Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTon Roosendaal <ton@blender.org>2009-01-19 19:54:41 +0300
committerTon Roosendaal <ton@blender.org>2009-01-19 19:54:41 +0300
commitbc63213844e723b0c552da446fb7fa9f9e7ea5f6 (patch)
tree433519ee3526536032e62226a058f6ec4fd17a1a /source/blender/makesdna/DNA_object_types.h
parent9b049d89a1bc36534875c67e097415e034d0624d (diff)
2.5
View3D has been split now in a local part (RegionView3D) and a per-area part (old View3D). Currently local is: - view transform - camera zoom/offset - gpencil (todo) - custom clipping planes Rest is in Area still, like active camera, draw type, layers, localview, custom centers, around-settings, transform widget, gridlines, and so on (mostly stuff as available in header). To see it work; also added new feature for region split, press SHIFT+ALT+CTRL+S for four-split. The idea is to make a preset 4-split, configured to stick to top/right/front views for three views. Another cool idea to explore is to then box-clip all drawing based on these 3 views. Note about the code: - currently view3d still stores some depricated settings, to convert from older files. Not all settings are copied over though, like custom clip planes or the 'lock view to object'. - since some view3d ops are now on area level, the operators for it should keep track of that. Bugfix in transform: quat initialize in operator-invoke missed one zero. Als brought back GE to compile for missing Ipos and channels.
Diffstat (limited to 'source/blender/makesdna/DNA_object_types.h')
-rw-r--r--source/blender/makesdna/DNA_object_types.h12
1 files changed, 0 insertions, 12 deletions
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index eba1bde0b6f..6826329627b 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -339,18 +339,6 @@ extern Object workob;
#define OB_SHADED 4
#define OB_TEXTURE 5
-/* this condition has been made more complex since editmode can draw textures */
-#define CHECK_OB_DRAWTEXTURE(vd, dt) \
- ((vd->drawtype==OB_TEXTURE && dt>OB_SOLID) || \
- (vd->drawtype==OB_SOLID && vd->flag2 & V3D_SOLID_TEX))
-
-#define CHECK_OB_DRAWFACEDOT(sce, vd, dt) \
- ( (sce->selectmode & SCE_SELECT_FACE) && \
- (vd->drawtype<=OB_SOLID) && \
- (((vd->drawtype==OB_SOLID) && (dt>=OB_SOLID) && (vd->flag2 & V3D_SOLID_TEX) && (vd->flag & V3D_ZBUF_SELECT)) == 0) \
- )
-
-
/* dtx: flags, char! */
#define OB_AXIS 2
#define OB_TEXSPACE 4