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author | Mitchell Stokes <mogurijin@gmail.com> | 2013-11-04 23:21:50 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-11-04 23:21:50 +0400 |
commit | 0cec5c63dabf1fa8a1c54642cc029bbf0001ef01 (patch) | |
tree | bc390a19c826721c1bef0b569226e0bc9c14304f /source/blender/makesdna/DNA_scene_types.h | |
parent | a35e9daaef3c4342e7c4881dbb535c96ecc7bc34 (diff) |
BGE Rasterizer Cleanup: Removing the Singletexture material mode. More conversion code will probably be needed.
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index 6ebc604bc7e..1ddc7d6ee06 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -725,7 +725,7 @@ typedef struct GameData { #define GAME_PLAYER_DESKTOP_RESOLUTION (1 << 1) /* GameData.matmode */ -#define GAME_MAT_TEXFACE 0 +#define GAME_MAT_TEXFACE 0 /* deprecated */ #define GAME_MAT_MULTITEX 1 #define GAME_MAT_GLSL 2 |