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authorDalai Felinto <dfelinto@gmail.com>2018-11-25 14:50:34 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-11-25 14:50:34 +0300
commit4c3ed98ca27667c3403361199096e31eaa93cce2 (patch)
tree653c568d9d0547f7ac4beb847a590912d97102c0 /source/blender/makesdna/DNA_scene_types.h
parente60c49ecf06815039137c98f86a7198d6ee81e14 (diff)
Local View
Bring back per-viewport localview. This is based on Blender 2.79. We have a limit of 16 different local view viewports. We are using both the numpad /, as well as the regular /. Missing features: * Hack to make sure lights are always visible. * Make rendered mode with external engines to support this as well (probably just need to support this in the RNA iterators). * Support over 16 viewports by taking existing viewports out of local view. The code can use a cleanup pass in the future to unify the test to see if an object is visible (or we can use TESTBASE in more places).
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index cb72d83e10b..92a1d6309ea 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1806,28 +1806,34 @@ extern const char *RE_engine_id_CYCLES;
/* deprecate this! */
#define TESTBASE(v3d, base) ( \
+ (((v3d)->localvd == NULL) || ((v3d)->local_view_uuid & (base)->local_view_bits)) && \
(((1 << (base)->object->type) & (v3d)->object_type_exclude_viewport) == 0) && \
(((base)->flag & BASE_SELECTED) != 0) && \
(((base)->flag & BASE_VISIBLE) != 0))
#define TESTBASELIB(v3d, base) ( \
+ (((v3d)->localvd == NULL) || ((v3d)->local_view_uuid & (base)->local_view_bits)) && \
(((1 << (base)->object->type) & (v3d)->object_type_exclude_viewport) == 0) && \
(((base)->flag & BASE_SELECTED) != 0) && \
((base)->object->id.lib == NULL) && \
(((base)->flag & BASE_VISIBLE) != 0))
#define TESTBASELIB_BGMODE(v3d, base) ( \
+ ((v3d == NULL) || ((v3d)->localvd == NULL) || ((v3d)->local_view_uuid & (base)->local_view_bits)) && \
((v3d == NULL) || (((1 << (base)->object->type) & (v3d)->object_type_exclude_viewport) == 0)) && \
(((base)->flag & BASE_SELECTED) != 0) && \
((base)->object->id.lib == NULL) && \
(((base)->flag & BASE_VISIBLE) != 0))
#define BASE_EDITABLE_BGMODE(v3d, base) ( \
+ ((v3d == NULL) || ((v3d)->localvd == NULL) || ((v3d)->local_view_uuid & (base)->local_view_bits)) && \
((v3d == NULL) || (((1 << (base)->object->type) & (v3d)->object_type_exclude_viewport) == 0)) && \
((base)->object->id.lib == NULL) && \
(((base)->flag & BASE_VISIBLE) != 0))
#define BASE_SELECTABLE(v3d, base) ( \
+ (((v3d)->localvd == NULL) || ((v3d)->local_view_uuid & (base)->local_view_bits)) && \
(((1 << (base)->object->type) & (v3d)->object_type_exclude_viewport) == 0) && \
(((1 << (base)->object->type) & (v3d)->object_type_exclude_select) == 0) && \
(((base)->flag & BASE_SELECTABLE) != 0))
#define BASE_VISIBLE(v3d, base) ( \
+ (((v3d)->localvd == NULL) || ((v3d)->local_view_uuid & (base)->local_view_bits)) && \
(((1 << (base)->object->type) & (v3d)->object_type_exclude_viewport) == 0) && \
(((base)->flag & BASE_VISIBLE) != 0))