diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/makesdna/DNA_scene_types.h | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 3244 |
1 files changed, 1615 insertions, 1629 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index 9f81eb854ea..28eb481ffd4 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -33,8 +33,8 @@ extern "C" { #endif -#include "DNA_color_types.h" /* color management */ -#include "DNA_customdata_types.h" /* Scene's runtime cddata masks. */ +#include "DNA_color_types.h" /* color management */ +#include "DNA_customdata_types.h" /* Scene's runtime cddata masks. */ #include "DNA_vec_types.h" #include "DNA_listBase.h" #include "DNA_ID.h" @@ -71,60 +71,60 @@ struct bNodeTree; /* Output Format Data */ typedef struct AviCodecData { - /** Save format. */ - void *lpFormat; - /** Compressor options. */ - void *lpParms; - /** Size of lpFormat buffer. */ - unsigned int cbFormat; - /** Size of lpParms buffer. */ - unsigned int cbParms; - - /** Stream type, for consistency. */ - unsigned int fccType; - /** Compressor. */ - unsigned int fccHandler; - /** Keyframe rate. */ - unsigned int dwKeyFrameEvery; - /** Compress quality 0-10,000. */ - unsigned int dwQuality; - /** Bytes per second. */ - unsigned int dwBytesPerSecond; - /** Flags... see below. */ - unsigned int dwFlags; - /** For non-video streams only. */ - unsigned int dwInterleaveEvery; - char _pad[4]; - - char avicodecname[128]; + /** Save format. */ + void *lpFormat; + /** Compressor options. */ + void *lpParms; + /** Size of lpFormat buffer. */ + unsigned int cbFormat; + /** Size of lpParms buffer. */ + unsigned int cbParms; + + /** Stream type, for consistency. */ + unsigned int fccType; + /** Compressor. */ + unsigned int fccHandler; + /** Keyframe rate. */ + unsigned int dwKeyFrameEvery; + /** Compress quality 0-10,000. */ + unsigned int dwQuality; + /** Bytes per second. */ + unsigned int dwBytesPerSecond; + /** Flags... see below. */ + unsigned int dwFlags; + /** For non-video streams only. */ + unsigned int dwInterleaveEvery; + char _pad[4]; + + char avicodecname[128]; } AviCodecData; typedef enum eFFMpegPreset { - FFM_PRESET_NONE, + FFM_PRESET_NONE, #ifdef DNA_DEPRECATED - /* Previously used by h.264 to control encoding speed vs. file size. */ - FFM_PRESET_ULTRAFAST, /* DEPRECATED */ - FFM_PRESET_SUPERFAST, /* DEPRECATED */ - FFM_PRESET_VERYFAST, /* DEPRECATED */ - FFM_PRESET_FASTER, /* DEPRECATED */ - FFM_PRESET_FAST, /* DEPRECATED */ - FFM_PRESET_MEDIUM, /* DEPRECATED */ - FFM_PRESET_SLOW, /* DEPRECATED */ - FFM_PRESET_SLOWER, /* DEPRECATED */ - FFM_PRESET_VERYSLOW, /* DEPRECATED */ + /* Previously used by h.264 to control encoding speed vs. file size. */ + FFM_PRESET_ULTRAFAST, /* DEPRECATED */ + FFM_PRESET_SUPERFAST, /* DEPRECATED */ + FFM_PRESET_VERYFAST, /* DEPRECATED */ + FFM_PRESET_FASTER, /* DEPRECATED */ + FFM_PRESET_FAST, /* DEPRECATED */ + FFM_PRESET_MEDIUM, /* DEPRECATED */ + FFM_PRESET_SLOW, /* DEPRECATED */ + FFM_PRESET_SLOWER, /* DEPRECATED */ + FFM_PRESET_VERYSLOW, /* DEPRECATED */ #endif - /* Used by WEBM/VP9 and h.264 to control encoding speed vs. file size. - * WEBM/VP9 use these values directly, whereas h.264 map those to - * respectively the MEDIUM, SLOWER, and SUPERFAST presets. - */ - /** the default and recommended for most applications */ - FFM_PRESET_GOOD = 10, - /** recommended if you have lots of time and want the best compression efficiency */ - FFM_PRESET_BEST, - /** recommended for live / fast encoding */ - FFM_PRESET_REALTIME, + /* Used by WEBM/VP9 and h.264 to control encoding speed vs. file size. + * WEBM/VP9 use these values directly, whereas h.264 map those to + * respectively the MEDIUM, SLOWER, and SUPERFAST presets. + */ + /** the default and recommended for most applications */ + FFM_PRESET_GOOD = 10, + /** recommended if you have lots of time and want the best compression efficiency */ + FFM_PRESET_BEST, + /** recommended for live / fast encoding */ + FFM_PRESET_REALTIME, } eFFMpegPreset; /* Mapping from easily-understandable descriptions to CRF values. @@ -134,65 +134,65 @@ typedef enum eFFMpegPreset { * to https://trac.ffmpeg.org/wiki/Encode/H.264#a1.ChooseaCRFvalue */ typedef enum eFFMpegCrf { - FFM_CRF_NONE = -1, - FFM_CRF_LOSSLESS = 0, - FFM_CRF_PERC_LOSSLESS = 17, - FFM_CRF_HIGH = 20, - FFM_CRF_MEDIUM = 23, - FFM_CRF_LOW = 26, - FFM_CRF_VERYLOW = 29, - FFM_CRF_LOWEST = 32, + FFM_CRF_NONE = -1, + FFM_CRF_LOSSLESS = 0, + FFM_CRF_PERC_LOSSLESS = 17, + FFM_CRF_HIGH = 20, + FFM_CRF_MEDIUM = 23, + FFM_CRF_LOW = 26, + FFM_CRF_VERYLOW = 29, + FFM_CRF_LOWEST = 32, } eFFMpegCrf; typedef enum eFFMpegAudioChannels { - FFM_CHANNELS_MONO = 1, - FFM_CHANNELS_STEREO = 2, - FFM_CHANNELS_SURROUND4 = 4, - FFM_CHANNELS_SURROUND51 = 6, - FFM_CHANNELS_SURROUND71 = 8, + FFM_CHANNELS_MONO = 1, + FFM_CHANNELS_STEREO = 2, + FFM_CHANNELS_SURROUND4 = 4, + FFM_CHANNELS_SURROUND51 = 6, + FFM_CHANNELS_SURROUND71 = 8, } eFFMpegAudioChannels; typedef struct FFMpegCodecData { - int type; - int codec; - int audio_codec; - int video_bitrate; - int audio_bitrate; - int audio_mixrate; - int audio_channels; - char _pad0[4]; - float audio_volume; - int gop_size; - /** Only used if FFMPEG_USE_MAX_B_FRAMES flag is set. */ - int max_b_frames; - int flags; - int constant_rate_factor; - /** See eFFMpegPreset. */ - int ffmpeg_preset; - - int rc_min_rate; - int rc_max_rate; - int rc_buffer_size; - int mux_packet_size; - int mux_rate; - char _pad1[4]; - - IDProperty *properties; + int type; + int codec; + int audio_codec; + int video_bitrate; + int audio_bitrate; + int audio_mixrate; + int audio_channels; + char _pad0[4]; + float audio_volume; + int gop_size; + /** Only used if FFMPEG_USE_MAX_B_FRAMES flag is set. */ + int max_b_frames; + int flags; + int constant_rate_factor; + /** See eFFMpegPreset. */ + int ffmpeg_preset; + + int rc_min_rate; + int rc_max_rate; + int rc_buffer_size; + int mux_packet_size; + int mux_rate; + char _pad1[4]; + + IDProperty *properties; } FFMpegCodecData; /* ************************************************************* */ /* Audio */ typedef struct AudioData { - int mixrate; // 2.5: now in FFMpegCodecData: audio_mixrate - float main; // 2.5: now in FFMpegCodecData: audio_volume - float speed_of_sound; - float doppler_factor; - int distance_model; - short flag; - char _pad[2]; - float volume; - char _pad2[4]; + int mixrate; // 2.5: now in FFMpegCodecData: audio_mixrate + float main; // 2.5: now in FFMpegCodecData: audio_volume + float speed_of_sound; + float doppler_factor; + int distance_model; + short flag; + char _pad[2]; + float volume; + char _pad2[4]; } AudioData; /* *************************************************************** */ @@ -200,91 +200,91 @@ typedef struct AudioData { /* Render Layer */ typedef struct SceneRenderLayer { - struct SceneRenderLayer *next, *prev; - - /** MAX_NAME. */ - char name[64] DNA_DEPRECATED; - - /** Converted to ViewLayer setting. */ - struct Material *mat_override DNA_DEPRECATED; - - /** Converted to LayerCollection cycles camera visibility override. */ - unsigned int lay DNA_DEPRECATED; - /** Converted to LayerCollection cycles holdout override. */ - unsigned int lay_zmask DNA_DEPRECATED; - unsigned int lay_exclude DNA_DEPRECATED; - /** Converted to ViewLayer layflag and flag. */ - int layflag DNA_DEPRECATED; - - /* pass_xor has to be after passflag */ - /** Pass_xor has to be after passflag. */ - int passflag DNA_DEPRECATED; - /** Converted to ViewLayer passflag and flag. */ - int pass_xor DNA_DEPRECATED; - - /** Converted to ViewLayer setting. */ - int samples DNA_DEPRECATED; - /** Converted to ViewLayer pass_alpha_threshold. */ - float pass_alpha_threshold DNA_DEPRECATED; - - /** Converted to ViewLayer id_properties. */ - IDProperty *prop DNA_DEPRECATED; - - /** Converted to ViewLayer freestyleConfig. */ - struct FreestyleConfig freestyleConfig DNA_DEPRECATED; + struct SceneRenderLayer *next, *prev; + + /** MAX_NAME. */ + char name[64] DNA_DEPRECATED; + + /** Converted to ViewLayer setting. */ + struct Material *mat_override DNA_DEPRECATED; + + /** Converted to LayerCollection cycles camera visibility override. */ + unsigned int lay DNA_DEPRECATED; + /** Converted to LayerCollection cycles holdout override. */ + unsigned int lay_zmask DNA_DEPRECATED; + unsigned int lay_exclude DNA_DEPRECATED; + /** Converted to ViewLayer layflag and flag. */ + int layflag DNA_DEPRECATED; + + /* pass_xor has to be after passflag */ + /** Pass_xor has to be after passflag. */ + int passflag DNA_DEPRECATED; + /** Converted to ViewLayer passflag and flag. */ + int pass_xor DNA_DEPRECATED; + + /** Converted to ViewLayer setting. */ + int samples DNA_DEPRECATED; + /** Converted to ViewLayer pass_alpha_threshold. */ + float pass_alpha_threshold DNA_DEPRECATED; + + /** Converted to ViewLayer id_properties. */ + IDProperty *prop DNA_DEPRECATED; + + /** Converted to ViewLayer freestyleConfig. */ + struct FreestyleConfig freestyleConfig DNA_DEPRECATED; } SceneRenderLayer; /* SceneRenderLayer.layflag */ -#define SCE_LAY_SOLID (1 << 0) -#define SCE_LAY_ZTRA (1 << 1) -#define SCE_LAY_HALO (1 << 2) -#define SCE_LAY_EDGE (1 << 3) -#define SCE_LAY_SKY (1 << 4) -#define SCE_LAY_STRAND (1 << 5) -#define SCE_LAY_FRS (1 << 6) -#define SCE_LAY_AO (1 << 7) - /* flags between (1 << 8) and (1 << 15) are set to 1 already, for future options */ - -#define SCE_LAY_ALL_Z (1 << 15) -/* #define SCE_LAY_XOR (1 << 16) */ /* UNUSED */ -#define SCE_LAY_DISABLE (1 << 17) -#define SCE_LAY_ZMASK (1 << 18) -#define SCE_LAY_NEG_ZMASK (1 << 19) +#define SCE_LAY_SOLID (1 << 0) +#define SCE_LAY_ZTRA (1 << 1) +#define SCE_LAY_HALO (1 << 2) +#define SCE_LAY_EDGE (1 << 3) +#define SCE_LAY_SKY (1 << 4) +#define SCE_LAY_STRAND (1 << 5) +#define SCE_LAY_FRS (1 << 6) +#define SCE_LAY_AO (1 << 7) +/* flags between (1 << 8) and (1 << 15) are set to 1 already, for future options */ + +#define SCE_LAY_ALL_Z (1 << 15) +/* #define SCE_LAY_XOR (1 << 16) */ /* UNUSED */ +#define SCE_LAY_DISABLE (1 << 17) +#define SCE_LAY_ZMASK (1 << 18) +#define SCE_LAY_NEG_ZMASK (1 << 19) /* SceneRenderLayer.passflag */ typedef enum eScenePassType { - SCE_PASS_COMBINED = (1 << 0), - SCE_PASS_Z = (1 << 1), - SCE_PASS_UNUSED_1 = (1 << 2), /* RGBA */ - SCE_PASS_UNUSED_2 = (1 << 3), /* DIFFUSE */ - SCE_PASS_UNUSED_3 = (1 << 4), /* SPEC */ - SCE_PASS_SHADOW = (1 << 5), - SCE_PASS_AO = (1 << 6), - SCE_PASS_UNUSED_4 = (1 << 7), /* REFLECT */ - SCE_PASS_NORMAL = (1 << 8), - SCE_PASS_VECTOR = (1 << 9), - SCE_PASS_UNUSED_5 = (1 << 10), /* REFRACT */ - SCE_PASS_INDEXOB = (1 << 11), - SCE_PASS_UV = (1 << 12), - SCE_PASS_UNUSED_6 = (1 << 13), /* INDIRECT */ - SCE_PASS_MIST = (1 << 14), - SCE_PASS_RAYHITS = (1 << 15), - SCE_PASS_EMIT = (1 << 16), - SCE_PASS_ENVIRONMENT = (1 << 17), - SCE_PASS_INDEXMA = (1 << 18), - SCE_PASS_DIFFUSE_DIRECT = (1 << 19), - SCE_PASS_DIFFUSE_INDIRECT = (1 << 20), - SCE_PASS_DIFFUSE_COLOR = (1 << 21), - SCE_PASS_GLOSSY_DIRECT = (1 << 22), - SCE_PASS_GLOSSY_INDIRECT = (1 << 23), - SCE_PASS_GLOSSY_COLOR = (1 << 24), - SCE_PASS_TRANSM_DIRECT = (1 << 25), - SCE_PASS_TRANSM_INDIRECT = (1 << 26), - SCE_PASS_TRANSM_COLOR = (1 << 27), - SCE_PASS_SUBSURFACE_DIRECT = (1 << 28), - SCE_PASS_SUBSURFACE_INDIRECT = (1 << 29), - SCE_PASS_SUBSURFACE_COLOR = (1 << 30), - SCE_PASS_ROUGHNESS = (1u << 31u), + SCE_PASS_COMBINED = (1 << 0), + SCE_PASS_Z = (1 << 1), + SCE_PASS_UNUSED_1 = (1 << 2), /* RGBA */ + SCE_PASS_UNUSED_2 = (1 << 3), /* DIFFUSE */ + SCE_PASS_UNUSED_3 = (1 << 4), /* SPEC */ + SCE_PASS_SHADOW = (1 << 5), + SCE_PASS_AO = (1 << 6), + SCE_PASS_UNUSED_4 = (1 << 7), /* REFLECT */ + SCE_PASS_NORMAL = (1 << 8), + SCE_PASS_VECTOR = (1 << 9), + SCE_PASS_UNUSED_5 = (1 << 10), /* REFRACT */ + SCE_PASS_INDEXOB = (1 << 11), + SCE_PASS_UV = (1 << 12), + SCE_PASS_UNUSED_6 = (1 << 13), /* INDIRECT */ + SCE_PASS_MIST = (1 << 14), + SCE_PASS_RAYHITS = (1 << 15), + SCE_PASS_EMIT = (1 << 16), + SCE_PASS_ENVIRONMENT = (1 << 17), + SCE_PASS_INDEXMA = (1 << 18), + SCE_PASS_DIFFUSE_DIRECT = (1 << 19), + SCE_PASS_DIFFUSE_INDIRECT = (1 << 20), + SCE_PASS_DIFFUSE_COLOR = (1 << 21), + SCE_PASS_GLOSSY_DIRECT = (1 << 22), + SCE_PASS_GLOSSY_INDIRECT = (1 << 23), + SCE_PASS_GLOSSY_COLOR = (1 << 24), + SCE_PASS_TRANSM_DIRECT = (1 << 25), + SCE_PASS_TRANSM_INDIRECT = (1 << 26), + SCE_PASS_TRANSM_COLOR = (1 << 27), + SCE_PASS_SUBSURFACE_DIRECT = (1 << 28), + SCE_PASS_SUBSURFACE_INDIRECT = (1 << 29), + SCE_PASS_SUBSURFACE_COLOR = (1 << 30), + SCE_PASS_ROUGHNESS = (1u << 31u), } eScenePassType; #define RE_PASSNAME_DEPRECATED "Deprecated" @@ -318,76 +318,75 @@ typedef enum eScenePassType { #define RE_PASSNAME_SUBSURFACE_INDIRECT "SubsurfaceInd" #define RE_PASSNAME_SUBSURFACE_COLOR "SubsurfaceCol" - /* View - MultiView */ typedef struct SceneRenderView { - struct SceneRenderView *next, *prev; + struct SceneRenderView *next, *prev; - /** MAX_NAME. */ - char name[64]; - /** MAX_NAME. */ - char suffix[64]; + /** MAX_NAME. */ + char name[64]; + /** MAX_NAME. */ + char suffix[64]; - int viewflag; - char _pad2[4]; + int viewflag; + char _pad2[4]; } SceneRenderView; /* SceneRenderView.viewflag */ -#define SCE_VIEW_DISABLE (1 << 0) +#define SCE_VIEW_DISABLE (1 << 0) /* RenderData.views_format */ enum { - SCE_VIEWS_FORMAT_STEREO_3D = 0, - SCE_VIEWS_FORMAT_MULTIVIEW = 1, + SCE_VIEWS_FORMAT_STEREO_3D = 0, + SCE_VIEWS_FORMAT_MULTIVIEW = 1, }; /* ImageFormatData.views_format (also used for Sequence.views_format) */ enum { - R_IMF_VIEWS_INDIVIDUAL = 0, - R_IMF_VIEWS_STEREO_3D = 1, - R_IMF_VIEWS_MULTIVIEW = 2, + R_IMF_VIEWS_INDIVIDUAL = 0, + R_IMF_VIEWS_STEREO_3D = 1, + R_IMF_VIEWS_MULTIVIEW = 2, }; typedef struct Stereo3dFormat { - short flag; - /** Encoding mode. */ - char display_mode; - /** Anaglyph scheme for the user display. */ - char anaglyph_type; - /** Interlace type for the user display. */ - char interlace_type; - char _pad[3]; + short flag; + /** Encoding mode. */ + char display_mode; + /** Anaglyph scheme for the user display. */ + char anaglyph_type; + /** Interlace type for the user display. */ + char interlace_type; + char _pad[3]; } Stereo3dFormat; /* Stereo3dFormat.display_mode */ typedef enum eStereoDisplayMode { - S3D_DISPLAY_ANAGLYPH = 0, - S3D_DISPLAY_INTERLACE = 1, - S3D_DISPLAY_PAGEFLIP = 2, - S3D_DISPLAY_SIDEBYSIDE = 3, - S3D_DISPLAY_TOPBOTTOM = 4, + S3D_DISPLAY_ANAGLYPH = 0, + S3D_DISPLAY_INTERLACE = 1, + S3D_DISPLAY_PAGEFLIP = 2, + S3D_DISPLAY_SIDEBYSIDE = 3, + S3D_DISPLAY_TOPBOTTOM = 4, } eStereoDisplayMode; /* Stereo3dFormat.flag */ typedef enum eStereo3dFlag { - S3D_INTERLACE_SWAP = (1 << 0), - S3D_SIDEBYSIDE_CROSSEYED = (1 << 1), - S3D_SQUEEZED_FRAME = (1 << 2), + S3D_INTERLACE_SWAP = (1 << 0), + S3D_SIDEBYSIDE_CROSSEYED = (1 << 1), + S3D_SQUEEZED_FRAME = (1 << 2), } eStereo3dFlag; /* Stereo3dFormat.anaglyph_type */ typedef enum eStereo3dAnaglyphType { - S3D_ANAGLYPH_REDCYAN = 0, - S3D_ANAGLYPH_GREENMAGENTA = 1, - S3D_ANAGLYPH_YELLOWBLUE = 2, + S3D_ANAGLYPH_REDCYAN = 0, + S3D_ANAGLYPH_GREENMAGENTA = 1, + S3D_ANAGLYPH_YELLOWBLUE = 2, } eStereo3dAnaglyphType; /* Stereo3dFormat.interlace_type */ typedef enum eStereo3dInterlaceType { - S3D_INTERLACE_ROW = 0, - S3D_INTERLACE_COLUMN = 1, - S3D_INTERLACE_CHECKERBOARD = 2, + S3D_INTERLACE_ROW = 0, + S3D_INTERLACE_COLUMN = 1, + S3D_INTERLACE_CHECKERBOARD = 2, } eStereo3dInterlaceType; /* *************************************************************** */ @@ -400,95 +399,93 @@ typedef enum eStereo3dInterlaceType { * RNA ensures these enum's are only selectable for render output. */ typedef struct ImageFormatData { - /** - * R_IMF_IMTYPE_PNG, R_... - * \note, video types should only ever be set from this structure when used from RenderData. - */ - char imtype; - /** - * bits per channel, R_IMF_CHAN_DEPTH_8 -> 32, - * not a flag, only set 1 at a time. */ - char depth; - - /** R_IMF_PLANES_BW, R_IMF_PLANES_RGB, R_IMF_PLANES_RGBA. */ - char planes; - /** Generic options for all image types, alpha zbuffer. */ - char flag; - - /** (0 - 100), eg: jpeg quality. */ - char quality; - /** (0 - 100), eg: png compression. */ - char compress; - - - /* --- format specific --- */ - - /* OpenEXR */ - char exr_codec; - - /* Cineon */ - char cineon_flag; - short cineon_white, cineon_black; - float cineon_gamma; - - /* Jpeg2000 */ - char jp2_flag; - char jp2_codec; - - /* TIFF */ - char tiff_codec; - - char _pad[4]; - - /* Multiview */ - char views_format; - Stereo3dFormat stereo3d_format; - - /* color management */ - ColorManagedViewSettings view_settings; - ColorManagedDisplaySettings display_settings; + /** + * R_IMF_IMTYPE_PNG, R_... + * \note, video types should only ever be set from this structure when used from RenderData. + */ + char imtype; + /** + * bits per channel, R_IMF_CHAN_DEPTH_8 -> 32, + * not a flag, only set 1 at a time. */ + char depth; + + /** R_IMF_PLANES_BW, R_IMF_PLANES_RGB, R_IMF_PLANES_RGBA. */ + char planes; + /** Generic options for all image types, alpha zbuffer. */ + char flag; + + /** (0 - 100), eg: jpeg quality. */ + char quality; + /** (0 - 100), eg: png compression. */ + char compress; + + /* --- format specific --- */ + + /* OpenEXR */ + char exr_codec; + + /* Cineon */ + char cineon_flag; + short cineon_white, cineon_black; + float cineon_gamma; + + /* Jpeg2000 */ + char jp2_flag; + char jp2_codec; + + /* TIFF */ + char tiff_codec; + + char _pad[4]; + + /* Multiview */ + char views_format; + Stereo3dFormat stereo3d_format; + + /* color management */ + ColorManagedViewSettings view_settings; + ColorManagedDisplaySettings display_settings; } ImageFormatData; - /* ImageFormatData.imtype */ -#define R_IMF_IMTYPE_TARGA 0 -#define R_IMF_IMTYPE_IRIS 1 +#define R_IMF_IMTYPE_TARGA 0 +#define R_IMF_IMTYPE_IRIS 1 /* #define R_HAMX 2 */ /* hamx is nomore */ /* #define R_FTYPE 3 */ /* ftype is nomore */ -#define R_IMF_IMTYPE_JPEG90 4 +#define R_IMF_IMTYPE_JPEG90 4 /* #define R_MOVIE 5 */ /* movie is nomore */ -#define R_IMF_IMTYPE_IRIZ 7 -#define R_IMF_IMTYPE_RAWTGA 14 -#define R_IMF_IMTYPE_AVIRAW 15 -#define R_IMF_IMTYPE_AVIJPEG 16 -#define R_IMF_IMTYPE_PNG 17 +#define R_IMF_IMTYPE_IRIZ 7 +#define R_IMF_IMTYPE_RAWTGA 14 +#define R_IMF_IMTYPE_AVIRAW 15 +#define R_IMF_IMTYPE_AVIJPEG 16 +#define R_IMF_IMTYPE_PNG 17 /* #define R_IMF_IMTYPE_AVICODEC 18 */ /* avicodec is nomore */ /* #define R_IMF_IMTYPE_QUICKTIME 19 */ /* quicktime is nomore */ -#define R_IMF_IMTYPE_BMP 20 -#define R_IMF_IMTYPE_RADHDR 21 -#define R_IMF_IMTYPE_TIFF 22 -#define R_IMF_IMTYPE_OPENEXR 23 -#define R_IMF_IMTYPE_FFMPEG 24 +#define R_IMF_IMTYPE_BMP 20 +#define R_IMF_IMTYPE_RADHDR 21 +#define R_IMF_IMTYPE_TIFF 22 +#define R_IMF_IMTYPE_OPENEXR 23 +#define R_IMF_IMTYPE_FFMPEG 24 /* #define R_IMF_IMTYPE_FRAMESERVER 25 */ /* frame server is nomore */ -#define R_IMF_IMTYPE_CINEON 26 -#define R_IMF_IMTYPE_DPX 27 -#define R_IMF_IMTYPE_MULTILAYER 28 -#define R_IMF_IMTYPE_DDS 29 -#define R_IMF_IMTYPE_JP2 30 -#define R_IMF_IMTYPE_H264 31 -#define R_IMF_IMTYPE_XVID 32 -#define R_IMF_IMTYPE_THEORA 33 -#define R_IMF_IMTYPE_PSD 34 - -#define R_IMF_IMTYPE_INVALID 255 +#define R_IMF_IMTYPE_CINEON 26 +#define R_IMF_IMTYPE_DPX 27 +#define R_IMF_IMTYPE_MULTILAYER 28 +#define R_IMF_IMTYPE_DDS 29 +#define R_IMF_IMTYPE_JP2 30 +#define R_IMF_IMTYPE_H264 31 +#define R_IMF_IMTYPE_XVID 32 +#define R_IMF_IMTYPE_THEORA 33 +#define R_IMF_IMTYPE_PSD 34 + +#define R_IMF_IMTYPE_INVALID 255 /* ImageFormatData.flag */ -#define R_IMF_FLAG_ZBUF (1 << 0) /* was R_OPENEXR_ZBUF */ -#define R_IMF_FLAG_PREVIEW_JPG (1 << 1) /* was R_PREVIEW_JPG */ +#define R_IMF_FLAG_ZBUF (1 << 0) /* was R_OPENEXR_ZBUF */ +#define R_IMF_FLAG_PREVIEW_JPG (1 << 1) /* was R_PREVIEW_JPG */ /* return values from BKE_imtype_valid_depths, note this is depts per channel */ -#define R_IMF_CHAN_DEPTH_1 (1 << 0) /* 1bits (unused) */ -#define R_IMF_CHAN_DEPTH_8 (1 << 1) /* 8bits (default) */ +#define R_IMF_CHAN_DEPTH_1 (1 << 0) /* 1bits (unused) */ +#define R_IMF_CHAN_DEPTH_8 (1 << 1) /* 8bits (default) */ #define R_IMF_CHAN_DEPTH_10 (1 << 2) /* 10bits (uncommon, Cineon/DPX support) */ #define R_IMF_CHAN_DEPTH_12 (1 << 3) /* 12bits (uncommon, jp2/DPX support) */ #define R_IMF_CHAN_DEPTH_16 (1 << 4) /* 16bits (tiff, halff float exr) */ @@ -496,327 +493,324 @@ typedef struct ImageFormatData { #define R_IMF_CHAN_DEPTH_32 (1 << 6) /* 32bits (full float exr) */ /* ImageFormatData.planes */ -#define R_IMF_PLANES_RGB 24 -#define R_IMF_PLANES_RGBA 32 -#define R_IMF_PLANES_BW 8 +#define R_IMF_PLANES_RGB 24 +#define R_IMF_PLANES_RGBA 32 +#define R_IMF_PLANES_BW 8 /* ImageFormatData.exr_codec */ -#define R_IMF_EXR_CODEC_NONE 0 +#define R_IMF_EXR_CODEC_NONE 0 #define R_IMF_EXR_CODEC_PXR24 1 -#define R_IMF_EXR_CODEC_ZIP 2 -#define R_IMF_EXR_CODEC_PIZ 3 -#define R_IMF_EXR_CODEC_RLE 4 -#define R_IMF_EXR_CODEC_ZIPS 5 -#define R_IMF_EXR_CODEC_B44 6 -#define R_IMF_EXR_CODEC_B44A 7 -#define R_IMF_EXR_CODEC_DWAA 8 -#define R_IMF_EXR_CODEC_DWAB 9 -#define R_IMF_EXR_CODEC_MAX 10 +#define R_IMF_EXR_CODEC_ZIP 2 +#define R_IMF_EXR_CODEC_PIZ 3 +#define R_IMF_EXR_CODEC_RLE 4 +#define R_IMF_EXR_CODEC_ZIPS 5 +#define R_IMF_EXR_CODEC_B44 6 +#define R_IMF_EXR_CODEC_B44A 7 +#define R_IMF_EXR_CODEC_DWAA 8 +#define R_IMF_EXR_CODEC_DWAB 9 +#define R_IMF_EXR_CODEC_MAX 10 /* ImageFormatData.jp2_flag */ -#define R_IMF_JP2_FLAG_YCC (1 << 0) /* when disabled use RGB */ /* was R_JPEG2K_YCC */ -#define R_IMF_JP2_FLAG_CINE_PRESET (1 << 1) /* was R_JPEG2K_CINE_PRESET */ -#define R_IMF_JP2_FLAG_CINE_48 (1 << 2) /* was R_JPEG2K_CINE_48FPS */ +#define R_IMF_JP2_FLAG_YCC (1 << 0) /* when disabled use RGB */ /* was R_JPEG2K_YCC */ +#define R_IMF_JP2_FLAG_CINE_PRESET (1 << 1) /* was R_JPEG2K_CINE_PRESET */ +#define R_IMF_JP2_FLAG_CINE_48 (1 << 2) /* was R_JPEG2K_CINE_48FPS */ /* ImageFormatData.jp2_codec */ -#define R_IMF_JP2_CODEC_JP2 0 -#define R_IMF_JP2_CODEC_J2K 1 +#define R_IMF_JP2_CODEC_JP2 0 +#define R_IMF_JP2_CODEC_J2K 1 /* ImageFormatData.cineon_flag */ -#define R_IMF_CINEON_FLAG_LOG (1 << 0) /* was R_CINEON_LOG */ +#define R_IMF_CINEON_FLAG_LOG (1 << 0) /* was R_CINEON_LOG */ /* ImageFormatData.tiff_codec */ enum { - R_IMF_TIFF_CODEC_DEFLATE = 0, - R_IMF_TIFF_CODEC_LZW = 1, - R_IMF_TIFF_CODEC_PACKBITS = 2, - R_IMF_TIFF_CODEC_NONE = 3, + R_IMF_TIFF_CODEC_DEFLATE = 0, + R_IMF_TIFF_CODEC_LZW = 1, + R_IMF_TIFF_CODEC_PACKBITS = 2, + R_IMF_TIFF_CODEC_NONE = 3, }; typedef struct BakeData { - struct ImageFormatData im_format; + struct ImageFormatData im_format; - /** FILE_MAX. */ - char filepath[1024]; + /** FILE_MAX. */ + char filepath[1024]; - short width, height; - short margin, flag; + short width, height; + short margin, flag; - float cage_extrusion; - int pass_filter; + float cage_extrusion; + int pass_filter; - char normal_swizzle[3]; - char normal_space; + char normal_swizzle[3]; + char normal_space; - char save_mode; - char _pad[3]; + char save_mode; + char _pad[3]; - struct Object *cage_object; + struct Object *cage_object; } BakeData; /* BakeData.normal_swizzle (char) */ typedef enum eBakeNormalSwizzle { - R_BAKE_POSX = 0, - R_BAKE_POSY = 1, - R_BAKE_POSZ = 2, - R_BAKE_NEGX = 3, - R_BAKE_NEGY = 4, - R_BAKE_NEGZ = 5, + R_BAKE_POSX = 0, + R_BAKE_POSY = 1, + R_BAKE_POSZ = 2, + R_BAKE_NEGX = 3, + R_BAKE_NEGY = 4, + R_BAKE_NEGZ = 5, } eBakeNormalSwizzle; /* BakeData.save_mode (char) */ typedef enum eBakeSaveMode { - R_BAKE_SAVE_INTERNAL = 0, - R_BAKE_SAVE_EXTERNAL = 1, + R_BAKE_SAVE_INTERNAL = 0, + R_BAKE_SAVE_EXTERNAL = 1, } eBakeSaveMode; /* BakeData.pass_filter */ typedef enum eBakePassFilter { - R_BAKE_PASS_FILTER_NONE = 0, - R_BAKE_PASS_FILTER_AO = (1 << 0), - R_BAKE_PASS_FILTER_EMIT = (1 << 1), - R_BAKE_PASS_FILTER_DIFFUSE = (1 << 2), - R_BAKE_PASS_FILTER_GLOSSY = (1 << 3), - R_BAKE_PASS_FILTER_TRANSM = (1 << 4), - R_BAKE_PASS_FILTER_SUBSURFACE = (1 << 5), - R_BAKE_PASS_FILTER_DIRECT = (1 << 6), - R_BAKE_PASS_FILTER_INDIRECT = (1 << 7), - R_BAKE_PASS_FILTER_COLOR = (1 << 8), + R_BAKE_PASS_FILTER_NONE = 0, + R_BAKE_PASS_FILTER_AO = (1 << 0), + R_BAKE_PASS_FILTER_EMIT = (1 << 1), + R_BAKE_PASS_FILTER_DIFFUSE = (1 << 2), + R_BAKE_PASS_FILTER_GLOSSY = (1 << 3), + R_BAKE_PASS_FILTER_TRANSM = (1 << 4), + R_BAKE_PASS_FILTER_SUBSURFACE = (1 << 5), + R_BAKE_PASS_FILTER_DIRECT = (1 << 6), + R_BAKE_PASS_FILTER_INDIRECT = (1 << 7), + R_BAKE_PASS_FILTER_COLOR = (1 << 8), } eBakePassFilter; #define R_BAKE_PASS_FILTER_ALL (~0) /* RenderEngineSettingsClay.options */ typedef enum ClayFlagSettings { - CLAY_USE_AO = (1 << 0), - CLAY_USE_HSV = (1 << 1), + CLAY_USE_AO = (1 << 0), + CLAY_USE_HSV = (1 << 1), } ClayFlagSettings; /* *************************************************************** */ /* Render Data */ typedef struct RenderData { - struct ImageFormatData im_format; - - struct AviCodecData *avicodecdata; - struct FFMpegCodecData ffcodecdata; - - /** Frames as in 'images'. */ - int cfra, sfra, efra; - /** Subframe offset from cfra, in 0.0-1.0. */ - float subframe; - /** Start+end frames of preview range. */ - int psfra, pefra; - - int images, framapto; - short flag, threads; - - float framelen, blurfac; - - /** Frames to jump during render/playback. */ - int frame_step; - - /** Standalone player stereo settings */ // XXX deprecated since .2.5 - short stereomode DNA_DEPRECATED; - - /** For the dimensions presets menu. */ - short dimensionspreset; - - /** Size in %. */ - short size; - - char _pad6[2]; - - /* from buttons: */ - /** - * The desired number of pixels in the x direction - */ - int xsch; - /** - * The desired number of pixels in the y direction - */ - int ysch; - - /** - * render tile dimensions - */ - int tilex, tiley; - - short planes DNA_DEPRECATED; - short imtype DNA_DEPRECATED; - short subimtype DNA_DEPRECATED; - short quality DNA_DEPRECATED; - - /** - * Render to image editor, fullscreen or to new window. - */ - short displaymode; - char use_lock_interface; - char _pad7; - - /** - * Flags for render settings. Use bit-masking to access the settings. - */ - int scemode; - - /** - * Flags for render settings. Use bit-masking to access the settings. - */ - int mode; - - /** - * What to do with the sky/background. - * Picks sky/premul blending for the background. - */ - short alphamode; - - /** - * The number of samples to use per pixel. - */ - short osa; - - short frs_sec; - char _pad[6]; - - - /* safety, border and display rect */ - rctf safety, border; - rcti disprect; - - /* information on different layers to be rendered */ - /** Converted to Scene->view_layers. */ - ListBase layers DNA_DEPRECATED; - /** Converted to Scene->active_layer. */ - short actlay DNA_DEPRECATED; - char _pad1[2]; - - /** - * Adjustment factors for the aspect ratio in the x direction, was a short in 2.45 - */ - float xasp, yasp; - - float frs_sec_base; - - /** - * Value used to define filter size for all filter options */ - float gauss; - - - /* color management settings - color profiles, gamma correction, etc */ - int color_mgt_flag; - - /* Dither noise intensity */ - float dither_intensity; - - /* Bake Render options */ - short bake_mode, bake_flag; - short bake_filter, bake_samples; - float bake_biasdist, bake_user_scale; - - /* path