Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/makesdna/DNA_rigidbody_types.h
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/makesdna/DNA_rigidbody_types.h')
-rw-r--r--source/blender/makesdna/DNA_rigidbody_types.h520
1 files changed, 259 insertions, 261 deletions
diff --git a/source/blender/makesdna/DNA_rigidbody_types.h b/source/blender/makesdna/DNA_rigidbody_types.h
index 4859bf6eda9..f69c84cb7a1 100644
--- a/source/blender/makesdna/DNA_rigidbody_types.h
+++ b/source/blender/makesdna/DNA_rigidbody_types.h
@@ -36,13 +36,13 @@ struct EffectorWeights;
/* Container for data shared by original and evaluated copies of RigidBodyWorld */
typedef struct RigidBodyWorld_Shared {
- /* cache */
- struct PointCache *pointcache;
- struct ListBase ptcaches;
+ /* cache */
+ struct PointCache *pointcache;
+ struct ListBase ptcaches;
- /* References to Physics Sim objects. Exist at runtime only ---------------------- */
- /** Physics sim world (i.e. btDiscreteDynamicsWorld). */
- void *physics_world;
+ /* References to Physics Sim objects. Exist at runtime only ---------------------- */
+ /** Physics sim world (i.e. btDiscreteDynamicsWorld). */
+ void *physics_world;
} RigidBodyWorld_Shared;
/* RigidBodyWorld (rbw)
@@ -50,50 +50,50 @@ typedef struct RigidBodyWorld_Shared {
* Represents a "simulation scene" existing within the parent scene.
*/
typedef struct RigidBodyWorld {
- /* Sim World Settings ------------------------------------------------------------- */
- /** Effectors info. */
- struct EffectorWeights *effector_weights;
-
- /** Group containing objects to use for Rigid Bodies. */
- struct Collection *group;
- /** Array to access group objects by index, only used at runtime. */
- struct Object **objects;
-
- /** Group containing objects to use for Rigid Body Constraint.s*/
- struct Collection *constraints;
-
- char _pad[4];
- /** Last frame world was evaluated for (internal). */
- float ltime;
-
- /** This pointer is shared between all evaluated copies. */
- struct RigidBodyWorld_Shared *shared;
- /** Moved to shared->pointcache. */
- struct PointCache *pointcache DNA_DEPRECATED;
- /** Moved to shared->ptcaches. */
- struct ListBase ptcaches DNA_DEPRECATED;
- /** Number of objects in rigid body group. */
- int numbodies;
-
- /** Number of simulation steps thaken per second. */
- short steps_per_second;
- /** Number of constraint solver iterations made per simulation step. */
- short num_solver_iterations;
-
- /** (eRigidBodyWorld_Flag) settings for this RigidBodyWorld. */
- int flag;
- /** Used to speed up or slow down the simulation. */
- float time_scale;
+ /* Sim World Settings ------------------------------------------------------------- */
+ /** Effectors info. */
+ struct EffectorWeights *effector_weights;
+
+ /** Group containing objects to use for Rigid Bodies. */
+ struct Collection *group;
+ /** Array to access group objects by index, only used at runtime. */
+ struct Object **objects;
+
+ /** Group containing objects to use for Rigid Body Constraint.s*/
+ struct Collection *constraints;
+
+ char _pad[4];
+ /** Last frame world was evaluated for (internal). */
+ float ltime;
+
+ /** This pointer is shared between all evaluated copies. */
+ struct RigidBodyWorld_Shared *shared;
+ /** Moved to shared->pointcache. */
+ struct PointCache *pointcache DNA_DEPRECATED;
