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authorMitchell Stokes <mogurijin@gmail.com>2013-11-04 23:21:50 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-11-04 23:21:50 +0400
commit0cec5c63dabf1fa8a1c54642cc029bbf0001ef01 (patch)
treebc390a19c826721c1bef0b569226e0bc9c14304f /source/blender/makesdna/DNA_scene_types.h
parenta35e9daaef3c4342e7c4881dbb535c96ecc7bc34 (diff)
BGE Rasterizer Cleanup: Removing the Singletexture material mode. More conversion code will probably be needed.
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 6ebc604bc7e..1ddc7d6ee06 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -725,7 +725,7 @@ typedef struct GameData {
#define GAME_PLAYER_DESKTOP_RESOLUTION (1 << 1)
/* GameData.matmode */
-#define GAME_MAT_TEXFACE 0
+#define GAME_MAT_TEXFACE 0 /* deprecated */
#define GAME_MAT_MULTITEX 1
#define GAME_MAT_GLSL 2