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authorJanne Karhu <jhkarh@gmail.com>2011-01-07 14:24:34 +0300
committerJanne Karhu <jhkarh@gmail.com>2011-01-07 14:24:34 +0300
commit29efbf8a04c66a6c0e71c63140185a603d4e684b (patch)
tree49905b40499e2bde748e52d7aa735c9dd98e9e97 /source/blender/makesdna/DNA_particle_types.h
parent7ad97b04b7faf4640d953b8c6066b88b9154ba89 (diff)
New hair child options:
* Renamed children to "simple" and "interpolated" as this is easier to explain and more descriptive than "from particles" and "from faces". * Also shuffled the child ui around a bit to make it clearer. * Child seed parameter allows to change the seed for children independent of the main seed value. * Long hair mode for interpolated children: - Making even haircuts was impossible before as the child strand lengths were even, but their root coordinates were not similar in relation to the parent strands. - The "long hair" option uses the tips of the parent strands to calculate the child strand tips. * Hair parting options: - Hair parting can now be calculated dynamically on the fly when in 2.49 there was a cumbersome way of using emitter mesh seams to define parting lines. - For long hair parting can be created by a tip distance/root distance threshold. For example setting the minimum threshold to 2.0 creates partings between children belonging to parents with tip distance of three times the root distance ((1+2)*root distance). - For short hair the parting thresholds are used as angles between the root directions. * New kink parameters: - Kink flatness calculates kink into a shape that would have been achieved with an actual curling iron. - Kink amplitude clump determines how much the main clump value effects the kink amplitude. - The beginning of kink is now smoothed to make the hair look more natural close to the roots. * Some bugs fixed along the way too: - Child parent's were not determined correctly in some cases. - Children didn't always look correct in particle mode. - Changing child parameters caused actual particles to be recalculated. * Also cleaned up some deprecated code. All in all there should be no real changes to how old files look (except perhaps a bit better!), but the new options should make hair/fur creation a bit more enjoyable. I'll try to make a video demonstrating the new stuff shortly.
Diffstat (limited to 'source/blender/makesdna/DNA_particle_types.h')
-rw-r--r--source/blender/makesdna/DNA_particle_types.h24
1 files changed, 14 insertions, 10 deletions
diff --git a/source/blender/makesdna/DNA_particle_types.h b/source/blender/makesdna/DNA_particle_types.h
index e336d3056ea..cbc9e0f1c29 100644
--- a/source/blender/makesdna/DNA_particle_types.h
+++ b/source/blender/makesdna/DNA_particle_types.h
@@ -163,7 +163,7 @@ typedef struct ParticleSettings {
/* initial velocity factors */
float normfac, obfac, randfac, partfac, tanfac, tanphase, reactfac;
- float ob_vel[3], rt;
+ float ob_vel[3];
float avefac, phasefac, randrotfac, randphasefac;
/* physical properties */
float mass, size, randsize, reactshape;
@@ -178,13 +178,17 @@ typedef struct ParticleSettings {
/* clumping */
float clumpfac, clumppow;
/* kink */
- float kink_amp, kink_freq, kink_shape;
+ float kink_amp, kink_freq, kink_shape, kink_flat;
+ float kink_amp_clump;
/* rough */
float rough1, rough1_size;
float rough2, rough2_size, rough2_thres;
float rough_end, rough_end_shape;
/* length */
float clength, clength_thres;
+ /* parting */
+ float parting_fac;
+ float parting_min, parting_max;
/* branching */
float branch_thres;
/* drawing stuff */
@@ -232,7 +236,7 @@ typedef struct ParticleSystem{ /* note, make sure all (runtime) are NULL's in
float imat[4][4]; /* used for duplicators */
float cfra, tree_frame;
- int seed, rt;
+ int seed, child_seed;
int flag, totpart, totchild, totcached, totchildcache;
short recalc, target_psys, totkeyed, bakespace;
@@ -294,18 +298,18 @@ typedef struct ParticleSystem{ /* note, make sure all (runtime) are NULL's in
#define PART_BOIDS_2D (1<<19)
-#define PART_BRANCHING (1<<20)
-#define PART_ANIM_BRANCHING (1<<21)
-#define PART_SYMM_BRANCHING (1<<24)
+//#define PART_BRANCHING (1<<20)
+//#define PART_ANIM_BRANCHING (1<<21)
+//#define PART_SYMM_BRANCHING (1<<24)
#define PART_HAIR_BSPLINE 1024
#define PART_GRID_INVERT (1<<26)
-#define PART_CHILD_EFFECT (1<<27)
-#define PART_CHILD_SEAMS (1<<28)
-#define PART_CHILD_RENDER (1<<29)
-#define PART_CHILD_GUIDE (1<<30)
+#define PART_CHILD_EFFECT (1<<27)
+#define PART_CHILD_LONG_HAIR (1<<28)
+#define PART_CHILD_RENDER (1<<29)
+#define PART_CHILD_GUIDE (1<<30)
#define PART_SELF_EFFECT (1<<22)