+ /** Moved to shared->ptcaches. */
+ struct ListBase ptcaches DNA_DEPRECATED;
+ /** Number of objects in rigid body group. */
+ int numbodies;
+
+ /** Number of simulation steps thaken per second. */
+ short steps_per_second;
+ /** Number of constraint solver iterations made per simulation step. */
+ short num_solver_iterations;
+
+ /** (eRigidBodyWorld_Flag) settings for this RigidBodyWorld. */
+ int flag;
+ /** Used to speed up or slow down the simulation. */
+ float time_scale;
} RigidBodyWorld;
/* Flags for RigidBodyWorld */
typedef enum eRigidBodyWorld_Flag {
- /* should sim world be skipped when evaluating (user setting) */
- RBW_FLAG_MUTED = (1 << 0),
- /* sim data needs to be rebuilt */
- RBW_FLAG_NEEDS_REBUILD = (1 << 1),
- /* usse split impulse when stepping the simulation */
- RBW_FLAG_USE_SPLIT_IMPULSE = (1 << 2),
+ /* should sim world be skipped when evaluating (user setting) */
+ RBW_FLAG_MUTED = (1 << 0),
+ /* sim data needs to be rebuilt */
+ RBW_FLAG_NEEDS_REBUILD = (1 << 1),
+ /* usse split impulse when stepping the simulation */
+ RBW_FLAG_USE_SPLIT_IMPULSE = (1 << 2),
} eRigidBodyWorld_Flag;
/* ******************************** */
@@ -106,11 +106,11 @@ typedef enum eRigidBodyWorld_Flag {
#
#
typedef struct RigidBodyOb_Shared {
- /* References to Physics Sim objects. Exist at runtime only */
- /** Physics object representation (i.e. btRigidBody). */
- void *physics_object;
- /** Collision shape used by physics sim (i.e. btCollisionShape). */
- void *physics_shape;
+ /* References to Physics Sim objects. Exist at runtime only */
+ /** Physics object representation (i.e. btRigidBody). */
+ void *physics_object;
+ /** Collision shape used by physics sim (i.e. btCollisionShape). */
+ void *physics_shape;
} RigidBodyOb_Shared;
/* RigidBodyObject (rbo)
@@ -120,110 +120,109 @@ typedef struct RigidBodyOb_Shared {
* participating in a sim.
*/
typedef struct RigidBodyOb {
- /* General Settings for this RigidBodyOb */
- /** (eRigidBodyOb_Type) role of RigidBody in sim . */
- short type;
- /** (eRigidBody_Shape) collision shape to use. */
- short shape;
-
- /** (eRigidBodyOb_Flag). */
- int flag;
- /** Collision groups that determines which rigid bodies can collide with each other. */
- int col_groups;
- /** (eRigidBody_MeshSource) mesh source for mesh based collision shapes. */
- short mesh_source;
- char _pad[2];
-
- /* Physics Parameters */
- /** How much object 'weighs' (i.e. absolute 'amount of stuff' it holds). */
- float mass;
-
- /** Resistance of object to movement. */
- float friction;
- /** How 'bouncy' object is when it collides. */
- float restitution;
-
- /** Tolerance for detecting collisions. */
- float margin;
-
- /** Damping for linear velocities. */
- float lin_damping;
- /** Damping for angular velocities. */
- float ang_damping;
-
- /** Deactivation threshold for linear velocities. */
- float lin_sleep_thresh;
- /** Deactivation threshold for angular velocities. */
- float ang_sleep_thresh;
-
- /** Rigid body orientation. */
- float orn[4];
- /** Rigid body position. */
- float pos[3];
- char _pad1[4];
-
- /** This pointer is shared between all evaluated copies. */
- struct RigidBodyOb_Shared *shared;
+ /* General Settings for this RigidBodyOb */
+ /** (eRigidBodyOb_Type) role of RigidBody in sim . */
+ short type;
+ /** (eRigidBody_Shape) collision shape to use. */
