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authorSybren A. Stüvel <sybren@stuvel.eu>2018-05-15 14:26:40 +0300
committerSybren A. Stüvel <sybren@stuvel.eu>2018-05-16 17:31:38 +0300
commitdef1c3eb4b5c2926431a1c975839e7719f06b38e (patch)
tree585024afc5aa554448bc566ca46e1e6098f02e3b /source/blender/makesdna/DNA_particle_types.h
parent76b5e38a76ecac4522edc72f310c88428cc2d23a (diff)
Particle System: ported most DerivedMesh → Mesh
There are a few places where DerivedMesh is still used, most notably when calling the (not yet ported) cloth simulation. There is also still the use of Object.derivedDeform and Object.derivedFinal. Those places are marked with a TODO. Some functions in the editors module were copied to accept Mesh. Those already had 'mesh' in the name; the copies are suffixed with '__real_mesh' for easy renaming later when the DM-based functionality is removed.
Diffstat (limited to 'source/blender/makesdna/DNA_particle_types.h')
-rw-r--r--source/blender/makesdna/DNA_particle_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_particle_types.h b/source/blender/makesdna/DNA_particle_types.h
index 3e1e301accc..70afef9b874 100644
--- a/source/blender/makesdna/DNA_particle_types.h
+++ b/source/blender/makesdna/DNA_particle_types.h
@@ -284,7 +284,7 @@ typedef struct ParticleSystem {
ListBase pathcachebufs, childcachebufs; /* buffers for the above */
struct ClothModifierData *clmd; /* cloth simulation for hair */
- struct DerivedMesh *hair_in_dm, *hair_out_dm; /* input/output for cloth simulation */
+ struct Mesh *hair_in_mesh, *hair_out_mesh; /* input/output for cloth simulation */
struct Object *target_ob;