to render output */ - /** 1024 = FILE_MAX. */ - char pic[1024]; - - /* stamps flags. */ - int stamp; - /** Select one of blenders bitmap fonts. */ - short stamp_font_id; - char _pad3[2]; - - /* stamp info user data. */ - char stamp_udata[768]; - - /* foreground/background color. */ - float fg_stamp[4]; - float bg_stamp[4]; - - /* sequencer options */ - char seq_prev_type; - /** UNUSED!. */ - char seq_rend_type; - /** Flag use for sequence render/draw. */ - char seq_flag; - char _pad5[5]; - - /* render simplify */ - short simplify_subsurf; - short simplify_subsurf_render; - short simplify_gpencil; - short simplify_smoke_ignore_highres; - float simplify_particles; - float simplify_particles_render; - - /* Freestyle line thickness options */ - int line_thickness_mode; - /** In pixels. */ - float unit_line_thickness; - - /* render engine */ - char engine[32]; - char _pad2[4]; - - /* Cycles baking */ - struct BakeData bake; - - int preview_start_resolution; - short preview_pixel_size; - - /* Type of the debug pass to use. - * Only used when built with debug passes support. - */ - short debug_pass_type; - - /* MultiView */ - /** SceneRenderView. */ - ListBase views; - short actview; - short views_format; - - /* Hair Display */ - short hair_type, hair_subdiv; - - /* Motion blur shutter */ - struct CurveMapping mblur_shutter_curve; + struct ImageFormatData im_format; + + struct AviCodecData *avicodecdata; + struct FFMpegCodecData ffcodecdata; + + /** Frames as in 'images'. */ + int cfra, sfra, efra; + /** Subframe offset from cfra, in 0.0-1.0. */ + float subframe; + /** Start+end frames of preview range. */ + int psfra, pefra; + + int images, framapto; + short flag, threads; + + float framelen, blurfac; + + /** Frames to jump during render/playback. */ + int frame_step; + + /** Standalone player stereo settings */ // XXX deprecated since .2.5 + short stereomode DNA_DEPRECATED; + + /** For the dimensions presets menu. */ + short dimensionspreset; + + /** Size in %. */ + short size; + + char _pad6[2]; + + /* from buttons: */ + /** + * The desired number of pixels in the x direction + */ + int xsch; + /** + * The desired number of pixels in the y direction + */ + int ysch; + + /** + * render tile dimensions + */ + int tilex, tiley; + + short planes DNA_DEPRECATED; + short imtype DNA_DEPRECATED; + short subimtype DNA_DEPRECATED; + short quality DNA_DEPRECATED; + + /** + * Render to image editor, fullscreen or to new window. + */ + short displaymode; + char use_lock_interface; + char _pad7; + + /** + * Flags for render settings. Use bit-masking to access the settings. + */ + int scemode; + + /** + * Flags for render settings. Use bit-masking to access the settings. + */ + int mode; + + /** + * What to do with the sky/background. + * Picks sky/premul blending for the background. + */ + short alphamode; + + /** + * The number of samples to use per pixel. + */ + short osa; + + short frs_sec; + char _pad[6]; + + /* safety, border and display rect */ + rctf safety, border; + rcti disprect; + + /* information on different layers to be rendered */ + /** Converted to Scene->view_layers. */ + ListBase layers DNA_DEPRECATED; + /** Converted to Scene->active_layer. */ + short actlay DNA_DEPRECATED; + char _pad1[2]; + + /** + * Adjustment factors for the aspect ratio in the x direction, was a short in 2.45 + */ + float xasp, yasp; + + float frs_sec_base; + + /** + * Value used to define filter size for all filter options */ + float gauss; + + /* color management settings - color profiles, gamma correction, etc */ + int color_mgt_flag; + + /* Dither noise intensity */ + float dither_intensity; + + /* Bake Render options */ + short bake_mode, bake_flag; + short bake_filter, bake_samples; + float bake_biasdist, bake_user_scale; + + /* path to render output */ + /** 1024 = FILE_MAX. */ + char pic[1024]; + + /* stamps flags. */ + int stamp; + /** Select one of blenders bitmap fonts. */ + short stamp_font_id; + char _pad3[2]; + + /* stamp info user data. */ + char stamp_udata[768]; + + /* foreground/background color. */ + float fg_stamp[4]; + float bg_stamp[4]; + + /* sequencer options */ + char seq_prev_type; + /** UNUSED!. */ + char seq_rend_type; + /** Flag use for sequence render/draw. */ + char seq_flag; + char _pad5[5]; + + /* render simplify */ + short simplify_subsurf; + short simplify_subsurf_render; + short simplify_gpencil; + short simplify_smoke_ignore_highres; + float simplify_particles; + float simplify_particles_render; + + /* Freestyle line thickness options */ + int line_thickness_mode; + /** In pixels. */ + float unit_line_thickness; + + /* render engine */ + char engine[32]; + char _pad2[4]; + + /* Cycles baking */ + struct BakeData bake; + + int preview_start_resolution; + short preview_pixel_size; + + /* Type of the debug pass to use. + * Only used when built with debug passes support. + */ + short debug_pass_type; + + /* MultiView */ + /** SceneRenderView. */ + ListBase views; + short actview; + short views_format; + + /* Hair Display */ + short hair_type, hair_subdiv; + + /* Motion blur shutter */ + struct CurveMapping mblur_shutter_curve; } RenderData; /* RenderData.hair_type */ typedef enum eHairType { - SCE_HAIR_SHAPE_STRAND = 0, - SCE_HAIR_SHAPE_STRIP = 1, + SCE_HAIR_SHAPE_STRAND = 0, + SCE_HAIR_SHAPE_STRIP = 1, } eHairType; - /* *************************************************************** */ /* Render Conversion/Simplfication Settings */ /* control render convert and shading engine */ typedef struct RenderProfile { - struct RenderProfile *next, *prev; - char name[32]; + struct RenderProfile *next, *prev; + char name[32]; - short particle_perc; - short subsurf_max; - short shadbufsample_max; - char _pad1[2]; + short particle_perc; + short subsurf_max; + short shadbufsample_max; + char _pad1[2]; - float ao_error; - char _pad2[4]; + float ao_error; + char _pad2[4]; } RenderProfile; /* UV Paint */ /* ToolSettings.uv_sculpt_settings */ -#define UV_SCULPT_LOCK_BORDERS 1 -#define UV_SCULPT_ALL_ISLANDS 2 +#define UV_SCULPT_LOCK_BORDERS 1 +#define UV_SCULPT_ALL_ISLANDS 2 /* ToolSettings.uv_sculpt_tool */ -#define UV_SCULPT_TOOL_PINCH 1 -#define UV_SCULPT_TOOL_RELAX 2 -#define UV_SCULPT_TOOL_GRAB 3 +#define UV_SCULPT_TOOL_PINCH 1 +#define UV_SCULPT_TOOL_RELAX 2 +#define UV_SCULPT_TOOL_GRAB 3 /* ToolSettings.uv_relax_method */ -#define UV_SCULPT_TOOL_RELAX_LAPLACIAN 1 -#define UV_SCULPT_TOOL_RELAX_HC 2 +#define UV_SCULPT_TOOL_RELAX_LAPLACIAN 1 +#define UV_SCULPT_TOOL_RELAX_HC 2 /* Stereo Flags */ #define STEREO_RIGHT_NAME "right" @@ -826,21 +820,21 @@ typedef struct RenderProfile { /* View3D.stereo3d_camera / View3D.multiview_eye / ImageUser.multiview_eye */ typedef enum eStereoViews { - STEREO_LEFT_ID = 0, - STEREO_RIGHT_ID = 1, - STEREO_3D_ID = 2, - STEREO_MONO_ID = 3, + STEREO_LEFT_ID = 0, + STEREO_RIGHT_ID = 1, + STEREO_3D_ID = 2, + STEREO_MONO_ID = 3, } eStereoViews; /* *************************************************************** */ /* Markers */ typedef struct TimeMarker { - struct TimeMarker *next, *prev; - int frame; - char name[64]; - unsigned int flag; - struct Object *camera; + struct TimeMarker *next, *prev; + int frame; + char name[64]; + unsigned int flag; + struct Object *camera; } TimeMarker; /* *************************************************************** */ @@ -849,49 +843,49 @@ typedef struct TimeMarker { #define PAINT_MAX_INPUT_SAMPLES 64 typedef struct Paint_Runtime { - /* Avoid having to compare with scene pointer everywhere. */ - unsigned int tool_offset; - unsigned short ob_mode; - char _pad[2]; + /* Avoid having to compare with scene pointer everywhere. */ + unsigned int tool_offset; + unsigned short ob_mode; + char _pad[2]; } Paint_Runtime; /* We might want to store other things here. */ typedef struct PaintToolSlot { - struct Brush *brush; + struct Brush *brush; } PaintToolSlot; /* Paint Tool Base */ typedef struct Paint { - struct Brush *brush; + struct Brush *brush; - /* Each tool has it's own active brush, - * The currently active tool is defined by the current 'brush'. */ - struct PaintToolSlot *tool_slots; - int tool_slots_len; - char _pad1[4]; + /* Each tool has it's own active brush, + * The currently active tool is defined by the current 'brush'. */ + struct PaintToolSlot *tool_slots; + int tool_slots_len; + char _pad1[4]; - struct Palette *palette; - /** Cavity curve. */ - struct CurveMapping *cavity_curve; + struct Palette *palette; + /** Cavity curve. */ + struct CurveMapping *cavity_curve; - /* WM Paint cursor */ - void *paint_cursor; - unsigned char paint_cursor_col[4]; + /* WM Paint cursor */ + void *paint_cursor; + unsigned char paint_cursor_col[4]; - /* enum ePaintFlags */ - int flags; + /* enum ePaintFlags */ + int flags; - /* Paint stroke can use up to PAINT_MAX_INPUT_SAMPLES inputs to - * smooth the stroke */ - int num_input_samples; + /* Paint stroke can use up to PAINT_MAX_INPUT_SAMPLES inputs to + * smooth the stroke */ + int num_input_samples; - /* flags used for symmetry */ - int symmetry_flags; + /* flags used for symmetry */ + int symmetry_flags; - float tile_offset[3]; - char _pad2[4]; + float tile_offset[3]; + char _pad2[4]; - struct Paint_Runtime runtime; + struct Paint_Runtime runtime; } Paint; /* ------------------------------------------- */ @@ -899,32 +893,32 @@ typedef struct Paint { /* Texture/Image Editor */ typedef struct ImagePaintSettings { - Paint paint; - - short flag, missing_data; - - /* for projection painting only */ - short seam_bleed, normal_angle; - /** Capture size for re-projection. */ - short screen_grab_size[2]; - - /** Mode used for texture painting. */ - int mode; - - /** Wm handle. */ - void *paintcursor; - /** Workaround until we support true layer masks. */ - struct Image *stencil; - /** Clone layer for image mode for projective texture painting. */ - struct Image *clone; - /** Canvas when the explicit system is used for painting. */ - struct Image *canvas; - float stencil_col[3]; - /** Dither amount used when painting on byte images. */ - float dither; - /** Display texture interpolation method. */ - int interp; - char _pad[4]; + Paint paint; + + short flag, missing_data; + + /* for projection painting only */ + short seam_bleed, normal_angle; + /** Capture size for re-projection. */ + short screen_grab_size[2]; + + /** Mode used for texture painting. */ + int mode; + + /** Wm handle. */ + void *paintcursor; + /** Workaround until we support true layer masks. */ + struct Image *stencil; + /** Clone layer for image mode for projective texture painting. */ + struct Image *clone; + /** Canvas when the explicit system is used for painting. */ + struct Image *canvas; + float stencil_col[3]; + /** Dither amount used when painting on byte images. */ + float dither; + /** Display texture interpolation method. */ + int interp; + char _pad[4]; } ImagePaintSettings; /* ------------------------------------------- */ @@ -932,35 +926,35 @@ typedef struct ImagePaintSettings { /* Settings for a Particle Editing Brush */ typedef struct ParticleBrushData { - /** Common setting. */ - short size; - /** For specific brushes only. */ - short step, invert, count; - int flag; - float strength; + /** Common setting. */ + short size; + /** For specific brushes only. */ + short step, invert, count; + int flag; + float strength; } ParticleBrushData; /* Particle Edit Mode Settings */ typedef struct ParticleEditSettings { - short flag; - short totrekey; - short totaddkey; - short brushtype; + short flag; + short totrekey; + short totaddkey; + short brushtype; - ParticleBrushData brush[7]; - /** Runtime. */ - void *paintcursor; + ParticleBrushData brush[7]; + /** Runtime. */ + void *paintcursor; - float emitterdist, rt; + float emitterdist, rt; - int selectmode; - int edittype; + int selectmode; + int edittype; - int draw_step, fade_frames; + int draw_step, fade_frames; - struct Scene *scene; - struct Object *object; - struct Object *shape_object; + struct Scene *scene; + struct Object *object; + struct Object *shape_object; } ParticleEditSettings; /* ------------------------------------------- */ @@ -968,41 +962,41 @@ typedef struct ParticleEditSettings { /* Sculpt */ typedef struct Sculpt { - Paint paint; + Paint paint; - /* For rotating around a pivot point */ - //float pivot[3]; XXX not used? - int flags; + /* For rotating around a pivot point */ + //float pivot[3]; XXX not used? + int flags; - /* Control tablet input */ - //char tablet_size, tablet_strength; XXX not used? - int radial_symm[3]; + /* Control tablet input */ + //char tablet_size, tablet_strength; XXX not used? + int radial_symm[3]; - /* Maximum edge length for dynamic topology sculpting (in pixels) */ - float detail_size; + /* Maximum edge length for dynamic topology sculpting (in pixels) */ + float detail_size; - /* Direction used for SCULPT_OT_symmetrize operator */ - int symmetrize_direction; + /* Direction used for SCULPT_OT_symmetrize operator */ + int symmetrize_direction; - /* gravity factor for sculpting */ - float gravity_factor; + /* gravity factor for sculpting */ + float gravity_factor; - /* scale for constant detail size */ - /** Constant detail resolution (Blender unit / constant_detail). */ - float constant_detail; - float detail_percent; - char _pad[4]; + /* scale for constant detail size */ + /** Constant detail resolution (Blender unit / constant_detail). */ + float constant_detail; + float detail_percent; + char _pad[4]; - struct Object *gravity_object; + struct Object *gravity_object; } Sculpt; typedef struct UvSculpt { - Paint paint; + Paint paint; } UvSculpt; /* grease pencil drawing brushes */ typedef struct GpPaint { - Paint paint; + Paint paint; } GpPaint; /* ------------------------------------------- */ @@ -1010,17 +1004,17 @@ typedef struct GpPaint { /* Vertex Paint */ typedef struct VPaint { - Paint paint; - char flag; - char _pad[3]; - /** For mirrored painting. */ - int radial_symm[3]; + Paint paint; + char flag; + char _pad[3]; + /** For mirrored painting. */ + int radial_symm[3]; } VPaint; /* VPaint.flag */ enum { - /* weight paint only */ - VP_FLAG_VGROUP_RESTRICT = (1 << 7), + /* weight paint only */ + VP_FLAG_VGROUP_RESTRICT = (1 << 7), }; /* ------------------------------------------- */ @@ -1028,181 +1022,181 @@ enum { /* GP_Sculpt_Settings.brushtype */ typedef enum eGP_Sculpt_Types { - GP_SCULPT_TYPE_SMOOTH = 0, - GP_SCULPT_TYPE_THICKNESS = 1, - GP_SCULPT_TYPE_STRENGTH = 2, - GP_SCULPT_TYPE_GRAB = 3, - GP_SCULPT_TYPE_PUSH = 4, - GP_SCULPT_TYPE_TWIST = 5, - GP_SCULPT_TYPE_PINCH = 6, - GP_SCULPT_TYPE_RANDOMIZE = 7, - GP_SCULPT_TYPE_CLONE = 8, - GP_SCULPT_TYPE_SUBDIVIDE = 9, - GP_SCULPT_TYPE_SIMPLIFY = 10, - /* add any sculpt brush above this value */ - GP_SCULPT_TYPE_WEIGHT = 11, - /* add any weight paint brush below this value. Do no mix brushes */ - - /* !!! Update GP_Sculpt_Data brush[###]; below !!! */ - GP_SCULPT_TYPE_MAX, + GP_SCULPT_TYPE_SMOOTH = 0, + GP_SCULPT_TYPE_THICKNESS = 1, + GP_SCULPT_TYPE_STRENGTH = 2, + GP_SCULPT_TYPE_GRAB = 3, + GP_SCULPT_TYPE_PUSH = 4, + GP_SCULPT_TYPE_TWIST = 5, + GP_SCULPT_TYPE_PINCH = 6, + GP_SCULPT_TYPE_RANDOMIZE = 7, + GP_SCULPT_TYPE_CLONE = 8, + GP_SCULPT_TYPE_SUBDIVIDE = 9, + GP_SCULPT_TYPE_SIMPLIFY = 10, + /* add any sculpt brush above this value */ + GP_SCULPT_TYPE_WEIGHT = 11, + /* add any weight paint brush below this value. Do no mix brushes */ + + /* !!! Update GP_Sculpt_Data brush[###]; below !!! */ + GP_SCULPT_TYPE_MAX, } eGP_Sculpt_Types; /* GP_Sculpt_Settings.lock_axis */ typedef enum eGP_Lockaxis_Types { - GP_LOCKAXIS_VIEW = 0, - GP_LOCKAXIS_X = 1, - GP_LOCKAXIS_Y = 2, - GP_LOCKAXIS_Z = 3, - GP_LOCKAXIS_CURSOR = 4, + GP_LOCKAXIS_VIEW = 0, + GP_LOCKAXIS_X = 1, + GP_LOCKAXIS_Y = 2, + GP_LOCKAXIS_Z = 3, + GP_LOCKAXIS_CURSOR = 4, } eGP_Lockaxis_Types; /* Settings for a GPencil Stroke Sculpting Brush */ typedef struct GP_Sculpt_Data { - /** Radius of brush. */ - short size; - /** EGP_Sculpt_Flag. */ - short flag; - /** Strength of effect. */ - float strength; - /** Cursor color for add. */ - float curcolor_add[3]; - /** Cursor color for sub. */ - float curcolor_sub[3]; - /** Target weight. */ - float weight; - char _pad[4]; + /** Radius of brush. */ + short size; + /** EGP_Sculpt_Flag. */ + short flag; + /** Strength of effect. */ + float strength; + /** Cursor color for add. */ + float curcolor_add[3]; + /** Cursor color for sub. */ + float curcolor_sub[3]; + /** Target weight. */ + float weight; + char _pad[4]; } GP_Sculpt_Data; /* Settings for a GPencil Speed Guide */ typedef struct GP_Sculpt_Guide { - char use_guide; - char use_snapping; - char reference_point; - char type; - char _pad2[4]; - float angle; - float angle_snap; - float spacing; - float location[3]; - struct Object *reference_object; + char use_guide; + char use_snapping; + char reference_point; + char type; + char _pad2[4]; + float angle; + float angle_snap; + float spacing; + float location[3]; + struct Object *reference_object; } GP_Sculpt_Guide; /* GP_Sculpt_Data.flag */ typedef enum eGP_Sculpt_Flag { - /* invert the effect of the brush */ - GP_SCULPT_FLAG_INVERT = (1 << 0), - /* adjust strength using pen pressure */ - GP_SCULPT_FLAG_USE_PRESSURE = (1 << 1), - - /* strength of brush falls off with distance from cursor */ - GP_SCULPT_FLAG_USE_FALLOFF = (1 << 2), - - /* smooth brush affects pressure values as well */ - GP_SCULPT_FLAG_SMOOTH_PRESSURE = (1 << 3), - /* enable screen cursor */ - GP_SCULPT_FLAG_ENABLE_CURSOR = (1 << 4), - /* temporary invert action */ - GP_SCULPT_FLAG_TMP_INVERT = (1 << 5), - /* adjust radius using pen pressure */ - GP_SCULPT_FLAG_PRESSURE_RADIUS = (1 << 6), + /* invert the effect of the brush */ + GP_SCULPT_FLAG_INVERT = (1 << 0), + /* adjust strength using pen pressure */ + GP_SCULPT_FLAG_USE_PRESSURE = (1 << 1), + + /* strength of brush falls off with distance from cursor */ + GP_SCULPT_FLAG_USE_FALLOFF = (1 << 2), + + /* smooth brush affects pressure values as well */ + GP_SCULPT_FLAG_SMOOTH_PRESSURE = (1 << 3), + /* enable screen cursor */ + GP_SCULPT_FLAG_ENABLE_CURSOR = (1 << 4), + /* temporary invert action */ + GP_SCULPT_FLAG_TMP_INVERT = (1 << 5), + /* adjust radius using pen pressure */ + GP_SCULPT_FLAG_PRESSURE_RADIUS = (1 << 6), } eGP_Sculpt_Flag; /* GPencil Stroke Sculpting Settings */ typedef struct GP_Sculpt_Settings { - /** GP_SCULPT_TYPE_MAX. */ - GP_Sculpt_Data brush[12]; - /** Runtime. */ - void *paintcursor; - - /** #eGP_Sculpt_Types (sculpt). */ - int brushtype; - /** #eGP_Sculpt_SettingsFlag. */ - int flag; - /** #eGP_Lockaxis_Types lock drawing to one axis. */ - int lock_axis; - /** Threshold for intersections */ - float isect_threshold; - - /* weight paint is a submode of sculpt but use its own index. All weight paint - * brushes must be defined at the end of the brush array. - */ - /** #eGP_Sculpt_Types (weight paint). */ - int weighttype; - char _pad[4]; - /** Multiframe edit falloff effect by frame. */ - struct CurveMapping *cur_falloff; - /** Curve used for primitve tools. */ - struct CurveMapping *cur_primitive; - /** Guides used for paint tools */ - struct GP_Sculpt_Guide guide; + /** GP_SCULPT_TYPE_MAX. */ + GP_Sculpt_Data brush[12]; + /** Runtime. */ + void *paintcursor; + + /** #eGP_Sculpt_Types (sculpt). */ + int brushtype; + /** #eGP_Sculpt_SettingsFlag. */ + int flag; + /** #eGP_Lockaxis_Types lock drawing to one axis. */ + int lock_axis; + /** Threshold for intersections */ + float isect_threshold; + + /* weight paint is a submode of sculpt but use its own index. All weight paint + * brushes must be defined at the end of the brush array. + */ + /** #eGP_Sculpt_Types (weight paint). */ + int weighttype; + char _pad[4]; + /** Multiframe edit falloff effect by frame. */ + struct CurveMapping *cur_falloff; + /** Curve used for primitve tools. */ + struct CurveMapping *cur_primitive; + /** Guides used for paint tools */ + struct GP_Sculpt_Guide guide; } GP_Sculpt_Settings; /* GP_Sculpt_Settings.flag */ typedef enum eGP_Sculpt_SettingsFlag { - /* only affect selected points */ - GP_SCULPT_SETT_FLAG_SELECT_MASK = (1 << 0), - /* apply brush to position */ - GP_SCULPT_SETT_FLAG_APPLY_POSITION = (1 << 1), - /* apply brush to strength */ - GP_SCULPT_SETT_FLAG_APPLY_STRENGTH = (1 << 2), - /* apply brush to thickness */ - GP_SCULPT_SETT_FLAG_APPLY_THICKNESS = (1 << 3), - /* apply brush to thickness */ - GP_SCULPT_SETT_FLAG_WEIGHT_MODE = (1 << 4), - /* enable falloff for multiframe editing */ - GP_SCULPT_SETT_FLAG_FRAME_FALLOFF = (1 << 5), - /* apply brush to uv data */ - GP_SCULPT_SETT_FLAG_APPLY_UV = (1 << 6), - /* apply primitve curve */ - GP_SCULPT_SETT_FLAG_PRIMITIVE_CURVE = (1 << 7), + /* only affect selected points */ + GP_SCULPT_SETT_FLAG_SELECT_MASK = (1 << 0), + /* apply brush to position */ + GP_SCULPT_SETT_FLAG_APPLY_POSITION = (1 << 1), + /* apply brush to strength */ + GP_SCULPT_SETT_FLAG_APPLY_STRENGTH = (1 << 2), + /* apply brush to thickness */ + GP_SCULPT_SETT_FLAG_APPLY_THICKNESS = (1 << 3), + /* apply brush to thickness */ + GP_SCULPT_SETT_FLAG_WEIGHT_MODE = (1 << 4), + /* enable falloff for multiframe editing */ + GP_SCULPT_SETT_FLAG_FRAME_FALLOFF = (1 << 5), + /* apply brush to uv data */ + GP_SCULPT_SETT_FLAG_APPLY_UV = (1 << 6), + /* apply primitve curve */ + GP_SCULPT_SETT_FLAG_PRIMITIVE_CURVE = (1 << 7), } eGP_Sculpt_SettingsFlag; /* Settings for GP Interpolation Operators */ typedef struct GP_Interpolate_Settings { - /** #eGP_Interpolate_SettingsFlag. */ - short flag; + /** #eGP_Interpolate_SettingsFlag. */ + short flag; - /** #eGP_Interpolate_Type - Interpolation Mode. */ - char type; - /** #eBezTriple_Easing - Easing mode (if easing equation used). */ - char easing; + /** #eGP_Interpolate_Type - Interpolation Mode. */ + char type; + /** #eBezTriple_Easing - Easing mode (if easing equation used). */ + char easing; - /** BEZT_IPO_BACK. */ - float back; - /** BEZT_IPO_ELASTIC. */ - float amplitude, period; + /** BEZT_IPO_BACK. */ + float back; + /** BEZT_IPO_ELASTIC. */ + float amplitude, period; - /** Custom interpolation curve (for use with GP_IPO_CURVEMAP). */ - struct CurveMapping *custom_ipo; + /** Custom interpolation curve (for use with GP_IPO_CURVEMAP). */ + struct CurveMapping *custom_ipo; } GP_Interpolate_Settings; /* GP_Interpolate_Settings.flag */ typedef enum eGP_Interpolate_SettingsFlag { - /* apply interpolation to all layers */ - GP_TOOLFLAG_INTERPOLATE_ALL_LAYERS = (1 << 0), - /* apply interpolation to only selected */ - GP_TOOLFLAG_INTERPOLATE_ONLY_SELECTED = (1 << 1), + /* apply interpolation to all layers */ + GP_TOOLFLAG_INTERPOLATE_ALL_LAYERS = (1 << 0), + /* apply interpolation to only selected */ + GP_TOOLFLAG_INTERPOLATE_ONLY_SELECTED = (1 << 1), } eGP_Interpolate_SettingsFlag; /* GP_Interpolate_Settings.type */ typedef enum eGP_Interpolate_Type { - /* Traditional Linear Interpolation */ - GP_IPO_LINEAR = 0, - - /* CurveMap Defined Interpolation */ - GP_IPO_CURVEMAP = 1, - - /* Easing Equations */ - GP_IPO_BACK = 3, - GP_IPO_BOUNCE = 4, - GP_IPO_CIRC = 5, - GP_IPO_CUBIC = 6, - GP_IPO_ELASTIC = 7, - GP_IPO_EXPO = 8, - GP_IPO_QUAD = 9, - GP_IPO_QUART = 10, - GP_IPO_QUINT = 11, - GP_IPO_SINE = 12, + /* Traditional Linear Interpolation */ + GP_IPO_LINEAR = 0, + + /* CurveMap Defined Interpolation */ + GP_IPO_CURVEMAP = 1, + + /* Easing Equations */ + GP_IPO_BACK = 3, + GP_IPO_BOUNCE = 4, + GP_IPO_CIRC = 5, + GP_IPO_CUBIC = 6, + GP_IPO_ELASTIC = 7, + GP_IPO_EXPO = 8, + GP_IPO_QUAD = 9, + GP_IPO_QUART = 10, + GP_IPO_QUINT = 11, + GP_IPO_SINE = 12, } eGP_Interpolate_Type; /* *************************************************************** */ @@ -1213,315 +1207,310 @@ typedef enum eGP_Interpolate_Type { * Brush for any paint mode; the flag field controls whether these * values are used */ typedef struct UnifiedPaintSettings { - /* unified radius of brush in pixels */ - int size; - - /* unified radius of brush in Blender units */ - float unprojected_radius; + /* unified radius of brush in pixels */ + int size; - /* unified strength of brush */ - float alpha; + /* unified radius of brush in Blender units */ + float unprojected_radius; - /* unified brush weight, [0, 1] */ - float weight; + /* unified strength of brush */ + float alpha; - /* unified brush color */ - float rgb[3]; - /* unified brush secondary color */ - float secondary_rgb[3]; + /* unified brush weight, [0, 1] */ + float weight; - /* user preferences for sculpt and paint */ - int flag; + /* unified brush color */ + float rgb[3]; + /* unified brush secondary color */ + float secondary_rgb[3]; - /* rake rotation */ + /* user preferences for sculpt and paint */ + int flag; - /* record movement of mouse so that rake can start at an intuitive angle */ - float last_rake[2]; - float last_rake_angle; + /* rake rotation */ - int last_stroke_valid; - float average_stroke_accum[3]; - int average_stroke_counter; + /* record movement of mouse so that rake can start at an intuitive angle */ + float last_rake[2]; + float last_rake_angle; + int last_stroke_valid; + float average_stroke_accum[3]; + int average_stroke_counter; - float brush_rotation; - float brush_rotation_sec; + float brush_rotation; + float brush_rotation_sec; - /******************************************************************************* - * all data below are used to communicate with cursor drawing and tex sampling * - *******************************************************************************/ - int anchored_size; + /******************************************************************************* + * all data below are used to communicate with cursor drawing and tex sampling * + *******************************************************************************/ + int anchored_size; - /** - * Normalization factor due to accumulated value of curve along spacing. - * Calculated when brush spacing changes to dampen strength of stroke - * if space attenuation is used. - */ - float overlap_factor; - char draw_inverted; - /* check is there an ongoing stroke right now */ - char stroke_active; + /** + * Normalization factor due to accumulated value of curve along spacing. + * Calculated when brush spacing changes to dampen strength of stroke + * if space attenuation is used. + */ + float overlap_factor; + char draw_inverted; + /* check is there an ongoing stroke right now */ + char stroke_active; - char draw_anchored; - char do_linear_conversion; + char draw_anchored; + char do_linear_conversion; - /* store last location of stroke or whether the mesh was hit. - * Valid only while stroke is active */ - float last_location[3]; - int last_hit; + /* store last location of stroke or whether the mesh was hit. + * Valid only while stroke is active */ + float last_location[3]; + int last_hit; - float anchored_initial_mouse[2]; + float anchored_initial_mouse[2]; - /* radius of brush, premultiplied with pressure. - * In case of anchored brushes contains the anchored radius */ - float pixel_radius; + /* radius of brush, premultiplied with pressure. + * In case of anchored brushes