+ short shape;
+
+ /** (eRigidBodyOb_Flag). */
+ int flag;
+ /** Collision groups that determines which rigid bodies can collide with each other. */
+ int col_groups;
+ /** (eRigidBody_MeshSource) mesh source for mesh based collision shapes. */
+ short mesh_source;
+ char _pad[2];
+
+ /* Physics Parameters */
+ /** How much object 'weighs' (i.e. absolute 'amount of stuff' it holds). */
+ float mass;
+
+ /** Resistance of object to movement. */
+ float friction;
+ /** How 'bouncy' object is when it collides. */
+ float restitution;
+
+ /** Tolerance for detecting collisions. */
+ float margin;
+
+ /** Damping for linear velocities. */
+ float lin_damping;
+ /** Damping for angular velocities. */
+ float ang_damping;
+
+ /** Deactivation threshold for linear velocities. */
+ float lin_sleep_thresh;
+ /** Deactivation threshold for angular velocities. */
+ float ang_sleep_thresh;
+
+ /** Rigid body orientation. */
+ float orn[4];
+ /** Rigid body position. */
+ float pos[3];
+ char _pad1[4];
+
+ /** This pointer is shared between all evaluated copies. */
+ struct RigidBodyOb_Shared *shared;
} RigidBodyOb;
-
/* Participation types for RigidBodyOb */
typedef enum eRigidBodyOb_Type {
- /* active geometry participant in simulation. is directly controlled by sim */
- RBO_TYPE_ACTIVE = 0,
- /* passive geometry participant in simulation. is directly controlled by animsys */
- RBO_TYPE_PASSIVE,
+ /* active geometry participant in simulation. is directly controlled by sim */
+ RBO_TYPE_ACTIVE = 0,
+ /* passive geometry participant in simulation. is directly controlled by animsys */
+ RBO_TYPE_PASSIVE,
} eRigidBodyOb_Type;
/* Flags for RigidBodyOb */
typedef enum eRigidBodyOb_Flag {
- /* rigidbody is kinematic (controlled by the animation system) */
- RBO_FLAG_KINEMATIC = (1 << 0),
- /* rigidbody needs to be validated (usually set after duplicating and not hooked up yet) */
- RBO_FLAG_NEEDS_VALIDATE = (1 << 1),
- /* rigidbody shape needs refreshing (usually after exiting editmode) */
- RBO_FLAG_NEEDS_RESHAPE = (1 << 2),
- /* rigidbody can be deactivated */
- RBO_FLAG_USE_DEACTIVATION = (1 << 3),
- /* rigidbody is deactivated at the beginning of simulation */
- RBO_FLAG_START_DEACTIVATED = (1 << 4),
- /* rigidbody is not dynamically simulated */
- RBO_FLAG_DISABLED = (1 << 5),
- /* collision margin is not embedded (only used by convex hull shapes for now) */
- RBO_FLAG_USE_MARGIN = (1 << 6),
- /* collision shape deforms during simulation (only for passive triangle mesh shapes) */
- RBO_FLAG_USE_DEFORM = (1 << 7),
+ /* rigidbody is kinematic (controlled by the animation system) */
+ RBO_FLAG_KINEMATIC = (1 << 0),
+ /* rigidbody needs to be validated (usually set after duplicating and not hooked up yet) */
+ RBO_FLAG_NEEDS_VALIDATE = (1 << 1),
+ /* rigidbody shape needs refreshing (usually after exiting editmode) */
+ RBO_FLAG_NEEDS_RESHAPE = (1 << 2),
+ /* rigidbody can be deactivated */
+ RBO_FLAG_USE_DEACTIVATION = (1 << 3),
+ /* rigidbody is deactivated at the beginning of simulation */
+ RBO_FLAG_START_DEACTIVATED = (1 << 4),
+ /* rigidbody is not dynamically simulated */
+ RBO_FLAG_DISABLED = (1 << 5),
+ /* collision margin is not embedded (only used by convex hull shapes for now) */
+ RBO_FLAG_USE_MARGIN = (1 << 6),
+ /* collision shape deforms during simulation (only for passive triangle mesh shapes) */
