diff options
author | Germano Cavalcante <germano.costa@ig.com.br> | 2020-07-28 15:35:58 +0300 |
---|---|---|
committer | Germano Cavalcante <germano.costa@ig.com.br> | 2020-07-28 15:53:23 +0300 |
commit | 6a689b5047b23bccd5e36ae9cbd74cc64f4427b3 (patch) | |
tree | a04401d4c8bb23732f7f0dacd9c64e7ca263b690 /source/blender/makesdna/DNA_scene_types.h | |
parent | 47b82fc02fb41b3d51784e0b571ad584eb468ea0 (diff) |
Transform: Correct Face Attributes: Option to merge attributes
Keeping face attributes connected is now optional.
Keeping UV's connected is useful for organic modeling, but bad for
architectural.
Differential Revision: https://developer.blender.org/D8360
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index dd62ddb640f..a3f5a95f231 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -2241,6 +2241,8 @@ enum { #define UVCALC_USESUBSURF (1 << 3) /** adjust UV's while transforming to avoid distortion */ #define UVCALC_TRANSFORM_CORRECT (1 << 4) +/** Keep equal values merged while correcting custom-data. */ +#define UVCALC_TRANSFORM_CORRECT_KEEP_CONNECTED (1 << 5) /* ToolSettings.uv_flag */ #define UV_SYNC_SELECTION 1 |