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author | Harley Acheson <harley.acheson@gmail.com> | 2020-10-19 18:51:50 +0300 |
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committer | Harley Acheson <harley.acheson@gmail.com> | 2020-10-19 19:11:00 +0300 |
commit | 84ef3b80de4915a24a9fd2fd214d0fa44e59b854 (patch) | |
tree | cb96a1acf6e63988a6167744c08ffd3a5e6d1a8d /source/blender/makesdna/DNA_pointcache_types.h | |
parent | a9f2641cb64c6e3bfd2d9b162f4ede4efc988244 (diff) |
Spelling: Miscellaneous
Corrects 34 miscellaneous misspelled words.
Differential Revision: https://developer.blender.org/D9248
Reviewed by Campbell Barton
Diffstat (limited to 'source/blender/makesdna/DNA_pointcache_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_pointcache_types.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_pointcache_types.h b/source/blender/makesdna/DNA_pointcache_types.h index ff899165284..79d46ffe112 100644 --- a/source/blender/makesdna/DNA_pointcache_types.h +++ b/source/blender/makesdna/DNA_pointcache_types.h @@ -78,7 +78,7 @@ typedef struct PointCache { /** * The number of frames between cached frames. * This should probably be an upper bound for a per point adaptive step in the future, - * buf for now it's the same for all points. Without adaptivity this can effect the perceived + * but for now it's the same for all points. Without adaptivity this can effect the perceived * simulation quite a bit though. If for example particles are colliding with a horizontal * plane (with high damping) they quickly come to a stop on the plane, however there are still * forces acting on the particle (gravity and collisions), so the particle velocity isn't |