+ RBO_FLAG_USE_DEFORM = (1 << 7),
} eRigidBodyOb_Flag;
/* RigidBody Collision Shape */
typedef enum eRigidBody_Shape {
- /** Simple box (i.e. bounding box). */
- RB_SHAPE_BOX = 0,
- /** Sphere. */
- RB_SHAPE_SPHERE,
- /** Rounded "pill" shape (i.e. calcium tablets). */
- RB_SHAPE_CAPSULE,
- /** Cylinder (i.e. pringles can). */
- RB_SHAPE_CYLINDER,
- /** Cone (i.e. party hat). */
- RB_SHAPE_CONE,
-
- /** Convex hull (minimal shrinkwrap encompassing all verts). */
- RB_SHAPE_CONVEXH,
- /** Triangulated mesh. */
- RB_SHAPE_TRIMESH,
-
- /* concave mesh approximated using primitives */
- //RB_SHAPE_COMPOUND,
+ /** Simple box (i.e. bounding box). */
+ RB_SHAPE_BOX = 0,
+ /** Sphere. */
+ RB_SHAPE_SPHERE,
+ /** Rounded "pill" shape (i.e. calcium tablets). */
+ RB_SHAPE_CAPSULE,
+ /** Cylinder (i.e. pringles can). */
+ RB_SHAPE_CYLINDER,
+ /** Cone (i.e. party hat). */
+ RB_SHAPE_CONE,
+
+ /** Convex hull (minimal shrinkwrap encompassing all verts). */
+ RB_SHAPE_CONVEXH,
+ /** Triangulated mesh. */
+ RB_SHAPE_TRIMESH,
+
+ /* concave mesh approximated using primitives */
+ //RB_SHAPE_COMPOUND,
} eRigidBody_Shape;
typedef enum eRigidBody_MeshSource {
- /* base mesh */
- RBO_MESH_BASE = 0,
- /* only deformations */
- RBO_MESH_DEFORM,
- /* final derived mesh */
- RBO_MESH_FINAL,
+ /* base mesh */
+ RBO_MESH_BASE = 0,
+ /* only deformations */
+ RBO_MESH_DEFORM,
+ /* final derived mesh */
+ RBO_MESH_FINAL,
} eRigidBody_MeshSource;
/* ******************************** */
@@ -234,139 +233,138 @@ typedef enum eRigidBody_MeshSource {
* Represents an constraint connecting two rigid bodies.
*/
typedef struct RigidBodyCon {
- /** First object influenced by the constraint. */
- struct Object *ob1;
- /** Second object influenced by the constraint. */
- struct Object *ob2;
-
- /* General Settings for this RigidBodyCon */
- /** (eRigidBodyCon_Type) role of RigidBody in sim . */
- short type;
- /** Number of constraint solver iterations made per simulation step. */
- short num_solver_iterations;
-
- /** (eRigidBodyCon_Flag). */
- int flag;
-
- /** Breaking impulse threshold. */
- float breaking_threshold;
- /** Spring implementation to use. */
- char spring_type;
- char _pad[3];
-
- /* limits */
- /* translation limits */
- float limit_lin_x_lower;
- float limit_lin_x_upper;
- float limit_lin_y_lower;
- float limit_lin_y_upper;
- float limit_lin_z_lower;
- float limit_lin_z_upper;
- /* rotation limits */
- float limit_ang_x_lower;
- float limit_ang_x_upper;
- float limit_ang_y_lower;
- float limit_ang_y_upper;
- float limit_ang_z_lower;
- float limit_ang_z_upper;
-
- /* spring settings */
- /* resistance to deformation */
- float spring_stiffness_x;
- float spring_stiffness_y;
- float spring_stiffness_z;
- float spring_stiffness_ang_x;
- float spring_stiffness_ang_y;
- float spring_stiffness_ang_z;
- /* amount of velocity lost over time */
- float spring_damping_x;
- float spring_damping_y;
- float spring_damping_z;
- float spring_damping_ang_x;
- float spring_damping_ang_y;
- float spring_damping_ang_z;
-
- /* motor settings */
- /** Linear velocity the motor tries to hold. */
- float motor_lin_target_velocity;
- /** Angular velocity the motor tries to hold. */
- float motor_ang_target_velocity;
- /** Maximum force used to reach linear target velocity. */