contains the anchored radius */ + float pixel_radius; - /* drawing pressure */ - float size_pressure_value; + /* drawing pressure */ + float size_pressure_value; - /* position of mouse, used to sample the texture */ - float tex_mouse[2]; + /* position of mouse, used to sample the texture */ + float tex_mouse[2]; - /* position of mouse, used to sample the mask texture */ - float mask_tex_mouse[2]; + /* position of mouse, used to sample the mask texture */ + float mask_tex_mouse[2]; - /* ColorSpace cache to avoid locking up during sampling */ - struct ColorSpace *colorspace; + /* ColorSpace cache to avoid locking up during sampling */ + struct ColorSpace *colorspace; } UnifiedPaintSettings; /* UnifiedPaintSettings.flag */ typedef enum { - UNIFIED_PAINT_SIZE = (1 << 0), - UNIFIED_PAINT_ALPHA = (1 << 1), - UNIFIED_PAINT_WEIGHT = (1 << 5), - UNIFIED_PAINT_COLOR = (1 << 6), - - /* only used if unified size is enabled, mirrors the brush flags - * BRUSH_LOCK_SIZE and BRUSH_SIZE_PRESSURE */ - UNIFIED_PAINT_BRUSH_LOCK_SIZE = (1 << 2), - UNIFIED_PAINT_BRUSH_SIZE_PRESSURE = (1 << 3), - - /* only used if unified alpha is enabled, mirrors the brush flag - * BRUSH_ALPHA_PRESSURE */ - UNIFIED_PAINT_BRUSH_ALPHA_PRESSURE = (1 << 4), + UNIFIED_PAINT_SIZE = (1 << 0), + UNIFIED_PAINT_ALPHA = (1 << 1), + UNIFIED_PAINT_WEIGHT = (1 << 5), + UNIFIED_PAINT_COLOR = (1 << 6), + + /* only used if unified size is enabled, mirrors the brush flags + * BRUSH_LOCK_SIZE and BRUSH_SIZE_PRESSURE */ + UNIFIED_PAINT_BRUSH_LOCK_SIZE = (1 << 2), + UNIFIED_PAINT_BRUSH_SIZE_PRESSURE = (1 << 3), + + /* only used if unified alpha is enabled, mirrors the brush flag + * BRUSH_ALPHA_PRESSURE */ + UNIFIED_PAINT_BRUSH_ALPHA_PRESSURE = (1 << 4), } eUnifiedPaintSettingsFlags; - typedef struct CurvePaintSettings { - char curve_type; - char flag; - char depth_mode; - char surface_plane; - char fit_method; - char _pad; - short error_threshold; - float radius_min, radius_max; - float radius_taper_start, radius_taper_end; - float surface_offset; - float corner_angle; + char curve_type; + char flag; + char depth_mode; + char surface_plane; + char fit_method; + char _pad; + short error_threshold; + float radius_min, radius_max; + float radius_taper_start, radius_taper_end; + float surface_offset; + float corner_angle; } CurvePaintSettings; /* CurvePaintSettings.flag */ enum { - CURVE_PAINT_FLAG_CORNERS_DETECT = (1 << 0), - CURVE_PAINT_FLAG_PRESSURE_RADIUS = (1 << 1), - CURVE_PAINT_FLAG_DEPTH_STROKE_ENDPOINTS = (1 << 2), - CURVE_PAINT_FLAG_DEPTH_STROKE_OFFSET_ABS = (1 << 3), + CURVE_PAINT_FLAG_CORNERS_DETECT = (1 << 0), + CURVE_PAINT_FLAG_PRESSURE_RADIUS = (1 << 1), + CURVE_PAINT_FLAG_DEPTH_STROKE_ENDPOINTS = (1 << 2), + CURVE_PAINT_FLAG_DEPTH_STROKE_OFFSET_ABS = (1 << 3), }; /* CurvePaintSettings.fit_method */ enum { - CURVE_PAINT_FIT_METHOD_REFIT = 0, - CURVE_PAINT_FIT_METHOD_SPLIT = 1, + CURVE_PAINT_FIT_METHOD_REFIT = 0, + CURVE_PAINT_FIT_METHOD_SPLIT = 1, }; /* CurvePaintSettings.depth_mode */ enum { - CURVE_PAINT_PROJECT_CURSOR = 0, - CURVE_PAINT_PROJECT_SURFACE = 1, + CURVE_PAINT_PROJECT_CURSOR = 0, + CURVE_PAINT_PROJECT_SURFACE = 1, }; /* CurvePaintSettings.surface_plane */ enum { - CURVE_PAINT_SURFACE_PLANE_NORMAL_VIEW = 0, - CURVE_PAINT_SURFACE_PLANE_NORMAL_SURFACE = 1, - CURVE_PAINT_SURFACE_PLANE_VIEW = 2, + CURVE_PAINT_SURFACE_PLANE_NORMAL_VIEW = 0, + CURVE_PAINT_SURFACE_PLANE_NORMAL_SURFACE = 1, + CURVE_PAINT_SURFACE_PLANE_VIEW = 2, }; - /* *************************************************************** */ /* Stats */ /* Stats for Meshes */ typedef struct MeshStatVis { - char type; - char _pad1[2]; + char type; + char _pad1[2]; - /* overhang */ - char overhang_axis; - float overhang_min, overhang_max; + /* overhang */ + char overhang_axis; + float overhang_min, overhang_max; - /* thickness */ - float thickness_min, thickness_max; - char thickness_samples; - char _pad2[3]; + /* thickness */ + float thickness_min, thickness_max; + char thickness_samples; + char _pad2[3]; - /* distort */ - float distort_min, distort_max; + /* distort */ + float distort_min, distort_max; - /* sharp */ - float sharp_min, sharp_max; + /* sharp */ + float sharp_min, sharp_max; } MeshStatVis; - /* *************************************************************** */ /* Tool Settings */ typedef struct ToolSettings { - /** Vertex paint. */ - VPaint *vpaint; - /** Weight paint. */ - VPaint *wpaint; - Sculpt *sculpt; - /** Uv smooth. */ - UvSculpt *uvsculpt; - /** Gpencil paint. */ - GpPaint *gp_paint; - - /* Vertex group weight - used only for editmode, not weight - * paint */ - float vgroup_weight; - - /** Remove doubles limit. */ - float doublimit; - char automerge; - char object_flag; - - /* Selection Mode for Mesh */ - short selectmode; - - /* UV Calculation */ - char unwrapper; - char uvcalc_flag; - char uv_flag; - char uv_selectmode; - - float uvcalc_margin; - - /* Auto-IK */ - /** Runtime only. */ - short autoik_chainlen; - - /* Grease Pencil */ - /** Flags/options for how the tool works. */ - char gpencil_flags; - - /** Stroke placement settings: 3D View. */ - char gpencil_v3d_align; - /** General 2D Editor. */ - char gpencil_v2d_align; - /** Sequencer Preview. */ - char gpencil_seq_align; - /** Image Editor. */ - char gpencil_ima_align; - - /* Annotations */ - /** Stroke placement settings - 3D View. */ - char annotate_v3d_align; - - /** Default stroke thickness for annotation strokes. */ - short annotate_thickness; - /** Stroke selection mode. */ - short gpencil_selectmode; - - /* Grease Pencil Sculpt */ - struct GP_Sculpt_Settings gp_sculpt; - - /* Grease Pencil Interpolation Tool(s) */ - struct GP_Interpolate_Settings gp_interpolate; - - /* Image Paint (8 bytes aligned please!) */ - struct ImagePaintSettings imapaint; - - /* Particle Editing */ - struct ParticleEditSettings particle; - - /* Transform Proportional Area of Effect */ - float proportional_size; - - /* Select Group Threshold */ - float select_thresh; - - /* Auto-Keying Mode */ - /** Defines in DNA_userdef_types.h. */ - short autokey_flag; - char autokey_mode; - /** Keyframe type (see DNA_curve_types.h). */ - char keyframe_type; - - /* Multires */ - char multires_subdiv_type; - - /* Alt+RMB option */ - char edge_mode; - char edge_mode_live_unwrap; - - char _pad1[1]; - - /* Transform */ - char transform_pivot_point; - char transform_flag; - char snap_mode, snap_node_mode; - char snap_uv_mode; - char snap_flag; - char snap_target; - char snap_transform_mode_flag; - - - char proportional, prop_mode; - /** Proportional edit, object mode. */ - char proportional_objects; - /** Proportional edit, mask editing. */ - char proportional_mask; - /** Proportional edit, action editor. */ - char proportional_action; - /** Proportional edit, graph editor. */ - char proportional_fcurve; - /** Lock marker editing. */ - char lock_markers; - - /**aUto normalizing mode in wpain.t*/ - char auto_normalize; - /** Paint multiple bones in wpaint. */ - char multipaint; - char weightuser; - /** Subset selection filter in wpaint. */ - char vgroupsubset; - - /* UV painting */ - char _pad2[1]; - char use_uv_sculpt; - char uv_sculpt_settings; - char uv_sculpt_tool; - char uv_relax_method; - /* XXX: these sculpt_paint_* fields are deprecated, use the - * unified_paint_settings field instead! */ - short sculpt_paint_settings DNA_DEPRECATED; - char _pad5[2]; - int sculpt_paint_unified_size DNA_DEPRECATED; - float sculpt_paint_unified_unprojected_radius DNA_DEPRECATED; - float sculpt_paint_unified_alpha DNA_DEPRECATED; - - /* Unified Paint Settings */ - struct UnifiedPaintSettings unified_paint_settings; - - struct CurvePaintSettings curve_paint_settings; - - struct MeshStatVis statvis; - - /* Normal Editing */ - float normal_vector[3]; - int face_strength; + /** Vertex paint. */ + VPaint *vpaint; + /** Weight paint. */ + VPaint *wpaint; + Sculpt *sculpt; + /** Uv smooth. */ + UvSculpt *uvsculpt; + /** Gpencil paint. */ + GpPaint *gp_paint; + + /* Vertex group weight - used only for editmode, not weight + * paint */ + float vgroup_weight; + + /** Remove doubles limit. */ + float doublimit; + char automerge; + char object_flag; + + /* Selection Mode for Mesh */ + short selectmode; + + /* UV Calculation */ + char unwrapper; + char uvcalc_flag; + char uv_flag; + char uv_selectmode; + + float uvcalc_margin; + + /* Auto-IK */ + /** Runtime only. */ + short autoik_chainlen; + + /* Grease Pencil */ + /** Flags/options for how the tool works. */ + char gpencil_flags; + + /** Stroke placement settings: 3D View. */ + char gpencil_v3d_align; + /** General 2D Editor. */ + char gpencil_v2d_align; + /** Sequencer Preview. */ + char gpencil_seq_align; + /** Image Editor. */ + char gpencil_ima_align; + + /* Annotations */ + /** Stroke placement settings - 3D View. */ + char annotate_v3d_align; + + /** Default stroke thickness for annotation strokes. */ + short annotate_thickness; + /** Stroke selection mode. */ + short gpencil_selectmode; + + /* Grease Pencil Sculpt */ + struct GP_Sculpt_Settings gp_sculpt; + + /* Grease Pencil Interpolation Tool(s) */ + struct GP_Interpolate_Settings gp_interpolate; + + /* Image Paint (8 bytes aligned please!) */ + struct ImagePaintSettings imapaint; + + /* Particle Editing */ + struct ParticleEditSettings particle; + + /* Transform Proportional Area of Effect */ + float proportional_size; + + /* Select Group Threshold */ + float select_thresh; + + /* Auto-Keying Mode */ + /** Defines in DNA_userdef_types.h. */ + short autokey_flag; + char autokey_mode; + /** Keyframe type (see DNA_curve_types.h). */ + char keyframe_type; + + /* Multires */ + char multires_subdiv_type; + + /* Alt+RMB option */ + char edge_mode; + char edge_mode_live_unwrap; + + char _pad1[1]; + + /* Transform */ + char transform_pivot_point; + char transform_flag; + char snap_mode, snap_node_mode; + char snap_uv_mode; + char snap_flag; + char snap_target; + char snap_transform_mode_flag; + + char proportional, prop_mode; + /** Proportional edit, object mode. */ + char proportional_objects; + /** Proportional edit, mask editing. */ + char proportional_mask; + /** Proportional edit, action editor. */ + char proportional_action; + /** Proportional edit, graph editor. */ + char proportional_fcurve; + /** Lock marker editing. */ + char lock_markers; + + /**aUto normalizing mode in wpain.t*/ + char auto_normalize; + /** Paint multiple bones in wpaint. */ + char multipaint; + char weightuser; + /** Subset selection filter in wpaint. */ + char vgroupsubset; + + /* UV painting */ + char _pad2[1]; + char use_uv_sculpt; + char uv_sculpt_settings; + char uv_sculpt_tool; + char uv_relax_method; + /* XXX: these sculpt_paint_* fields are deprecated, use the + * unified_paint_settings field instead! */ + short sculpt_paint_settings DNA_DEPRECATED; + char _pad5[2]; + int sculpt_paint_unified_size DNA_DEPRECATED; + float sculpt_paint_unified_unprojected_radius DNA_DEPRECATED; + float sculpt_paint_unified_alpha DNA_DEPRECATED; + + /* Unified Paint Settings */ + struct UnifiedPaintSettings unified_paint_settings; + + struct CurvePaintSettings curve_paint_settings; + + struct MeshStatVis statvis; + + /* Normal Editing */ + float normal_vector[3]; + int face_strength; } ToolSettings; /* *************************************************************** */ @@ -1531,417 +1520,420 @@ typedef struct ToolSettings { /* Unit Settings */ typedef struct UnitSettings { - /* Display/Editing unit options for each scene */ - /** Maybe have other unit conversions?. */ - float scale_length; - /** Imperial, metric etc. */ - char system; - /** Not implemented as a proper unit system yet. */ - char system_rotation; - short flag; - - char length_unit; - char mass_unit; - char time_unit; - - char _pad[5]; + /* Display/Editing unit options for each scene */ + /** Maybe have other unit conversions?. */ + float scale_length; + /** Imperial, metric etc. */ + char system; + /** Not implemented as a proper unit system yet. */ + char system_rotation; + short flag; + + char length_unit; + char mass_unit; + char time_unit; + + char _pad[5]; } UnitSettings; /* ------------------------------------------- */ /* Global/Common Physics Settings */ typedef struct PhysicsSettings { - float gravity[3]; - int flag, quick_cache_step, rt; + float gravity[3]; + int flag, quick_cache_step, rt; } PhysicsSettings; /* ------------------------------------------- */ /* Safe Area options used in Camera View & Sequencer */ typedef struct DisplaySafeAreas { - /* each value represents the (x,y) margins as a multiplier. - * 'center' in this context is just the name for a different kind of safe-area */ + /* each value represents the (x,y) margins as a multiplier. + * 'center' in this context is just the name for a different kind of safe-area */ - /** Title Safe. */ - float title[2]; - /** Image/Graphics Safe. */ - float action[2]; + /** Title Safe. */ + float title[2]; + /** Image/Graphics Safe. */ + float action[2]; - /* use for alternate aspect ratio */ - float title_center[2]; - float action_center[2]; + /* use for alternate aspect ratio */ + float title_center[2]; + float action_center[2]; } DisplaySafeAreas; /* ------------------------------------------- */ /* Scene Display - used for store scene specific display settings for the 3d view */ typedef struct SceneDisplay { - /** Light direction for shadows/highlight. */ - float light_direction[3]; - float shadow_shift, shadow_focus; + /** Light direction for shadows/highlight. */ + float light_direction[3]; + float