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authorTon Roosendaal <ton@blender.org>2011-01-05 18:10:35 +0300
committerTon Roosendaal <ton@blender.org>2011-01-05 18:10:35 +0300
commitb067a85aa3a67baca561641609b11e9d37f6f228 (patch)
tree05bf4b38e44728c11f91304ab34efc2ee0d1e593 /source/blender/makesdna/DNA_object_types.h
parent01b7299bdb9ac1643a3053b3b6b34ac6c62f10ab (diff)
Todo item:
Object color option now is incorporated in preview render, and in display in 3D window. Note that Object-color is "modulating" the render result, it just multiplies... which is very limited for practical use. This was added for Apricot game project. The original meaning however was to replace diffuse only... so specular and light work still correct. ALso made header for properties editor start on top, to reflect default (report in tracker).
Diffstat (limited to 'source/blender/makesdna/DNA_object_types.h')
-rw-r--r--source/blender/makesdna/DNA_object_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index 87f03aec06a..6d92b1d09a5 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -198,7 +198,7 @@ typedef struct Object {
float bbsize[3];
short index; /* custom index, for renderpasses */
unsigned short actdef; /* current deformation group, note: index starts at 1 */
- float col[4]; /* object color, adjusted via IPO's only */
+ float col[4]; /* object color */
/**
* Settings for game objects
* bit 0: Object has dynamic behaviour