diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-30 15:40:57 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-30 15:42:07 +0300 |
commit | acaf46db0ea7103aaa3f46092b3582611d37ca0f (patch) | |
tree | bfd0adacdbbb6852c49cbf9b3ac73503e62bb638 /source/blender/makesdna/DNA_scene_types.h | |
parent | 29f9a197088e0e1ea56cae675803f61165d790c1 (diff) |
Workbench: Specular Highlights
Added specular highlights for:
- Solid studio shading
- Texture studio shading
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index d51c4912c5c..3a7e6d0b4b1 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -1371,6 +1371,7 @@ typedef struct DisplaySafeAreas { typedef struct SceneDisplay { float light_direction[3]; /* light direction for shadows/highlight */ float shadow_shift; + float roughness; /* Roughness for the specular highlights */ int matcap_icon; int matcap_type; @@ -1384,6 +1385,8 @@ typedef struct SceneDisplay { float matcap_ssao_factor_edge; float matcap_hair_brightness_randomness; int matcap_ssao_samples; + + int pad; } SceneDisplay; typedef struct SceneEEVEE { |