shadow_shift, shadow_focus; - /** Settings for Cavity Shader. */ - float matcap_ssao_distance; - float matcap_ssao_attenuation; - int matcap_ssao_samples; + /** Settings for Cavity Shader. */ + float matcap_ssao_distance; + float matcap_ssao_attenuation; + int matcap_ssao_samples; - /** OpenGL render engine settings. */ - View3DShading shading; + /** OpenGL render engine settings. */ + View3DShading shading; } SceneDisplay; typedef struct SceneEEVEE { - int flag; - int gi_diffuse_bounces; - int gi_cubemap_resolution; - int gi_visibility_resolution; - float gi_irradiance_smoothing; - float gi_glossy_clamp; - float gi_filter_quality; - char _pad[4]; - - float gi_cubemap_draw_size; - float gi_irradiance_draw_size; - - int taa_samples; - int taa_render_samples; - int sss_samples; - float sss_jitter_threshold; - - float ssr_quality; - float ssr_max_roughness; - float ssr_thickness; - float ssr_border_fade; - float ssr_firefly_fac; - - float volumetric_start; - float volumetric_end; - int volumetric_tile_size; - int volumetric_samples; - float volumetric_sample_distribution; - float volumetric_light_clamp; - int volumetric_shadow_samples; - - float gtao_distance; - float gtao_factor; - float gtao_quality; - - float bokeh_max_size; - float bokeh_threshold; - - float bloom_color[3]; - float bloom_threshold; - float bloom_knee; - float bloom_intensity; - float bloom_radius; - float bloom_clamp; - - int motion_blur_samples; - float motion_blur_shutter; - - int shadow_method; - int shadow_cube_size; - int shadow_cascade_size; - - struct LightCache *light_cache; - char light_cache_info[64]; - - float overscan; - float light_threshold; + int flag; + int gi_diffuse_bounces; + int gi_cubemap_resolution; + int gi_visibility_resolution; + float gi_irradiance_smoothing; + float gi_glossy_clamp; + float gi_filter_quality; + char _pad[4]; + + float gi_cubemap_draw_size; + float gi_irradiance_draw_size; + + int taa_samples; + int taa_render_samples; + int sss_samples; + float sss_jitter_threshold; + + float ssr_quality; + float ssr_max_roughness; + float ssr_thickness; + float ssr_border_fade; + float ssr_firefly_fac; + + float volumetric_start; + float volumetric_end; + int volumetric_tile_size; + int volumetric_samples; + float volumetric_sample_distribution; + float volumetric_light_clamp; + int volumetric_shadow_samples; + + float gtao_distance; + float gtao_factor; + float gtao_quality; + + float bokeh_max_size; + float bokeh_threshold; + + float bloom_color[3]; + float bloom_threshold; + float bloom_knee; + float bloom_intensity; + float bloom_radius; + float bloom_clamp; + + int motion_blur_samples; + float motion_blur_shutter; + + int shadow_method; + int shadow_cube_size; + int shadow_cascade_size; + + struct LightCache *light_cache; + char light_cache_info[64]; + + float overscan; + float light_threshold; } SceneEEVEE; /* *************************************************************** */ /* Scene ID-Block */ typedef struct TransformOrientationSlot { - int type; - int index_custom; - char flag; - char _pad0[7]; + int type; + int index_custom; + char flag; + char _pad0[7]; } TransformOrientationSlot; /* Indices when used in Scene.orientation. */ enum { - SCE_ORIENT_DEFAULT = 0, - SCE_ORIENT_TRANSLATE = 1, - SCE_ORIENT_ROTATE = 2, - SCE_ORIENT_SCALE = 3, + SCE_ORIENT_DEFAULT = 0, + SCE_ORIENT_TRANSLATE = 1, + SCE_ORIENT_ROTATE = 2, + SCE_ORIENT_SCALE = 3, }; typedef struct Scene { - ID id; - /** Animation data (must be immediately after id for utilities to use it). */ - struct AnimData *adt; + ID id; + /** Animation data (must be immediately after id for utilities to use it). */ + struct AnimData *adt; - struct Object *camera; - struct World *world; + struct Object *camera; + struct World *world; - struct Scene *set; + struct Scene *set; - ListBase base DNA_DEPRECATED; - /** Active base. */ - struct Base *basact DNA_DEPRECATED; - void *_pad1; + ListBase base DNA_DEPRECATED; + /** Active base. */ + struct Base *basact DNA_DEPRECATED; + void *_pad1; - /** 3d cursor location. */ - View3DCursor cursor; + /** 3d cursor location. */ + View3DCursor cursor; - /** Bitflags for layer visibility (deprecated). */ - unsigned int lay DNA_DEPRECATED; - /** Active layer (deprecated) */ - int layact DNA_DEPRECATED; - char _pad2[4]; + /** Bitflags for layer visibility (deprecated). */ + unsigned int lay DNA_DEPRECATED; + /** Active layer (deprecated) */ + int layact DNA_DEPRECATED; + char _pad2[4]; - /** Various settings. */ - short flag; + /** Various settings. */ + short flag; - char use_nodes; - char _pad3[1]; + char use_nodes; + char _pad3[1]; - struct bNodeTree *nodetree; + struct bNodeTree *nodetree; - /** Sequence editor data is allocated here. */ - struct Editing *ed; + /** Sequence editor data is allocated here. */ + struct Editing *ed; - /** Default allocated now. */ - struct ToolSettings *toolsettings; - void *_pad4; - struct DisplaySafeAreas safe_areas; + /** Default allocated now. */ + struct ToolSettings *toolsettings; + void *_pad4; + struct DisplaySafeAreas safe_areas; - /* migrate or replace? depends on some internal things... */ - /* no, is on the right place (ton) */ - struct RenderData r; - struct AudioData audio; + /* migrate or replace? depends on some internal things... */ + /* no, is on the right place (ton) */ + struct RenderData r; + struct AudioData audio; - ListBase markers; - ListBase transform_spaces; + ListBase markers; + ListBase transform_spaces; - /** First is the [scene, translate, rotate, scale]. */ - TransformOrientationSlot orientation_slots[4]; + /** First is the [scene, translate, rotate, scale]. */ + TransformOrientationSlot orientation_slots[4]; - void *sound_scene; - void *playback_handle; - void *sound_scrub_handle; - void *speaker_handles; + void *sound_scene; + void *playback_handle; + void *sound_scrub_handle; + void *speaker_handles; - /** (runtime) info/cache used for presenting playback framerate info to the user. */ - void *fps_info; + /** (runtime) info/cache used for presenting playback framerate info to the user. */ + void *fps_info; - /* none of the dependency graph vars is mean to be saved */ - struct GHash *depsgraph_hash; - char _pad7[4]; + /* none of the dependency graph vars is mean to be saved */ + struct GHash *depsgraph_hash; + char _pad7[4]; - /* User-Defined KeyingSets */ - /** - * Index of the active KeyingSet. - * first KeyingSet has index 1, 'none' active is 0, 'add new' is -1 - */ - int active_keyingset; - /** KeyingSets for this scene */ - ListBase keyingsets; + /* User-Defined KeyingSets */ + /** + * Index of the active KeyingSet. + * first KeyingSet has index 1, 'none' active is 0, 'add new' is -1 + */ + int active_keyingset; + /** KeyingSets for this scene */ + ListBase keyingsets; - /* Units */ - struct UnitSettings unit; + /* Units */ + struct UnitSettings unit; - /* Grease Pencil - Annotations */ - struct bGPdata *gpd; + /* Grease Pencil - Annotations */ + struct bGPdata *gpd; - /* Movie Tracking */ - /** Active movie clip. */ - struct MovieClip *clip; + /* Movie Tracking */ + /** Active movie clip. */ + struct MovieClip *clip; - /* Physics simulation settings */ - struct PhysicsSettings physics_settings; + /* Physics simulation settings */ + struct PhysicsSettings physics_settings; - void *_pad8; - /* XXX. runtime flag for drawing, actually belongs in the window, - * only used by BKE_object_handle_update() */ - struct CustomData_MeshMasks customdata_mask; - /* XXX. same as above but for temp operator use (gl renders) */ - struct CustomData_MeshMasks customdata_mask_modal; + void *_pad8; + /* XXX. runtime flag for drawing, actually belongs in the window, + * only used by BKE_object_handle_update() */ + struct CustomData_MeshMasks customdata_mask; + /* XXX. same as above but for temp operator use (gl renders) */ + struct CustomData_MeshMasks customdata_mask_modal; - /* Color Management */ - ColorManagedViewSettings view_settings; - ColorManagedDisplaySettings display_settings; - ColorManagedColorspaceSettings sequencer_colorspace_settings; + /* Color Management */ + ColorManagedViewSettings view_settings; + ColorManagedDisplaySettings display_settings; + ColorManagedColorspaceSettings sequencer_colorspace_settings; - /* RigidBody simulation world+settings */ - struct RigidBodyWorld *rigidbody_world; + /* RigidBody simulation world+settings */ + struct RigidBodyWorld *rigidbody_world; - struct PreviewImage *preview; + struct PreviewImage *preview; - ListBase view_layers; - /* Not an actual datablock, but memory owned by scene. */ - Collection *master_collection; - struct SceneCollection *collection DNA_DEPRECATED; + ListBase view_layers; + /* Not an actual datablock, but memory owned by scene. */ + Collection *master_collection; + struct SceneCollection *collection DNA_DEPRECATED; - /** Settings to be override by workspaces. */ - IDProperty *layer_properties; + /** Settings to be override by workspaces. */ + IDProperty *layer_properties; - struct SceneDisplay display; - struct SceneEEVEE eevee; + struct SceneDisplay display; + struct SceneEEVEE eevee; } Scene; /* **************** RENDERDATA ********************* */ /* RenderData.flag */ - /* use preview range */ -#define SCER_PRV_RANGE (1 << 0) -#define SCER_LOCK_FRAME_SELECTION (1 << 1) - /* show/use subframes (for checking motion blur) */ -#define SCER_SHOW_SUBFRAME (1 << 3) +/* use preview range */ +#define SCER_PRV_RANGE (1 << 0) +#define SCER_LOCK_FRAME_SELECTION (1 << 1) +/* show/use subframes (for checking motion blur) */ +#define SCER_SHOW_SUBFRAME (1 << 3) /* RenderData.mode */ -#define R_OSA (1 << 0) -#define R_MODE_UNUSED_1 (1 << 1) /* cleared */ -#define R_MODE_UNUSED_2 (1 << 2) /* cleared */ -#define R_MODE_UNUSED_3 (1 << 3) /* cleared */ -#define R_MODE_UNUSED_4 (1 << 4) /* cleared */ -#define R_MODE_UNUSED_5 (1 << 5) /* cleared */ -#define R_MODE_UNUSED_6 (1 << 6) /* cleared */ -#define R_MODE_UNUSED_7 (1 << 7) /* cleared */ -#define R_MODE_UNUSED_8 (1 << 8) /* cleared */ -#define R_BORDER (1 << 9) -#define R_MODE_UNUSED_10 (1 << 10) /* cleared */ -#define R_CROP (1 << 11) +#define R_OSA (1 << 0) +#define R_MODE_UNUSED_1 (1 << 1) /* cleared */ +#define R_MODE_UNUSED_2 (1 << 2) /* cleared */ +#define R_MODE_UNUSED_3 (1 << 3) /* cleared */ +#define R_MODE_UNUSED_4 (1 << 4) /* cleared */ +#define R_MODE_UNUSED_5 (1 << 5) /* cleared */ +#define R_MODE_UNUSED_6 (1 << 6) /* cleared */ +#define R_MODE_UNUSED_7 (1 << 7) /* cleared */ +#define R_MODE_UNUSED_8 (1 << 8) /* cleared */ +#define R_BORDER (1 << 9) +#define R_MODE_UNUSED_10 (1 << 10) /* cleared */ +#define R_CROP (1 << 11) /* Disable camera switching: runtime (DURIAN_CAMERA_SWITCH) */ -#define R_NO_CAMERA_SWITCH (1 << 12) -#define R_MODE_UNUSED_13 (1 << 13) /* cleared */ -#define R_MBLUR (1 << 14) - /* unified was here */ -#define R_MODE_UNUSED_16 (1 << 16) /* cleared */ -#define R_MODE_UNUSED_17 (1 << 17) /* cleared */ -#define R_MODE_UNUSED_18 (1 << 18) /* cleared */ -#define R_MODE_UNUSED_19 (1 << 19) /* cleared */ -#define R_FIXED_THREADS (1 << 19) - -#define R_MODE_UNUSED_20 (1 << 20) /* cleared */ -#define R_MODE_UNUSED_21 (1 << 21) /* cleared */ -#define R_NO_OVERWRITE (1 << 22) /* skip existing files */ -#define R_TOUCH (1 << 23) /* touch files before rendering */ -#define R_SIMPLIFY (1 << 24) -#define R_EDGE_FRS (1 << 25) /* R_EDGE reserved for Freestyle */ -#define R_PERSISTENT_DATA (1 << 26) /* keep data around for re-render */ -#define R_MODE_UNUSED_27 (1 << 27) /* cleared */ +#define R_NO_CAMERA_SWITCH (1 << 12) +#define R_MODE_UNUSED_13 (1 << 13) /* cleared */ +#define R_MBLUR (1 << 14) +/* unified was here */ +#define R_MODE_UNUSED_16 (1 << 16) /* cleared */ +#define R_MODE_UNUSED_17 (1 << 17) /* cleared */ +#define R_MODE_UNUSED_18 (1 << 18) /* cleared */ +#define R_MODE_UNUSED_19 (1 << 19) /* cleared */ +#define R_FIXED_THREADS (1 << 19) + +#define R_MODE_UNUSED_20 (1 << 20) /* cleared */ +#define R_MODE_UNUSED_21 (1 << 21) /* cleared */ +#define R_NO_OVERWRITE (1 << 22) /* skip existing files */ +#define R_TOUCH (1 << 23) /* touch files before rendering */ +#define R_SIMPLIFY (1 << 24) +#define R_EDGE_FRS (1 << 25) /* R_EDGE reserved for Freestyle */ +#define R_PERSISTENT_DATA (1 << 26) /* keep data around for re-render */ +#define R_MODE_UNUSED_27 (1 << 27) /* cleared */ /* RenderData.seq_flag */ enum { - R_SEQ_UNUSED_0 = (1 << 0), /* cleared */ - R_SEQ_UNUSED_1 = (1 << 1), /* cleared */ - R_SEQ_UNUSED_2 = (1 << 2), /* cleared */ - R_SEQ_SOLID_TEX = (1 << 3), - R_SEQ_CAMERA_DOF = (1 << 4), + R_SEQ_UNUSED_0 = (1 << 0), /* cleared */ + R_SEQ_UNUSED_1 = (1 << 1), /* cleared */ + R_SEQ_UNUSED_2 = (1 << 2), /* cleared */ + R_SEQ_SOLID_TEX = (1 << 3), + R_SEQ_CAMERA_DOF = (1 << 4), }; /* RenderData.displaymode */ -#define R_OUTPUT_SCREEN 0 -#define R_OUTPUT_AREA 1 -#define R_OUTPUT_WINDOW 2 -#define R_OUTPUT_NONE 3 -/*#define R_OUTPUT_FORKED 4*/ +#define R_OUTPUT_SCREEN 0 +#define R_OUTPUT_AREA 1 +#define R_OUTPUT_WINDOW 2 +#define R_OUTPUT_NONE 3 +/*#define R_OUTPUT_FORKED 4*/ /* RenderData.filtertype (used for nodes) */ -#define R_FILTER_BOX 0 -#define R_FILTER_TENT 1 -#define R_FILTER_QUAD 2 -#define R_FILTER_CUBIC 3 -#define R_FILTER_CATROM 4 -#define R_FILTER_GAUSS 5 -#define R_FILTER_MITCH 6 -#define R_FILTER_FAST_GAUSS 7 +#define R_FILTER_BOX 0 +#define R_FILTER_TENT 1 +#define R_FILTER_QUAD 2 +#define R_FILTER_CUBIC 3 +#define R_FILTER_CATROM 4 +#define R_FILTER_GAUSS 5 +#define R_FILTER_MITCH 6 +#define R_FILTER_FAST_GAUSS 7 /* RenderData.scemode */ -#define