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authorPablo Dobarro <pablodp606@gmail.com>2019-12-01 22:29:11 +0300
committerPablo Dobarro <pablodp606@gmail.com>2019-12-09 18:57:39 +0300
commit448669a630d318a5cd090af3083c985740a68e8e (patch)
tree80183ed40a349268fa97dd42969f90843258c91f /source/blender/makesdna/DNA_scene_types.h
parent40e2f4469a76f7fab5501b877c929db181dbc6a4 (diff)
Fix T72092: Clay Strips Brush stroke crash with Brush Detail Size
Some other areas in the brush code outside sculpt mode assume that pressure is multiplied directly on top of the initial size. This patch calculates the pixel radius correctly using the brush size from sculpt mode to get the dyntopo detail size. When the new brush input system is in place, all these values will come directly from the brush input code with all the custom curves applied per brush, so all paint modes will have a correct brush behavior and all this sculpt mode specific code won't be necessary. Reviewed By: jbakker Maniphest Tasks: T72092 Differential Revision: https://developer.blender.org/D6339
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 5336ea381c3..980fbfa72e0 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1277,6 +1277,9 @@ typedef struct UnifiedPaintSettings {
/* radius of brush, premultiplied with pressure.
* In case of anchored brushes contains the anchored radius */
float pixel_radius;
+ float initial_pixel_radius;
+
+ char _pad[4];
/* drawing pressure */
float size_pressure_value;