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authorBrecht Van Lommel <brecht@blender.org>2021-08-04 20:43:40 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-08-05 18:22:38 +0300
commitca64bd0aacdaa9fcf75d693321d4d73c4a6a991a (patch)
treecfbecc0f9cb815d3b17efc0f60261ac590c69d8a /source/blender/makesdna/DNA_object_types.h
parent6c326ba0a24f24763b751483a0ee0cc98abdd921 (diff)
Render: move Cycles visibility, holdout and shadow catcher properties to Blender
The immediate reason for this is that we want to be able to initialize them to different defaults for light objects, which is hard with Python properties. But in general it is useful to be able to share these with other renderers. As a side effect, Eevee now supports a per-object holdout instead of only per-collection. Differential Revision: https://developer.blender.org/D12133
Diffstat (limited to 'source/blender/makesdna/DNA_object_types.h')
-rw-r--r--source/blender/makesdna/DNA_object_types.h16
1 files changed, 12 insertions, 4 deletions
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index a37536f7022..e7091c78f71 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -385,14 +385,14 @@ typedef struct Object {
short softflag;
/** For restricting view, select, render etc. accessible in outliner. */
- char visibility_flag;
+ short visibility_flag;
- /** Flag for pinning. */
- char shapeflag;
/** Current shape key for menu or pinned. */
short shapenr;
+ /** Flag for pinning. */
+ char shapeflag;
- char _pad3[2];
+ char _pad3[1];
/** Object constraints. */
ListBase constraints;
@@ -675,6 +675,14 @@ enum {
OB_HIDE_VIEWPORT = 1 << 0,
OB_HIDE_SELECT = 1 << 1,
OB_HIDE_RENDER = 1 << 2,
+ OB_HIDE_CAMERA = 1 << 3,
+ OB_HIDE_DIFFUSE = 1 << 4,
+ OB_HIDE_GLOSSY = 1 << 5,
+ OB_HIDE_TRANSMISSION = 1 << 6,
+ OB_HIDE_VOLUME_SCATTER = 1 << 7,
+ OB_HIDE_SHADOW = 1 << 8,
+ OB_HOLDOUT = 1 << 9,
+ OB_SHADOW_CATCHER = 1 << 10
};
/* ob->shapeflag */