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author | Hans Goudey <h.goudey@me.com> | 2022-03-28 23:53:19 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-03-28 23:53:19 +0300 |
commit | fc288d39702aad7c37693800141b19feaf677515 (patch) | |
tree | ab6845793ab4c189ef6b9f17ed932a38f74099f3 /source/blender/makesdna/DNA_scene_types.h | |
parent | c9f54cd644e12b108b088dfff51ade12c3664851 (diff) |
Cleanup: Move scene.c to C++
This is meant to allow using C++ data structures in this file
as a performance improvement. Particularly `Vector` instead
of `ListBase` for `duplilist`. This change builds and passes
tests on all platforms on the buildbot.
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index e6b2f2769b8..d0c23f5d452 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -1990,7 +1990,7 @@ enum { /* sequencer seq_prev_type seq_rend_type */ -/** #RenderData.engine (scene.c) */ +/** #RenderData.engine (scene.cc) */ extern const char *RE_engine_id_BLENDER_EEVEE; extern const char *RE_engine_id_BLENDER_WORKBENCH; extern const char *RE_engine_id_CYCLES; |