- float motor_lin_max_impulse;
- /** Maximum force used to reach angular target velocity. */
- float motor_ang_max_impulse;
-
- /* References to Physics Sim object. Exist at runtime only */
- /** Physics object representation (i.e. btTypedConstraint). */
- void *physics_constraint;
+ /** First object influenced by the constraint. */
+ struct Object *ob1;
+ /** Second object influenced by the constraint. */
+ struct Object *ob2;
+
+ /* General Settings for this RigidBodyCon */
+ /** (eRigidBodyCon_Type) role of RigidBody in sim . */
+ short type;
+ /** Number of constraint solver iterations made per simulation step. */
+ short num_solver_iterations;
+
+ /** (eRigidBodyCon_Flag). */
+ int flag;
+
+ /** Breaking impulse threshold. */
+ float breaking_threshold;
+ /** Spring implementation to use. */
+ char spring_type;
+ char _pad[3];
+
+ /* limits */
+ /* translation limits */
+ float limit_lin_x_lower;
+ float limit_lin_x_upper;
+ float limit_lin_y_lower;
+ float limit_lin_y_upper;
+ float limit_lin_z_lower;
+ float limit_lin_z_upper;
+ /* rotation limits */
+ float limit_ang_x_lower;
+ float limit_ang_x_upper;
+ float limit_ang_y_lower;
+ float limit_ang_y_upper;
+ float limit_ang_z_lower;
+ float limit_ang_z_upper;
+
+ /* spring settings */
+ /* resistance to deformation */
+ float spring_stiffness_x;
+ float spring_stiffness_y;
+ float spring_stiffness_z;
+ float spring_stiffness_ang_x;
+ float spring_stiffness_ang_y;
+ float spring_stiffness_ang_z;
+ /* amount of velocity lost over time */
+ float spring_damping_x;
+ float spring_damping_y;
+ float spring_damping_z;
+ float spring_damping_ang_x;
+ float spring_damping_ang_y;
+ float spring_damping_ang_z;
+
+ /* motor settings */
+ /** Linear velocity the motor tries to hold. */
+ float motor_lin_target_velocity;
+ /** Angular velocity the motor tries to hold. */
+ float motor_ang_target_velocity;
+ /** Maximum force used to reach linear target velocity. */
+ float motor_lin_max_impulse;
+ /** Maximum force used to reach angular target velocity. */
+ float motor_ang_max_impulse;
+
+ /* References to Physics Sim object. Exist at runtime only */
+ /** Physics object representation (i.e. btTypedConstraint). */
+ void *physics_constraint;
} RigidBodyCon;
-
/* Participation types for RigidBodyOb */
typedef enum eRigidBodyCon_Type {
- /** lets bodies rotate around a specified point */
- RBC_TYPE_POINT = 0,
- /** lets bodies rotate around a specified axis */
- RBC_TYPE_HINGE,
- /** simulates wheel suspension */
- RBC_TYPE_HINGE2,
- /** restricts movent to a specified axis */
- RBC_TYPE_SLIDER,
- /** lets object rotate within a cpecified cone */
- RBC_TYPE_CONE_TWIST,
- /** allows user to specify constraint axes */
- RBC_TYPE_6DOF,
- /** like 6DOF but has springs */
- RBC_TYPE_6DOF_SPRING,
- /** simulates a universal joint */
- RBC_TYPE_UNIVERSAL,
- /** glues two bodies together */
- RBC_TYPE_FIXED,
- /** similar to slider but also allows rotation around slider axis */
- RBC_TYPE_PISTON,
- /** Simplified spring constraint with only once axis that's
- * automatically placed between the connected bodies */
- RBC_TYPE_SPRING,
- /** dirves bodies by applying linear and angular forces */
- RBC_TYPE_MOTOR,
+ /** lets bodies rotate around a specified point */
+ RBC_TYPE_POINT = 0,
+ /** lets bodies rotate around a specified axis */