R_DOSEQ (1 << 0) -#define R_BG_RENDER (1 << 1) - /* passepartout is camera option now, keep this for backward compatibility */ -#define R_PASSEPARTOUT (1 << 2) -#define R_BUTS_PREVIEW (1 << 3) -#define R_EXTENSION (1 << 4) -#define R_MATNODE_PREVIEW (1 << 5) -#define R_DOCOMP (1 << 6) -#define R_COMP_CROP (1 << 7) -#define R_SCEMODE_UNUSED_8 (1 << 8) /* cleared */ -#define R_SINGLE_LAYER (1 << 9) -#define R_EXR_TILE_FILE (1 << 10) -#define R_SCEMODE_UNUSED_11 (1 << 11) /* cleared */ -#define R_NO_IMAGE_LOAD (1 << 12) -#define R_SCEMODE_UNUSED_13 (1 << 13) /* cleared */ -#define R_NO_FRAME_UPDATE (1 << 14) -#define R_FULL_SAMPLE (1 << 15) -#define R_SCEMODE_UNUSED_16 (1 << 16) /* cleared */ -#define R_SCEMODE_UNUSED_17 (1 << 17) /* cleared */ -#define R_TEXNODE_PREVIEW (1 << 18) -#define R_SCEMODE_UNUSED_19 (1 << 19) /* cleared */ -#define R_EXR_CACHE_FILE (1 << 20) -#define R_MULTIVIEW (1 << 21) +#define R_DOSEQ (1 << 0) +#define R_BG_RENDER (1 << 1) +/* passepartout is camera option now, keep this for backward compatibility */ +#define R_PASSEPARTOUT (1 << 2) +#define R_BUTS_PREVIEW (1 << 3) +#define R_EXTENSION (1 << 4) +#define R_MATNODE_PREVIEW (1 << 5) +#define R_DOCOMP (1 << 6) +#define R_COMP_CROP (1 << 7) +#define R_SCEMODE_UNUSED_8 (1 << 8) /* cleared */ +#define R_SINGLE_LAYER (1 << 9) +#define R_EXR_TILE_FILE (1 << 10) +#define R_SCEMODE_UNUSED_11 (1 << 11) /* cleared */ +#define R_NO_IMAGE_LOAD (1 << 12) +#define R_SCEMODE_UNUSED_13 (1 << 13) /* cleared */ +#define R_NO_FRAME_UPDATE (1 << 14) +#define R_FULL_SAMPLE (1 << 15) +#define R_SCEMODE_UNUSED_16 (1 << 16) /* cleared */ +#define R_SCEMODE_UNUSED_17 (1 << 17) /* cleared */ +#define R_TEXNODE_PREVIEW (1 << 18) +#define R_SCEMODE_UNUSED_19 (1 << 19) /* cleared */ +#define R_EXR_CACHE_FILE (1 << 20) +#define R_MULTIVIEW (1 << 21) /* RenderData.stamp */ -#define R_STAMP_TIME (1 << 0) -#define R_STAMP_FRAME (1 << 1) -#define R_STAMP_DATE (1 << 2) -#define R_STAMP_CAMERA (1 << 3) -#define R_STAMP_SCENE (1 << 4) -#define R_STAMP_NOTE (1 << 5) -#define R_STAMP_DRAW (1 << 6) /* draw in the image */ -#define R_STAMP_MARKER (1 << 7) -#define R_STAMP_FILENAME (1 << 8) -#define R_STAMP_SEQSTRIP (1 << 9) -#define R_STAMP_RENDERTIME (1 << 10) -#define R_STAMP_CAMERALENS (1 << 11) -#define R_STAMP_STRIPMETA (1 << 12) -#define R_STAMP_MEMORY (1 << 13) -#define R_STAMP_HIDE_LABELS (1 << 14) -#define R_STAMP_FRAME_RANGE (1 << 15) -#define R_STAMP_HOSTNAME (1 << 16) -#define R_STAMP_ALL (R_STAMP_TIME|R_STAMP_FRAME|R_STAMP_DATE|R_STAMP_CAMERA|R_STAMP_SCENE| \ - R_STAMP_NOTE|R_STAMP_MARKER|R_STAMP_FILENAME|R_STAMP_SEQSTRIP| \ - R_STAMP_RENDERTIME|R_STAMP_CAMERALENS|R_STAMP_MEMORY| \ - R_STAMP_HIDE_LABELS|R_STAMP_FRAME_RANGE|R_STAMP_HOSTNAME) +#define R_STAMP_TIME (1 << 0) +#define R_STAMP_FRAME (1 << 1) +#define R_STAMP_DATE (1 << 2) +#define R_STAMP_CAMERA (1 << 3) +#define R_STAMP_SCENE (1 << 4) +#define R_STAMP_NOTE (1 << 5) +#define R_STAMP_DRAW (1 << 6) /* draw in the image */ +#define R_STAMP_MARKER (1 << 7) +#define R_STAMP_FILENAME (1 << 8) +#define R_STAMP_SEQSTRIP (1 << 9) +#define R_STAMP_RENDERTIME (1 << 10) +#define R_STAMP_CAMERALENS (1 << 11) +#define R_STAMP_STRIPMETA (1 << 12) +#define R_STAMP_MEMORY (1 << 13) +#define R_STAMP_HIDE_LABELS (1 << 14) +#define R_STAMP_FRAME_RANGE (1 << 15) +#define R_STAMP_HOSTNAME (1 << 16) +#define R_STAMP_ALL \ + (R_STAMP_TIME | R_STAMP_FRAME | R_STAMP_DATE | R_STAMP_CAMERA | R_STAMP_SCENE | R_STAMP_NOTE | \ + R_STAMP_MARKER | R_STAMP_FILENAME | R_STAMP_SEQSTRIP | R_STAMP_RENDERTIME | \ + R_STAMP_CAMERALENS | R_STAMP_MEMORY | R_STAMP_HIDE_LABELS | R_STAMP_FRAME_RANGE | \ + R_STAMP_HOSTNAME) /** #RenderData.alphamode */ -#define R_ADDSKY 0 -#define R_ALPHAPREMUL 1 +#define R_ADDSKY 0 +#define R_ALPHAPREMUL 1 /* RenderData.color_mgt_flag */ enum { - /** deprecated, should only be used in versioning code only */ - R_COLOR_MANAGEMENT = (1 << 0), - R_COLOR_MANAGEMENT_UNUSED_1 = (1 << 1), + /** deprecated, should only be used in versioning code only */ + R_COLOR_MANAGEMENT = (1 << 0), + R_COLOR_MANAGEMENT_UNUSED_1 = (1 << 1), }; #ifdef DNA_DEPRECATED /* RenderData.subimtype flag options for imtype */ enum { - R_OPENEXR_HALF = (1 << 0), /*deprecated*/ - R_OPENEXR_ZBUF = (1 << 1), /*deprecated*/ - R_PREVIEW_JPG = (1 << 2), /*deprecated*/ - R_CINEON_LOG = (1 << 3), /*deprecated*/ - R_TIFF_16BIT = (1 << 4), /*deprecated*/ - - R_JPEG2K_12BIT = (1 << 5), /* Jpeg2000 */ /*deprecated*/ - R_JPEG2K_16BIT = (1 << 6), /*deprecated*/ - R_JPEG2K_YCC = (1 << 7), /* when disabled use RGB */ /*deprecated*/ - R_JPEG2K_CINE_PRESET = (1 << 8), /*deprecated*/ - R_JPEG2K_CINE_48FPS = (1 << 9), /*deprecated*/ + R_OPENEXR_HALF = (1 << 0), /*deprecated*/ + R_OPENEXR_ZBUF = (1 << 1), /*deprecated*/ + R_PREVIEW_JPG = (1 << 2), /*deprecated*/ + R_CINEON_LOG = (1 << 3), /*deprecated*/ + R_TIFF_16BIT = (1 << 4), /*deprecated*/ + + R_JPEG2K_12BIT = (1 << 5), + /* Jpeg2000 */ /*deprecated*/ + R_JPEG2K_16BIT = (1 << 6), /*deprecated*/ + R_JPEG2K_YCC = (1 << 7), + /* when disabled use RGB */ /*deprecated*/ + R_JPEG2K_CINE_PRESET = (1 << 8), /*deprecated*/ + R_JPEG2K_CINE_48FPS = (1 << 9), /*deprecated*/ }; #endif /* bake_mode: same as RE_BAKE_xxx defines */ /* RenderData.bake_flag */ -#define R_BAKE_CLEAR (1 << 0) +#define R_BAKE_CLEAR (1 << 0) /* #define R_BAKE_OSA (1 << 1) */ /* deprecated */ -#define R_BAKE_TO_ACTIVE (1 << 2) +#define R_BAKE_TO_ACTIVE (1 << 2) /* #define R_BAKE_NORMALIZE (1 << 3) */ /* deprecated */ -#define R_BAKE_MULTIRES (1 << 4) -#define R_BAKE_LORES_MESH (1 << 5) +#define R_BAKE_MULTIRES (1 << 4) +#define R_BAKE_LORES_MESH (1 << 5) /* #define R_BAKE_VCOL (1 << 6) */ /* deprecated */ -#define R_BAKE_USERSCALE (1 << 7) -#define R_BAKE_CAGE (1 << 8) -#define R_BAKE_SPLIT_MAT (1 << 9) -#define R_BAKE_AUTO_NAME (1 << 10) +#define R_BAKE_USERSCALE (1 << 7) +#define R_BAKE_CAGE (1 << 8) +#define R_BAKE_SPLIT_MAT (1 << 9) +#define R_BAKE_AUTO_NAME (1 << 10) /* RenderData.bake_normal_space */ -#define R_BAKE_SPACE_CAMERA 0 -#define R_BAKE_SPACE_WORLD 1 -#define R_BAKE_SPACE_OBJECT 2 +#define R_BAKE_SPACE_CAMERA 0 +#define R_BAKE_SPACE_WORLD 1 +#define R_BAKE_SPACE_OBJECT 2 #define R_BAKE_SPACE_TANGENT 3 /* RenderData.line_thickness_mode */ @@ -1961,218 +1953,212 @@ extern const char *RE_engine_id_CYCLES; /* Current precision is 16 for the sub-frames closer to MAXFRAME. */ /* for general use */ -#define MAXFRAME 1048574 -#define MAXFRAMEF 1048574.0f +#define MAXFRAME 1048574 +#define MAXFRAMEF 1048574.0f -#define MINFRAME 0 -#define MINFRAMEF 0.0f +#define MINFRAME 0 +#define MINFRAMEF 0.0f /* (minimum frame number for current-frame) */ -#define MINAFRAME -1048574 -#define MINAFRAMEF -1048574.0f - -#define BASE_VISIBLE(v3d, base) ( \ - ((v3d == NULL) || ((v3d)->localvd == NULL) || ((v3d)->local_view_uuid & (base)->local_view_bits)) && \ - ((v3d == NULL) || (((1 << (base)->object->type) & (v3d)->object_type_exclude_viewport) == 0)) && \ - (((base)->flag & BASE_VISIBLE) != 0)) -#define BASE_SELECTABLE(v3d, base) ( \ - BASE_VISIBLE(v3d, base) && \ - ((v3d == NULL) || (((1 << (base)->object->type) & (v3d)->object_type_exclude_select) == 0)) && \ - (((base)->flag & BASE_SELECTABLE) != 0)) -#define BASE_SELECTED(v3d, base) \ - (BASE_VISIBLE(v3d, base) && (((base)->flag & BASE_SELECTED) != 0)) -#define BASE_EDITABLE(v3d, base) \ - (BASE_VISIBLE(v3d, base) && ((base)->object->id.lib == NULL)) +#define MINAFRAME -1048574 +#define MINAFRAMEF -1048574.0f + +#define BASE_VISIBLE(v3d, base) \ + (((v3d == NULL) || ((v3d)->localvd == NULL) || \ + ((v3d)->local_view_uuid & (base)->local_view_bits)) && \ + ((v3d == NULL) || \ + (((1 << (base)->object->type) & (v3d)->object_type_exclude_viewport) == 0)) && \ + (((base)->flag & BASE_VISIBLE) != 0)) +#define BASE_SELECTABLE(v3d, base) \ + (BASE_VISIBLE(v3d, base) && \ + ((v3d == NULL) || (((1 << (base)->object->type) & (v3d)->object_type_exclude_select) == 0)) && \ + (((base)->flag & BASE_SELECTABLE) != 0)) +#define BASE_SELECTED(v3d, base) (BASE_VISIBLE(v3d, base) && (((base)->flag & BASE_SELECTED) != 0)) +#define BASE_EDITABLE(v3d, base) (BASE_VISIBLE(v3d, base) && ((base)->object->id.lib == NULL)) #define BASE_SELECTED_EDITABLE(v3d, base) \ - (BASE_EDITABLE(v3d, base) && (((base)->flag & BASE_SELECTED) != 0)) + (BASE_EDITABLE(v3d, base) && (((base)->flag & BASE_SELECTED) != 0)) /* deprecate this! */ -#define FIRSTBASE(_view_layer) ((_view_layer)->object_bases.first) -#define LASTBASE(_view_layer) ((_view_layer)->object_bases.last) -#define BASACT(_view_layer) ((_view_layer)->basact) -#define OBACT(_view_layer) (BASACT(_view_layer) ? BASACT(_view_layer)->object: NULL) +#define FIRSTBASE(_view_layer) ((_view_layer)->object_bases.first) +#define LASTBASE(_view_layer) ((_view_layer)->object_bases.last) +#define BASACT(_view_layer) ((_view_layer)->basact) +#define OBACT(_view_layer) (BASACT(_view_layer) ? BASACT(_view_layer)->object : NULL) #define OBEDIT_FROM_WORKSPACE(workspace, _view_layer) \ - (((workspace)->object_mode & OD_MODE_EDIT) ? OBACT(_view_layer) : NULL) -#define OBEDIT_FROM_OBACT(ob) \ - ((ob) ? (((ob)->mode & OB_MODE_EDIT) ? ob : NULL) : NULL) -#define OBPOSE_FROM_OBACT(ob) \ - ((ob) ? (((ob)->mode & OB_MODE_POSE) ? ob : NULL) : NULL) -#define OBEDIT_FROM_VIEW_LAYER(view_layer) \ - OBEDIT_FROM_OBACT(OBACT(view_layer)) + (((workspace)->object_mode & OD_MODE_EDIT) ? OBACT(_view_layer) : NULL) +#define OBEDIT_FROM_OBACT(ob) ((ob) ? (((ob)->mode & OB_MODE_EDIT) ? ob : NULL) : NULL) +#define OBPOSE_FROM_OBACT(ob) ((ob) ? (((ob)->mode & OB_MODE_POSE) ? ob : NULL) : NULL) +#define OBEDIT_FROM_VIEW_LAYER(view_layer) OBEDIT_FROM_OBACT(OBACT(view_layer)) #define V3D_CAMERA_LOCAL(v3d) ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : NULL) -#define V3D_CAMERA_SCENE(scene, v3d) ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : (scene)->camera) - -#define CFRA (scene->r.cfra) -#define SUBFRA (scene->r.subframe) -#define SFRA (scene->r.sfra) -#define EFRA (scene->r.efra) -#define PRVRANGEON (scene->r.flag & SCER_PRV_RANGE) -#define PSFRA ((PRVRANGEON) ? (scene->r.psfra) : (scene->r.sfra)) -#define PEFRA ((PRVRANGEON) ? (scene->r.pefra) : (scene->r.efra)) -#define FRA2TIME(a) ((((double) scene->r.frs_sec_base) * (double)(a)) / (double)scene->r.frs_sec) -#define TIME2FRA(a) ((((double) scene->r.frs_sec) * (double)(a)) / (double)scene->r.frs_sec_base) -#define FPS (((double) scene->r.frs_sec) / (double)scene->r.frs_sec_base) +#define V3D_CAMERA_SCENE(scene, v3d) \ + ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : (scene)->camera) + +#define CFRA (scene->r.cfra) +#define SUBFRA (scene->r.subframe) +#define SFRA (scene->r.sfra) +#define EFRA (scene->r.efra) +#define PRVRANGEON (scene->r.flag & SCER_PRV_RANGE) +#define PSFRA ((PRVRANGEON) ? (scene->r.psfra) : (scene->r.sfra)) +#define PEFRA ((PRVRANGEON) ? (scene->r.pefra) : (scene->r.efra)) +#define FRA2TIME(a) ((((double)scene->r.frs_sec_base) * (double)(a)) / (double)scene->r.frs_sec) +#define TIME2FRA(a) ((((double)scene->r.frs_sec) * (double)(a)) / (double)scene->r.frs_sec_base) +#define FPS (((double)scene->r.frs_sec) / (double)scene->r.frs_sec_base) /* Base.flag is in DNA_object_types.h */ /* ToolSettings.transform_flag */ enum { - SCE_XFORM_AXIS_ALIGN = (1 << 0), + SCE_XFORM_AXIS_ALIGN = (1 << 0), }; /* ToolSettings.object_flag */ enum { - SCE_OBJECT_MODE_LOCK = (1 << 0), + SCE_OBJECT_MODE_LOCK = (1 << 0), }; /* ToolSettings.snap_flag */ -#define SCE_SNAP (1 << 0) -#define SCE_SNAP_ROTATE (1 << 1) -#define SCE_SNAP_PEEL_OBJECT (1 << 2) -#define SCE_SNAP_PROJECT (1 << 3) -#define SCE_SNAP_NO_SELF (1 << 4) -#define SCE_SNAP_ABS_GRID (1 << 5) +#define SCE_SNAP (1 << 0) +#define SCE_SNAP_ROTATE (1 << 1) +#define SCE_SNAP_PEEL_OBJECT (1 << 2) +#define SCE_SNAP_PROJECT (1 << 3) +#define SCE_SNAP_NO_SELF (1 << 4) +#define SCE_SNAP_ABS_GRID (1 << 5) /* ToolSettings.snap_target */ -#define SCE_SNAP_TARGET_CLOSEST 0 -#define SCE_SNAP_TARGET_CENTER 1 -#define SCE_SNAP_TARGET_MEDIAN 2 -#define SCE_SNAP_TARGET_ACTIVE 3 +#define SCE_SNAP_TARGET_CLOSEST 0 +#define SCE_SNAP_TARGET_CENTER 1 +#define SCE_SNAP_TARGET_MEDIAN 2 +#define SCE_SNAP_TARGET_ACTIVE 3 /* ToolSettings.snap_mode */ -#define SCE_SNAP_MODE_VERTEX (1 << 0) -#define SCE_SNAP_MODE_EDGE (1 << 1) -#define SCE_SNAP_MODE_FACE (1 << 2) -#define SCE_SNAP_MODE_VOLUME (1 << 3) +#define SCE_SNAP_MODE_VERTEX (1 << 0) +#define SCE_SNAP_MODE_EDGE (1 << 1) +#define SCE_SNAP_MODE_FACE (1 << 2) +#define SCE_SNAP_MODE_VOLUME (1 << 3) #define SCE_SNAP_MODE_INCREMENT (1 << 4) /* ToolSettings.snap_node_mode */ -#define SCE_SNAP_MODE_GRID (1 << 5) -#define SCE_SNAP_MODE_NODE_X (1 << 6) -#define SCE_SNAP_MODE_NODE_Y (1 << 7) +#define SCE_SNAP_MODE_GRID (1 << 5) +#define SCE_SNAP_MODE_NODE_X (1 << 6) +#define SCE_SNAP_MODE_NODE_Y (1 << 7) /** #ToolSettings.snap_transform_mode_flag */ enum { - SCE_SNAP_TRANSFORM_MODE_TRANSLATE = (1 << 0), - SCE_SNAP_TRANSFORM_MODE_ROTATE = (1 << 1), - SCE_SNAP_TRANSFORM_MODE_SCALE = (1 << 2), + SCE_SNAP_TRANSFORM_MODE_TRANSLATE = (1 << 0), + SCE_SNAP_TRANSFORM_MODE_ROTATE = (1 << 1), + SCE_SNAP_TRANSFORM_MODE_SCALE = (1 << 2), }; /* ToolSettings.selectmode */ -#define SCE_SELECT_VERTEX (1 << 0) /* for mesh */ -#define SCE_SELECT_EDGE (1 << 1) -#define SCE_SELECT_FACE (1 << 2) +#define SCE_SELECT_VERTEX (1 << 0) /* for mesh */ +#define SCE_SELECT_EDGE (1 << 1) +#define SCE_SELECT_FACE (1 << 2) /* MeshStatVis.type */ -#define SCE_STATVIS_OVERHANG 0 -#define SCE_STATVIS_THICKNESS 1 -#define SCE_STATVIS_INTERSECT 