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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-02-20 17:17:53 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-02-20 17:17:53 +0300
commit79a354172a84eabf4e0a2e91577bdc60e209f640 (patch)
tree2708325e33ffe26925dc6fbd6add53474e5c628c /source/blender/makesdna/DNA_scene_types.h
parent0e1ae457ecc7c075aaef78032a420776e72600bd (diff)
Negative zmask rendering: now there is a setting to render everything
behind the zmask instead of in front. Might need tweaks, and doesn't work with halo yet.
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 39e27667645..f3e7ba66ae0 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -138,10 +138,11 @@ typedef struct SceneRenderLayer {
#define SCE_LAY_STRAND 32
/* flags between 32 and 0x8000 are set to 1 already, for future options */
-#define SCE_LAY_ALL_Z 0x8000
-#define SCE_LAY_XOR 0x10000
-#define SCE_LAY_DISABLE 0x20000
-#define SCE_LAY_ZMASK 0x40000
+#define SCE_LAY_ALL_Z 0x8000
+#define SCE_LAY_XOR 0x10000
+#define SCE_LAY_DISABLE 0x20000
+#define SCE_LAY_ZMASK 0x40000
+#define SCE_LAY_NEG_ZMASK 0x80000
/* srl->passflag */
#define SCE_PASS_COMBINED 1