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authorJanne Karhu <jhkarh@gmail.com>2009-07-13 03:38:47 +0400
committerJanne Karhu <jhkarh@gmail.com>2009-07-13 03:38:47 +0400
commit6fb0181b50461b529bb960950870de941711041e (patch)
tree8c730990b1860c48d4535cd9d0b03560cbe578b8 /source/blender/makesdna/DNA_particle_types.h
parent5f8f2fc33a2f2fd363be16a36d14fa3b3f1ad78a (diff)
Keyed physics refresh:
- Keyed targets in one list instead of "chaining", this opens up many more possibilities than before and is much less obscure. - Better keyed timing possibilities (time & duration in frames). - Looping over keyed targets list. Other changes: - New child setting "length" with threshold (great for guard & underfur with a single particle system) - Modularization of path interpolation code. - Cleared "animateable" flags from many particle settings that shouldn't be animateable. Fixes: - Keyed particles weren't copied properly (ancient bug). - Hair rotations depended on global z-axis for root rotation so downward facing strands could flip rotation randomly. Now initial hair rotation is derived from face dependent hair matrix. (This caused for example ugly flipping of child strands on some cases). - Children from faces weren't calculated straight after activating them. - Multiple disk cache fixes: * Disk cache didn't work correctly with frame steps. * Conversion from memory cache to disk cache didn't work with cloth. * Disk cache crashed on some frames trying to close an already closed cache file. * Trails didn't work with disk cached particles. - Child rough effects were effected by emitter object loc/rot making them next to useless with animation, why didn't anybody tell me this!! - Lots of random code cleanup.
Diffstat (limited to 'source/blender/makesdna/DNA_particle_types.h')
-rw-r--r--source/blender/makesdna/DNA_particle_types.h38
1 files changed, 28 insertions, 10 deletions
diff --git a/source/blender/makesdna/DNA_particle_types.h b/source/blender/makesdna/DNA_particle_types.h
index c793362c223..0b3309bfc0c 100644
--- a/source/blender/makesdna/DNA_particle_types.h
+++ b/source/blender/makesdna/DNA_particle_types.h
@@ -61,6 +61,14 @@ typedef struct ChildParticle {
float rand[3];
} ChildParticle;
+typedef struct KeyedParticleTarget {
+ struct KeyedParticleTarget *next, *prev;
+ struct Object *ob;
+ int psys;
+ short flag, rt;
+ float time, duration;
+} KeyedParticleTarget;
+
/* Everything that's non dynamic for a particle: */
typedef struct ParticleData {
struct Object *stick_ob;/* object that particle sticks to when dead */
@@ -131,7 +139,7 @@ typedef struct ParticleSettings {
/* general values */
float sta, end, lifetime, randlife;
- float timetweak, jitfac, keyed_time, eff_hair;
+ float timetweak, jitfac, eff_hair;
int totpart, userjit, grid_res;
/* initial velocity factors */
@@ -142,11 +150,11 @@ typedef struct ParticleSettings {
/* global physical properties */
float acc[3], dragfac, brownfac, dampfac;
/* length */
- float length, abslength, randlength;
+ float randlength;
/* children */
int child_nbr, ren_child_nbr;
float parents, childsize, childrandsize;
- float childrad, childflat, childspread;
+ float childrad, childflat, rt;
/* clumping */
float clumpfac, clumppow;
/* kink */
@@ -155,12 +163,16 @@ typedef struct ParticleSettings {
float rough1, rough1_size;
float rough2, rough2_size, rough2_thres;
float rough_end, rough_end_shape;
+ /* length */
+ float clength, clength_thres;
/* branching */
float branch_thres;
/* drawing stuff */
float draw_line[2];
float path_start, path_end;
int trail_count;
+ /* keyed particles */
+ int keyed_loops;
/* boids */
float max_vel, max_lat_acc, max_tan_acc;
@@ -195,17 +207,18 @@ typedef struct ParticleSystem{ /* note, make sure all (runtime) are NULL's in
struct SoftBody *soft; /* hair softbody */
struct Object *target_ob;
- struct Object *keyed_ob;
struct Object *lattice;
struct Object *parent; /* particles from global space -> parent space */
struct ListBase effectors, reactevents; /* runtime */
+
+ struct ListBase keyed_targets;
float imat[4][4]; /* used for duplicators */
float cfra;
int seed;
int flag, totpart, totchild, totcached, totchildcache, rt;
- short recalc, target_psys, keyed_psys, totkeyed, softflag, bakespace;
+ short recalc, target_psys, totkeyed, softflag, bakespace, rt2;
char bb_uvname[3][32]; /* billboard uv name */
@@ -255,10 +268,10 @@ typedef struct ParticleSystem{ /* note, make sure all (runtime) are NULL's in
#define PART_ROT_DYN (1<<14) /* dynamic rotation */
#define PART_SIZEMASS (1<<16)
-#define PART_ABS_LENGTH (1<<15)
+//#define PART_KEYED_TIMING (1<<15)
-#define PART_ABS_TIME (1<<17)
-#define PART_GLOB_TIME (1<<18)
+//#define PART_ABS_TIME (1<<17)
+//#define PART_GLOB_TIME (1<<18)
#define PART_BOIDS_2D (1<<19)
@@ -396,14 +409,15 @@ typedef struct ParticleSystem{ /* note, make sure all (runtime) are NULL's in
#define PSYS_RECALC_RESET 2 /* reset everything including pointcache */
#define PSYS_RECALC_TYPE 4 /* handle system type change */
#define PSYS_RECALC_CHILD 16 /* only child settings changed */
+#define PSYS_RECALC_PHYS 32 /* physics type changed */
/* psys->flag */
#define PSYS_CURRENT 1
//#define PSYS_BAKING 2
//#define PSYS_BAKE_UI 4
-#define PSYS_KEYED_TIME 8
+#define PSYS_KEYED_TIMING 8
#define PSYS_ENABLED 16 /* deprecated */
-#define PSYS_FIRST_KEYED 32
+//#define PSYS_FIRST_KEYED 32
#define PSYS_DRAWING 64
//#define PSYS_SOFT_BAKE 128
#define PSYS_DELETE 256 /* remove particlesystem as soon as possible */
@@ -458,6 +472,10 @@ typedef struct ParticleSystem{ /* note, make sure all (runtime) are NULL's in
#define BOID_GOAL 6
#define BOID_LEVEL 7
+/* psys->keyed_targets->flag */
+#define KEYED_TARGET_CURRENT 1
+#define KEYED_TARGET_VALID 2
+
//#define PSYS_INTER_CUBIC 0
//#define PSYS_INTER_LINEAR 1