diff options
author | Ton Roosendaal <ton@blender.org> | 2011-01-05 18:10:35 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2011-01-05 18:10:35 +0300 |
commit | b067a85aa3a67baca561641609b11e9d37f6f228 (patch) | |
tree | 05bf4b38e44728c11f91304ab34efc2ee0d1e593 /source/blender/makesdna/DNA_object_types.h | |
parent | 01b7299bdb9ac1643a3053b3b6b34ac6c62f10ab (diff) |
Todo item:
Object color option now is incorporated in preview render, and
in display in 3D window.
Note that Object-color is "modulating" the render result, it just
multiplies... which is very limited for practical use. This was
added for Apricot game project. The original meaning however was
to replace diffuse only... so specular and light work still correct.
ALso made header for properties editor start on top, to reflect
default (report in tracker).
Diffstat (limited to 'source/blender/makesdna/DNA_object_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_object_types.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h index 87f03aec06a..6d92b1d09a5 100644 --- a/source/blender/makesdna/DNA_object_types.h +++ b/source/blender/makesdna/DNA_object_types.h @@ -198,7 +198,7 @@ typedef struct Object { float bbsize[3]; short index; /* custom index, for renderpasses */ unsigned short actdef; /* current deformation group, note: index starts at 1 */ - float col[4]; /* object color, adjusted via IPO's only */ + float col[4]; /* object color */ /** * Settings for game objects * bit 0: Object has dynamic behaviour |