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authorCampbell Barton <ideasman42@gmail.com>2019-05-01 11:10:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-05-01 13:32:38 +0300
commit928becec60d16880838dd756cc8b6b5ee73f9b2d (patch)
treea54a8038c357c20d7b88a52d065b0f487480597d /source/blender/makesdna/DNA_scene_types.h
parent5fd69f6bd8c91b73135d22b3cad829b0892dabca (diff)
UV Sculpt: improve tool-system integration
In 2.7x UV sculpt was a kind of sub-mode (a toggle with it's own key-map & drawing code). Move this to an operator that uses the tool-system, this simplifies internal logic, especially brush selection which now matches sculpt and other paint modes. - Remove toggle used to enable uv sculpt. - Expose the brush, which was already used but there was no way to select different brushes. - Make UV sculpt use paint paint tool slots (using brushes how all other paint mode currently do). - Move UV Sculpt keymap to the tools keymap. - Remove Q to toggle UV sculpt mode, S/P/G keys to switch tools.
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h9
1 files changed, 1 insertions, 8 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index a4f139110f1..79143ba8fb7 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -803,11 +803,6 @@ typedef struct RenderProfile {
#define UV_SCULPT_LOCK_BORDERS 1
#define UV_SCULPT_ALL_ISLANDS 2
-/* ToolSettings.uv_sculpt_tool */
-#define UV_SCULPT_TOOL_PINCH 1
-#define UV_SCULPT_TOOL_RELAX 2
-#define UV_SCULPT_TOOL_GRAB 3
-
/* ToolSettings.uv_relax_method */
#define UV_SCULPT_TOOL_RELAX_LAPLACIAN 1
#define UV_SCULPT_TOOL_RELAX_HC 2
@@ -1488,10 +1483,8 @@ typedef struct ToolSettings {
char vgroupsubset;
/* UV painting */
- char _pad2[1];
- char use_uv_sculpt;
+ char _pad2[3];
char uv_sculpt_settings;
- char uv_sculpt_tool;
char uv_relax_method;
/* XXX: these sculpt_paint_* fields are deprecated, use the
* unified_paint_settings field instead! */