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authorNicholas Bishop <nicholasbishop@gmail.com>2012-12-30 22:27:33 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-12-30 22:27:33 +0400
commitfc442dbd51a5ef71757a1a179222f358b6efdc8c (patch)
treecc7bc014df652579d3e31b7b620ba194077e663d /source/blender/makesdna/DNA_scene_types.h
parent31f978c8efdfd88d2cf2b5d9ae7c5d91c81e13d3 (diff)
Add DNA/RNA/BKE infrastructure for dynamic-topology sculpt mode
* Add a detail_size field to the Sculpt struct, two new sculpt flags, and a Mesh flag for dynamic-topology mode; that's it for file-level changes needed by dynamic topology * Add RNA for the new DNA field and flags * Add a new icon for dynamic-topology created by Julio Iglesias. TODO: update the icon for the new SVG icon format * Add a SculptSession function for converting from BMesh to Mesh, handles reordering mesh elements and setting face shading
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h11
1 files changed, 10 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 5af116df772..0d1ef7af591 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -830,7 +830,8 @@ typedef struct Sculpt {
float special_rotation;
- int pad;
+ /* Maximum edge length for dynamic topology sculpting (in pixels) */
+ int detail_size;
} Sculpt;
typedef struct UvSculpt {
@@ -1479,6 +1480,14 @@ typedef enum SculptFlags {
SCULPT_USE_OPENMP = (1<<7),
SCULPT_ONLY_DEFORM = (1<<8),
SCULPT_SHOW_DIFFUSE = (1<<9),
+
+ /* If set, the mesh will be drawn with smooth-shading in
+ dynamic-topology mode */
+ SCULPT_DYNTOPO_SMOOTH_SHADING = (1<<10),
+
+ /* If set, dynamic-topology brushes will collapse short edges in
+ addition to subdividing long ones */
+ SCULPT_DYNTOPO_COLLAPSE = (1<<11)
} SculptFlags;
/* ImagePaintSettings.flag */