diff options
author | Macelaru Tiberiu <ButcherTibi> | 2018-07-02 19:35:50 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-02 21:08:42 +0300 |
commit | 2203b041e1d2d770e22e37bb4c235bc07f5e7340 (patch) | |
tree | 75c5d6c8367456bcbc24bb529102712a0cd7e5b7 /source/blender/makesdna/DNA_scene_types.h | |
parent | 8c7ddf944e7901659c97249f3750a0071408e47e (diff) |
Sculpting: add Manual detail mode for dynamic topology.
In this mode mesh detail does not change on each stroke, but only when
using flood fill.
Differential Revision: https://developer.blender.org/D3515
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index dc3dee8f9a3..f8d7e657b76 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -1948,6 +1948,7 @@ typedef enum eSculptFlags { /* If set, dynamic-topology detail size will be constant in object space */ SCULPT_DYNTOPO_DETAIL_CONSTANT = (1 << 13), SCULPT_DYNTOPO_DETAIL_BRUSH = (1 << 14), + SCULPT_DYNTOPO_DETAIL_MANUAL = (1 << 16), /* Don't display mask in viewport, but still use it for strokes. */ SCULPT_HIDE_MASK = (1 << 15), |