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authorHarley Acheson <harley.acheson@gmail.com>2020-10-19 18:51:50 +0300
committerHarley Acheson <harley.acheson@gmail.com>2020-10-19 19:11:00 +0300
commit84ef3b80de4915a24a9fd2fd214d0fa44e59b854 (patch)
treecb96a1acf6e63988a6167744c08ffd3a5e6d1a8d /source/blender/makesdna/DNA_pointcache_types.h
parenta9f2641cb64c6e3bfd2d9b162f4ede4efc988244 (diff)
Spelling: Miscellaneous
Corrects 34 miscellaneous misspelled words. Differential Revision: https://developer.blender.org/D9248 Reviewed by Campbell Barton
Diffstat (limited to 'source/blender/makesdna/DNA_pointcache_types.h')
-rw-r--r--source/blender/makesdna/DNA_pointcache_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_pointcache_types.h b/source/blender/makesdna/DNA_pointcache_types.h
index ff899165284..79d46ffe112 100644
--- a/source/blender/makesdna/DNA_pointcache_types.h
+++ b/source/blender/makesdna/DNA_pointcache_types.h
@@ -78,7 +78,7 @@ typedef struct PointCache {
/**
* The number of frames between cached frames.
* This should probably be an upper bound for a per point adaptive step in the future,
- * buf for now it's the same for all points. Without adaptivity this can effect the perceived
+ * but for now it's the same for all points. Without adaptivity this can effect the perceived
* simulation quite a bit though. If for example particles are colliding with a horizontal
* plane (with high damping) they quickly come to a stop on the plane, however there are still
* forces acting on the particle (gravity and collisions), so the particle velocity isn't