+ RBC_TYPE_HINGE,
+ /** simulates wheel suspension */
+ RBC_TYPE_HINGE2,
+ /** restricts movent to a specified axis */
+ RBC_TYPE_SLIDER,
+ /** lets object rotate within a cpecified cone */
+ RBC_TYPE_CONE_TWIST,
+ /** allows user to specify constraint axes */
+ RBC_TYPE_6DOF,
+ /** like 6DOF but has springs */
+ RBC_TYPE_6DOF_SPRING,
+ /** simulates a universal joint */
+ RBC_TYPE_UNIVERSAL,
+ /** glues two bodies together */
+ RBC_TYPE_FIXED,
+ /** similar to slider but also allows rotation around slider axis */
+ RBC_TYPE_PISTON,
+ /** Simplified spring constraint with only once axis that's
+ * automatically placed between the connected bodies */
+ RBC_TYPE_SPRING,
+ /** dirves bodies by applying linear and angular forces */
+ RBC_TYPE_MOTOR,
} eRigidBodyCon_Type;
/* Spring implementation type for RigidBodyOb */
typedef enum eRigidBodyCon_SpringType {
- RBC_SPRING_TYPE1 = 0, /* btGeneric6DofSpringConstraint */
- RBC_SPRING_TYPE2, /* btGeneric6DofSpring2Constraint */
+ RBC_SPRING_TYPE1 = 0, /* btGeneric6DofSpringConstraint */
+ RBC_SPRING_TYPE2, /* btGeneric6DofSpring2Constraint */
} eRigidBodyCon_SpringType;
/* Flags for RigidBodyCon */
typedef enum eRigidBodyCon_Flag {
- /* constraint influences rigid body motion */
- RBC_FLAG_ENABLED = (1 << 0),
- /* constraint needs to be validated */
- RBC_FLAG_NEEDS_VALIDATE = (1 << 1),
- /* allow constrained bodies to collide */
- RBC_FLAG_DISABLE_COLLISIONS = (1 << 2),
- /* constraint can break */
- RBC_FLAG_USE_BREAKING = (1 << 3),
- /* constraint use custom number of constraint solver iterations */
- RBC_FLAG_OVERRIDE_SOLVER_ITERATIONS = (1 << 4),
- /* limits */
- RBC_FLAG_USE_LIMIT_LIN_X = (1 << 5),
- RBC_FLAG_USE_LIMIT_LIN_Y = (1 << 6),
- RBC_FLAG_USE_LIMIT_LIN_Z = (1 << 7),
- RBC_FLAG_USE_LIMIT_ANG_X = (1 << 8),
- RBC_FLAG_USE_LIMIT_ANG_Y = (1 << 9),
- RBC_FLAG_USE_LIMIT_ANG_Z = (1 << 10),
- /* springs */
- RBC_FLAG_USE_SPRING_X = (1 << 11),
- RBC_FLAG_USE_SPRING_Y = (1 << 12),
- RBC_FLAG_USE_SPRING_Z = (1 << 13),
- /* motors */
- RBC_FLAG_USE_MOTOR_LIN = (1 << 14),
- RBC_FLAG_USE_MOTOR_ANG = (1 << 15),
- /* angular springs */
- RBC_FLAG_USE_SPRING_ANG_X = (1 << 16),
- RBC_FLAG_USE_SPRING_ANG_Y = (1 << 17),
- RBC_FLAG_USE_SPRING_ANG_Z = (1 << 18),
+ /* constraint influences rigid body motion */
+ RBC_FLAG_ENABLED = (1 << 0),
+ /* constraint needs to be validated */
+ RBC_FLAG_NEEDS_VALIDATE = (1 << 1),
+ /* allow constrained bodies to collide */
+ RBC_FLAG_DISABLE_COLLISIONS = (1 << 2),
+ /* constraint can break */
+ RBC_FLAG_USE_BREAKING = (1 << 3),
+ /* constraint use custom number of constraint solver iterations */
+ RBC_FLAG_OVERRIDE_SOLVER_ITERATIONS = (1 << 4),
+ /* limits */
+ RBC_FLAG_USE_LIMIT_LIN_X = (1 << 5),
+ RBC_FLAG_USE_LIMIT_LIN_Y = (1 << 6),
+ RBC_FLAG_USE_LIMIT_LIN_Z = (1 << 7),
+ RBC_FLAG_USE_LIMIT_ANG_X = (1 << 8),
+ RBC_FLAG_USE_LIMIT_ANG_Y = (1 << 9),
+ RBC_FLAG_USE_LIMIT_ANG_Z = (1 << 10),
+ /* springs */
+ RBC_FLAG_USE_SPRING_X = (1 << 11),
+ RBC_FLAG_USE_SPRING_Y = (1 << 12),
+ RBC_FLAG_USE_SPRING_Z = (1 << 13),
+ /* motors */
+ RBC_FLAG_USE_MOTOR_LIN = (1 << 14),
+ RBC_FLAG_USE_MOTOR_ANG = (1 << 15),
+ /* angular springs */
+ RBC_FLAG_USE_SPRING_ANG_X = (1 << 16),
+ RBC_FLAG_USE_SPRING_ANG_Y = (1 << 17),
+ RBC_FLAG_USE_SPRING_ANG_Z = (1 << 18),
} eRigidBodyCon_Flag;
/* ******************************** */