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authorJorge Bernal <jbernalmartinez@gmail.com>2015-03-22 20:13:53 +0300
committerJorge Bernal <jbernalmartinez@gmail.com>2015-03-22 20:19:49 +0300
commite7d051043dc82c2991eb491e0630d9b1065934c3 (patch)
tree83e6c88e2ebdfca3ffb50814d66c525c5d5bb231 /source/blender/makesdna/DNA_object_types.h
parent0b4a71b07245d5370a02fae4dbde9195c9c58881 (diff)
BGE: New hysteresis offset to improve LOD level transitions
This change introduces a new hysteresis parameter that it will be added or subtracted to/from the LOD distance to avoid popping when a LOD object moves close to the LOD transition continuously. Then, we have the following: - a new LOD Hysteresis setting per scene (default 10%) which is located in Scene context --> Level of Detail panel. This scene parameter also will active/deactive the scene hysteresis. - and a new LOD Hysteresis setting per object (default 10%) which is located in Object context --> Levels of Detail panel. The LOD hysteresis setting per object (if active) will overwrite the hysteresis setting per scene value. For the new blends: the hysteresis setting per scene would be active by default and the per object would be inactive by default. For the old blends: both hysteresis settings (per scene and per object) would be inactive by default. A quick way to take advantage of this feature for old blends would be to activate the hysteresis parameter in the scene context -> Level of Detail panel Reviewers: campbellbarton, kupoman, moguri Reviewed By: kupoman, moguri Subscribers: nonamejuju, lordodin Differential Revision: https://developer.blender.org/D957
Diffstat (limited to 'source/blender/makesdna/DNA_object_types.h')
-rw-r--r--source/blender/makesdna/DNA_object_types.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index 2699bb5f22f..4cb979c57b7 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -109,7 +109,8 @@ typedef struct LodLevel {
struct LodLevel *next, *prev;
struct Object *source;
int flags;
- float distance;
+ float distance, pad;
+ int obhysteresis;
} LodLevel;
typedef struct Object {
@@ -484,6 +485,7 @@ enum {
enum {
OB_LOD_USE_MESH = 1 << 0,
OB_LOD_USE_MAT = 1 << 1,
+ OB_LOD_USE_HYST = 1 << 2,
};