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authorThomas Szepe <HG1_public@gmx.net>2015-10-11 19:28:43 +0300
committerThomas Szepe <HG1_public@gmx.net>2015-10-11 19:28:43 +0300
commit3dd83b533a032fe4e5e39a275e7f2fcff2beaf15 (patch)
tree279d9ffbd0b8ab0a1c2d723621b119c229fff66b /source/blender/makesdna/DNA_object_types.h
parent88005475db5a774edfc3c408b553b04379dbd147 (diff)
BGE: Adding a Max Jumps value to the character physic window
Actually we only have a Python API that allows to change the max jumps value. The patch also allows non programmers to change the maximum numbers of jumps. Reviewers: panzergame, sybren, campbellbarton, lordloki, moguri, agoose77 Reviewed By: lordloki, moguri Projects: #game_engine Differential Revision: https://developer.blender.org/D1302
Diffstat (limited to 'source/blender/makesdna/DNA_object_types.h')
-rw-r--r--source/blender/makesdna/DNA_object_types.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index faae78ab500..cb39655ddc9 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -189,7 +189,7 @@ typedef struct Object {
/* did last modifier stack generation need mapping support? */
char lastNeedMapping; /* bool */
- char pad[5];
+ char pad;
/* dupli-frame settings */
int dupon, dupoff, dupsta, dupend;
@@ -222,6 +222,8 @@ typedef struct Object {
float step_height;
float jump_speed;
float fall_speed;
+ unsigned char max_jumps;
+ char pad2[3];
/** Collision mask settings */
unsigned short col_group, col_mask;