diff options
author | Ton Roosendaal <ton@blender.org> | 2013-01-10 22:20:29 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2013-01-10 22:20:29 +0400 |
commit | 70a59a326228af75e7daed0689f62900aef81a88 (patch) | |
tree | ed03b7245380ae53af9e02317b6d312cc9368cde /source/blender/makesdna/DNA_object_types.h | |
parent | c92be1a9a5491621b42f791e5c596494e1937254 (diff) |
Depsgraph hack feature - experimental
Many depsgraph failures are because some data in the graph is being
recalculated too early (or not at all).
Since we better support animators with working renders, here's a hack to
allow manual additional updates on frame changes.
In Property Editor, Object, Panel "Relations Extra" you now have two
buttons:
- Extra Object Update
- Extra Data Update
This will do an extra update of object and/or its data ONLY on frame changes.
Update happens as last.
Tested on files collected in Wiki todo, several cases now work OK, especially
the lags on updates.
Diffstat (limited to 'source/blender/makesdna/DNA_object_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_object_types.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h index 89328c33674..559ba446740 100644 --- a/source/blender/makesdna/DNA_object_types.h +++ b/source/blender/makesdna/DNA_object_types.h @@ -178,7 +178,7 @@ typedef struct Object { short ipoflag; // xxx deprecated... old animation system short scaflag; /* ui state for game logic */ char scavisflag; /* more display settings for game logic */ - char pad5; + char depsflag; int dupon, dupoff, dupsta, dupend; @@ -530,6 +530,10 @@ typedef struct DupliObject { #define OB_BODY_TYPE_NAVMESH 7 #define OB_BODY_TYPE_CHARACTER 8 +/* ob->depsflag */ +#define OB_DEPS_EXTRA_OB_RECALC 1 +#define OB_DEPS_EXTRA_DATA_RECALC 2 + /* ob->scavisflag */ #define OB_VIS_SENS 1 #define OB_VIS_CONT 2 |