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authorMike Erwin <significant.bit@gmail.com>2016-01-28 09:35:50 +0300
committerMike Erwin <significant.bit@gmail.com>2016-01-28 09:36:12 +0300
commitf91fe78af5145a2f5706acd17d0e793ab7b311f8 (patch)
tree5db34caf2503cfbe9772c87f739dfd2e0cc29df5 /source/blender/makesdna/DNA_scene_types.h
parent05dbc470ad9c1f953b5e8d2da5e3f1bfba6d4814 (diff)
cleanup: spelling, comments, alignment
fixed pet peeve “frustrum” and other non-functional changes.
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 190ece685c9..ef6d4ac4481 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -800,7 +800,7 @@ typedef struct RecastData {
typedef struct GameData {
- /* standalone player */
+ /* standalone player */
struct GameFraming framing;
short playerflag, xplay, yplay, freqplay;
short depth, attrib, rt1, rt2;
@@ -823,7 +823,7 @@ typedef struct GameData {
/*
* bit 3: (gameengine): Activity culling is enabled.
- * bit 5: (gameengine) : enable Bullet DBVT tree for view frustrum culling
+ * bit 5: (gameengine) : enable Bullet DBVT tree for view frustum culling
*/
int flag;
short mode, matmode;