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authorJanne Karhu <jhkarh@gmail.com>2009-12-26 02:51:29 +0300
committerJanne Karhu <jhkarh@gmail.com>2009-12-26 02:51:29 +0300
commitfc066a6a5d01718981c9dcae23c5f4f47f3d7b1e (patch)
tree239042728e0a5f846ce95a967824aa1bc6288cb8 /source/blender/makesdna/DNA_particle_types.h
parent99e3423a500d59e3493c4e8db8665c97aa02e110 (diff)
Fix for [#20458] Segmentation fault when trying to enable Hair dynamics
* The hair mesh vertex index was stored as a short, but vertex counts can easily go higher than what fits in a short so changed this to an int. * Also removed particle life looping, which didn't work correctly anyways. Similar functionality will become available when I get to recoding reactor particles into a better system.
Diffstat (limited to 'source/blender/makesdna/DNA_particle_types.h')
-rw-r--r--source/blender/makesdna/DNA_particle_types.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/makesdna/DNA_particle_types.h b/source/blender/makesdna/DNA_particle_types.h
index 81510ef96a3..abcdbcefc0f 100644
--- a/source/blender/makesdna/DNA_particle_types.h
+++ b/source/blender/makesdna/DNA_particle_types.h
@@ -109,10 +109,9 @@ typedef struct ParticleData {
float size; /* size and multiplier so that we can update size when ever */
+ int hair_index;
short flag;
short alive; /* the life state of a particle */
- short loop; /* how many times particle life has looped */
- short hair_index;
} ParticleData;
typedef struct ParticleSettings {
@@ -261,7 +260,7 @@ typedef struct ParticleSystem{ /* note, make sure all (runtime) are NULL's in
#define PART_REACT_STA_END 1
#define PART_REACT_MULTIPLE 2
-#define PART_LOOP 4
+//#define PART_LOOP 4 /* not used anymore */
/* for dopesheet */
#define PART_DS_EXPAND 8