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authorClément Foucault <foucault.clem@gmail.com>2018-12-23 18:26:21 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-01-11 18:00:23 +0300
commitb98e6743dcaf8ec513bbbadc0015cb8729a72a18 (patch)
tree6eca66c816ff25cbe91b31a7a370ed0efcef723c /source/blender/makesdna/DNA_scene_types.h
parent9177bb33f68f66609b29e1e53a90552cae8026b3 (diff)
Texture Paint: Add filtering option for texture paint overlay
The overlay should now use the texture interpolation setting in material mode. In image mode, there is now a new button to let the user choose the texture filter. The option is located in the Texture Slots popover and only shows in Image mode.
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index a1e2afaf055..3186e8a435b 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -923,6 +923,9 @@ typedef struct ImagePaintSettings {
float stencil_col[3];
/** Dither amount used when painting on byte images. */
float dither;
+ /** Display texture interpolation method. */
+ int interp;
+ int pad;
} ImagePaintSettings;
/* ------------------------------------------- */
@@ -2207,6 +2210,12 @@ typedef enum eImagePaintMode {
IMAGEPAINT_MODE_IMAGE, /* select texture paint image directly */
} eImagePaintMode;
+/* ImagePaintSettings.interp */
+enum {
+ IMAGEPAINT_INTERP_LINEAR = 0,
+ IMAGEPAINT_INTERP_CLOSEST,
+};
+
/* ImagePaintSettings.flag */
#define IMAGEPAINT_DRAWING (1 << 0)
// #define IMAGEPAINT_DRAW_TOOL (1 << 1) // deprecated