2 -#define SCE_STATVIS_DISTORT 3 -#define SCE_STATVIS_SHARP 4 +#define SCE_STATVIS_OVERHANG 0 +#define SCE_STATVIS_THICKNESS 1 +#define SCE_STATVIS_INTERSECT 2 +#define SCE_STATVIS_DISTORT 3 +#define SCE_STATVIS_SHARP 4 /* ParticleEditSettings.selectmode for particles */ -#define SCE_SELECT_PATH (1 << 0) -#define SCE_SELECT_POINT (1 << 1) -#define SCE_SELECT_END (1 << 2) +#define SCE_SELECT_PATH (1 << 0) +#define SCE_SELECT_POINT (1 << 1) +#define SCE_SELECT_END (1 << 2) /* ToolSettings.prop_mode (proportional falloff) */ -#define PROP_SMOOTH 0 -#define PROP_SPHERE 1 -#define PROP_ROOT 2 -#define PROP_SHARP 3 -#define PROP_LIN 4 -#define PROP_CONST 5 -#define PROP_RANDOM 6 -#define PROP_INVSQUARE 7 -#define PROP_MODE_MAX 8 +#define PROP_SMOOTH 0 +#define PROP_SPHERE 1 +#define PROP_ROOT 2 +#define PROP_SHARP 3 +#define PROP_LIN 4 +#define PROP_CONST 5 +#define PROP_RANDOM 6 +#define PROP_INVSQUARE 7 +#define PROP_MODE_MAX 8 /* ToolSettings.proportional */ -#define PROP_EDIT_OFF 0 -#define PROP_EDIT_ON 1 -#define PROP_EDIT_CONNECTED 2 -#define PROP_EDIT_PROJECTED 3 +#define PROP_EDIT_OFF 0 +#define PROP_EDIT_ON 1 +#define PROP_EDIT_CONNECTED 2 +#define PROP_EDIT_PROJECTED 3 /* ToolSettings.weightuser */ enum { - OB_DRAW_GROUPUSER_NONE = 0, - OB_DRAW_GROUPUSER_ACTIVE = 1, - OB_DRAW_GROUPUSER_ALL = 2, + OB_DRAW_GROUPUSER_NONE = 0, + OB_DRAW_GROUPUSER_ACTIVE = 1, + OB_DRAW_GROUPUSER_ALL = 2, }; /* toolsettings->face_strength */ enum { - FACE_STRENGTH_WEAK = -16384, - FACE_STRENGTH_MEDIUM = 0, - FACE_STRENGTH_STRONG = 16384, + FACE_STRENGTH_WEAK = -16384, + FACE_STRENGTH_MEDIUM = 0, + FACE_STRENGTH_STRONG = 16384, }; /* object_vgroup.c */ /* ToolSettings.vgroupsubset */ typedef enum eVGroupSelect { - WT_VGROUP_ALL = 0, - WT_VGROUP_ACTIVE = 1, - WT_VGROUP_BONE_SELECT = 2, - WT_VGROUP_BONE_DEFORM = 3, - WT_VGROUP_BONE_DEFORM_OFF = 4, + WT_VGROUP_ALL = 0, + WT_VGROUP_ACTIVE = 1, + WT_VGROUP_BONE_SELECT = 2, + WT_VGROUP_BONE_DEFORM = 3, + WT_VGROUP_BONE_DEFORM_OFF = 4, } eVGroupSelect; #define WT_VGROUP_MASK_ALL \ - ((1 << WT_VGROUP_ACTIVE) | \ - (1 << WT_VGROUP_BONE_SELECT) | \ - (1 << WT_VGROUP_BONE_DEFORM) | \ - (1 << WT_VGROUP_BONE_DEFORM_OFF) | \ - (1 << WT_VGROUP_ALL)) - + ((1 << WT_VGROUP_ACTIVE) | (1 << WT_VGROUP_BONE_SELECT) | (1 << WT_VGROUP_BONE_DEFORM) | \ + (1 << WT_VGROUP_BONE_DEFORM_OFF) | (1 << WT_VGROUP_ALL)) /* Scene.flag */ -#define SCE_DS_SELECTED (1 << 0) -#define SCE_DS_COLLAPSED (1 << 1) -#define SCE_NLA_EDIT_ON (1 << 2) -#define SCE_FRAME_DROP (1 << 3) -#define SCE_KEYS_NO_SELONLY (1 << 4) - - /* return flag BKE_scene_base_iter_next functions */ -/* #define F_ERROR -1 */ /* UNUSED */ -#define F_START 0 -#define F_SCENE 1 -#define F_DUPLI 3 +#define SCE_DS_SELECTED (1 << 0) +#define SCE_DS_COLLAPSED (1 << 1) +#define SCE_NLA_EDIT_ON (1 << 2) +#define SCE_FRAME_DROP (1 << 3) +#define SCE_KEYS_NO_SELONLY (1 << 4) + +/* return flag BKE_scene_base_iter_next functions */ +/* #define F_ERROR -1 */ /* UNUSED */ +#define F_START 0 +#define F_SCENE 1 +#define F_DUPLI 3 /* AudioData.flag */ -#define AUDIO_MUTE (1 << 0) -#define AUDIO_SYNC (1 << 1) -#define AUDIO_SCRUB (1 << 2) -#define AUDIO_VOLUME_ANIMATED (1 << 3) +#define AUDIO_MUTE (1 << 0) +#define AUDIO_SYNC (1 << 1) +#define AUDIO_SCRUB (1 << 2) +#define AUDIO_VOLUME_ANIMATED (1 << 3) /* FFMpegCodecData.flags */ enum { #ifdef DNA_DEPRECATED - FFMPEG_MULTIPLEX_AUDIO = (1 << 0), /* deprecated, you can choose none as audiocodec now */ + FFMPEG_MULTIPLEX_AUDIO = (1 << 0), /* deprecated, you can choose none as audiocodec now */ #endif - FFMPEG_AUTOSPLIT_OUTPUT = (1 << 1), - FFMPEG_LOSSLESS_OUTPUT = (1 << 2), - FFMPEG_USE_MAX_B_FRAMES = (1 << 3), + FFMPEG_AUTOSPLIT_OUTPUT = (1 << 1), + FFMPEG_LOSSLESS_OUTPUT = (1 << 2), + FFMPEG_USE_MAX_B_FRAMES = (1 << 3), }; /* Paint.flags */ typedef enum ePaintFlags { - PAINT_SHOW_BRUSH = (1 << 0), - PAINT_FAST_NAVIGATE = (1 << 1), - PAINT_SHOW_BRUSH_ON_SURFACE = (1 << 2), - PAINT_USE_CAVITY_MASK = (1 << 3), + PAINT_SHOW_BRUSH = (1 << 0), + PAINT_FAST_NAVIGATE = (1 << 1), + PAINT_SHOW_BRUSH_ON_SURFACE = (1 << 2), + PAINT_USE_CAVITY_MASK = (1 << 3), } ePaintFlags; /* Paint.symmetry_flags * (for now just a duplicate of sculpt symmetry flags) */ typedef enum ePaintSymmetryFlags { - PAINT_SYMM_X = (1 << 0), - PAINT_SYMM_Y = (1 << 1), - PAINT_SYMM_Z = (1 << 2), - PAINT_SYMMETRY_FEATHER = (1 << 3), - PAINT_TILE_X = (1 << 4), - PAINT_TILE_Y = (1 << 5), - PAINT_TILE_Z = (1 << 6), + PAINT_SYMM_X = (1 << 0), + PAINT_SYMM_Y = (1 << 1), + PAINT_SYMM_Z = (1 << 2), + PAINT_SYMMETRY_FEATHER = (1 << 3), + PAINT_TILE_X = (1 << 4), + PAINT_TILE_Y = (1 << 5), + PAINT_TILE_Z = (1 << 6), } ePaintSymmetryFlags; #define PAINT_SYMM_AXIS_ALL (PAINT_SYMM_X | PAINT_SYMM_Y | PAINT_SYMM_Z) @@ -2180,244 +2166,244 @@ typedef enum ePaintSymmetryFlags { /* Sculpt.flags */ /* These can eventually be moved to paint flags? */ typedef enum eSculptFlags { - SCULPT_FLAG_UNUSED_0 = (1 << 0), /* cleared */ - SCULPT_FLAG_UNUSED_1 = (1 << 1), /* cleared */ - SCULPT_FLAG_UNUSED_2 = (1 << 2), /* cleared */ + SCULPT_FLAG_UNUSED_0 = (1 << 0), /* cleared */ + SCULPT_FLAG_UNUSED_1 = (1 << 1), /* cleared */ + SCULPT_FLAG_UNUSED_2 = (1 << 2), /* cleared */ - SCULPT_LOCK_X = (1 << 3), - SCULPT_LOCK_Y = (1 << 4), - SCULPT_LOCK_Z = (1 << 5), + SCULPT_LOCK_X = (1 << 3), + SCULPT_LOCK_Y = (1 << 4), + SCULPT_LOCK_Z = (1 << 5), - SCULPT_FLAG_UNUSED_6 = (1 << 6), /* cleared */ + SCULPT_FLAG_UNUSED_6 = (1 << 6), /* cleared */ - SCULPT_USE_OPENMP = (1 << 7), - SCULPT_ONLY_DEFORM = (1 << 8), - SCULPT_SHOW_DIFFUSE = (1 << 9), + SCULPT_USE_OPENMP = (1 << 7), + SCULPT_ONLY_DEFORM = (1 << 8), + SCULPT_SHOW_DIFFUSE = (1 << 9), - /* If set, the mesh will be drawn with smooth-shading in - * dynamic-topology mode */ - SCULPT_DYNTOPO_SMOOTH_SHADING = (1 << 10), + /* If set, the mesh will be drawn with smooth-shading in + * dynamic-topology mode */ + SCULPT_DYNTOPO_SMOOTH_SHADING = (1 << 10), - /* If set, dynamic-topology brushes will subdivide short edges */ - SCULPT_DYNTOPO_SUBDIVIDE = (1 << 12), - /* If set, dynamic-topology brushes will collapse short edges */ - SCULPT_DYNTOPO_COLLAPSE = (1 << 11), + /* If set, dynamic-topology brushes will subdivide short edges */ + SCULPT_DYNTOPO_SUBDIVIDE = (1 << 12), + /* If set, dynamic-topology brushes will collapse short edges */ + SCULPT_DYNTOPO_COLLAPSE = (1 << 11), - /* If set, dynamic-topology detail size will be constant in object space */ - SCULPT_DYNTOPO_DETAIL_CONSTANT = (1 << 13), - SCULPT_DYNTOPO_DETAIL_BRUSH = (1 << 14), - SCULPT_DYNTOPO_DETAIL_MANUAL = (1 << 16), + /* If set, dynamic-topology detail size will be constant in object space */ + SCULPT_DYNTOPO_DETAIL_CONSTANT = (1 << 13), + SCULPT_DYNTOPO_DETAIL_BRUSH = (1 << 14), + SCULPT_DYNTOPO_DETAIL_MANUAL = (1 << 16), - /* Don't display mask in viewport, but still use it for strokes. */ - SCULPT_HIDE_MASK = (1 << 15), + /* Don't display mask in viewport, but still use it for strokes. */ + SCULPT_HIDE_MASK = (1 << 15), } eSculptFlags; /* ImagePaintSettings.mode */ typedef enum eImagePaintMode { - IMAGEPAINT_MODE_MATERIAL, /* detect texture paint slots from the material */ - IMAGEPAINT_MODE_IMAGE, /* select texture paint image directly */ + IMAGEPAINT_MODE_MATERIAL, /* detect texture paint slots from the material */ + IMAGEPAINT_MODE_IMAGE, /* select texture paint image directly */ } eImagePaintMode; /* ImagePaintSettings.interp */ enum { - IMAGEPAINT_INTERP_LINEAR = 0, - IMAGEPAINT_INTERP_CLOSEST, + IMAGEPAINT_INTERP_LINEAR = 0, + IMAGEPAINT_INTERP_CLOSEST, }; /* ImagePaintSettings.flag */ -#define IMAGEPAINT_DRAWING (1 << 0) -// #define IMAGEPAINT_DRAW_TOOL (1 << 1) // deprecated -// #define IMAGEPAINT_DRAW_TOOL_DRAWING (1 << 2) // deprecated +#define IMAGEPAINT_DRAWING (1 << 0) +// #define IMAGEPAINT_DRAW_TOOL (1 << 1) // deprecated +// #define IMAGEPAINT_DRAW_TOOL_DRAWING (1 << 2) // deprecated /* projection painting only */ /* ImagePaintSettings.flag */ -#define IMAGEPAINT_PROJECT_XRAY (1 << 4) -#define IMAGEPAINT_PROJECT_BACKFACE (1 << 5) -#define IMAGEPAINT_PROJECT_FLAT (1 << 6) -#define IMAGEPAINT_PROJECT_LAYER_CLONE (1 << 7) -#define IMAGEPAINT_PROJECT_LAYER_STENCIL (1 << 8) -#define IMAGEPAINT_PROJECT_LAYER_STENCIL_INV (1 << 9) +#define IMAGEPAINT_PROJECT_XRAY (1 << 4) +#define IMAGEPAINT_PROJECT_BACKFACE (1 << 5) +#define IMAGEPAINT_PROJECT_FLAT (1 << 6) +#define IMAGEPAINT_PROJECT_LAYER_CLONE (1 << 7) +#define IMAGEPAINT_PROJECT_LAYER_STENCIL (1 << 8) +#define IMAGEPAINT_PROJECT_LAYER_STENCIL_INV (1 << 9) /* ImagePaintSettings.missing_data */ -#define IMAGEPAINT_MISSING_UVS (1 << 0) -#define IMAGEPAINT_MISSING_MATERIAL (1 << 1) -#define IMAGEPAINT_MISSING_TEX (1 << 2) -#define IMAGEPAINT_MISSING_STENCIL (1 << 3) +#define IMAGEPAINT_MISSING_UVS (1 << 0) +#define IMAGEPAINT_MISSING_MATERIAL (1 << 1) +#define IMAGEPAINT_MISSING_TEX (1 << 2) +#define IMAGEPAINT_MISSING_STENCIL (1 << 3) /* ToolSettings.uvcalc_flag */ -#define UVCALC_FILLHOLES (1 << 0) +#define UVCALC_FILLHOLES (1 << 0) /** would call this UVCALC_ASPECT_CORRECT, except it should be default with old file */ -#define UVCALC_NO_ASPECT_CORRECT (1 << 1) +#define UVCALC_NO_ASPECT_CORRECT (1 << 1) /** adjust UV's while transforming to avoid distortion */ -#define UVCALC_TRANSFORM_CORRECT (1 << 2) +#define UVCALC_TRANSFORM_CORRECT (1 << 2) /** Use mesh data after subsurf to compute UVs*/ -#define UVCALC_USESUBSURF (1 << 3) +#define UVCALC_USESUBSURF (1 << 3) /* ToolSettings.uv_flag */ -#define UV_SYNC_SELECTION 1 -#define UV_SHOW_SAME_IMAGE 2 +#define UV_SYNC_SELECTION 1 +#define UV_SHOW_SAME_IMAGE 2 /* ToolSettings.uv_selectmode */ -#define UV_SELECT_VERTEX 1 -#define UV_SELECT_EDGE 2 -#define UV_SELECT_FACE 4 -#define UV_SELECT_ISLAND 8 +#define UV_SELECT_VERTEX 1 +#define UV_SELECT_EDGE 2 +#define UV_SELECT_FACE 4 +#define UV_SELECT_ISLAND 8 /* ToolSettings.edge_mode */ -#define EDGE_MODE_SELECT 0 -#define EDGE_MODE_TAG_SEAM 1 -#define EDGE_MODE_TAG_SHARP 2 -#define EDGE_MODE_TAG_CREASE 3 -#define EDGE_MODE_TAG_BEVEL 4 -#define EDGE_MODE_TAG_FREESTYLE 5 +#define EDGE_MODE_SELECT 0 +#define EDGE_MODE_TAG_SEAM 1 +#define EDGE_MODE_TAG_SHARP 2 +#define EDGE_MODE_TAG_CREASE 3 +#define EDGE_MODE_TAG_BEVEL 4 +#define EDGE_MODE_TAG_FREESTYLE 5 /* ToolSettings.gpencil_flags */ typedef enum eGPencil_Flags { - /* When creating new frames, the last frame gets used as the basis for the new one */ - GP_TOOL_FLAG_RETAIN_LAST = (1 << 1), - /* Add the strokes below all strokes in the layer */ - GP_TOOL_FLAG_PAINT_ONBACK = (1 << 2), - /* Show compact list of colors */ - GP_TOOL_FLAG_THUMBNAIL_LIST = (1 << 3), - /* Generate wheight data for new strokes */ - GP_TOOL_FLAG_CREATE_WEIGHTS = (1 << 4), + /* When creating new frames, the last frame gets used as the basis for the new one */ + GP_TOOL_FLAG_RETAIN_LAST = (1 << 1), + /* Add the strokes below all strokes in the layer */ + GP_TOOL_FLAG_PAINT_ONBACK = (1 << 2), + /* Show compact list of colors */ + GP_TOOL_FLAG_THUMBNAIL_LIST = (1 << 3), + /* Generate wheight data for new strokes */ + GP_TOOL_FLAG_CREATE_WEIGHTS = (1 << 4), } eGPencil_Flags; /* scene->r.simplify_gpencil */ typedef enum eGPencil_SimplifyFlags { - /* Simplify */ - SIMPLIFY_GPENCIL_ENABLE = (1 << 0), - /* Simplify on play */ - SIMPLIFY_GPENCIL_ON_PLAY = (1 << 1), - /* Simplify fill on viewport */ - SIMPLIFY_GPENCIL_FILL = (1 << 2), - /* Simplify modifier on viewport */ - SIMPLIFY_GPENCIL_MODIFIER = (1 << 3), - /* Remove fill external line */ - SIMPLIFY_GPENCIL_REMOVE_FILL_LINE = (1 << 4), - /* Simplify Shader FX */ - SIMPLIFY_GPENCIL_FX = (1 << 5), - /* Simplify layer blending */ - SIMPLIFY_GPENCIL_BLEND = (1 << 6), + /* Simplify */ + SIMPLIFY_GPENCIL_ENABLE = (1 << 0), + /* Simplify on play */ + SIMPLIFY_GPENCIL_ON_PLAY = (1 << 1), + /* Simplify fill on viewport */ + SIMPLIFY_GPENCIL_FILL = (1 << 2), + /* Simplify modifier on viewport */ + SIMPLIFY_GPENCIL_MODIFIER = (1 << 3), + /* Remove fill external line */ + SIMPLIFY_GPENCIL_REMOVE_FILL_LINE = (1 << 4), + /* Simplify Shader FX */ + SIMPLIFY_GPENCIL_FX = (1 << 5), + /* Simplify layer blending */ + SIMPLIFY_GPENCIL_BLEND = (1 << 6), } eGPencil_SimplifyFlags; /* ToolSettings.gpencil_*_align - Stroke Placement mode flags */ typedef enum eGPencil_Placement_Flags { - /* New strokes are added in viewport/data space (i.e. not screen space) */ - GP_PROJECT_VIEWSPACE = (1 << 0), + /* New strokes are added in viewport/data space (i.e. not screen space) */ + GP_PROJECT_VIEWSPACE = (1 << 0), - /* Viewport space, but relative to render canvas (Sequencer Preview Only) */ - GP_PROJECT_CANVAS = (1 << 1), + /* Viewport space, but relative to render canvas (Sequencer Preview Only) */ + GP_PROJECT_CANVAS = (1 << 1), - /* Project into the screen's Z values */ - GP_PROJECT_DEPTH_VIEW = (1 << 2), - GP_PROJECT_DEPTH_STROKE = (1 << 3), + /* Project into the screen's Z values */ + GP_PROJECT_DEPTH_VIEW = (1 << 2), + GP_PROJECT_DEPTH_STROKE = (1 << 3), - /* "Use Endpoints" */ - GP_PROJECT_DEPTH_STROKE_ENDPOINTS = (1 << 4), - GP_PROJECT_CURSOR = (1 << 5), - GP_PROJECT_DEPTH_STROKE_FIRST = (1 << 6), + /* "Use Endpoints" */ + GP_PROJECT_DEPTH_STROKE_ENDPOINTS = (1 << 4), + GP_PROJECT_CURSOR = (1 << 5), + GP_PROJECT_DEPTH_STROKE_FIRST = (1 << 6), } eGPencil_Placement_Flags; /* ToolSettings.gpencil_selectmode */ typedef enum eGPencil_Selectmode_types { - GP_SELECTMODE_POINT = 0, - GP_SELECTMODE_STROKE = 1, - GP_SELECTMODE_SEGMENT = 2, + GP_SELECTMODE_POINT = 0, + GP_SELECTMODE_STROKE = 1, + GP_SELECTMODE_SEGMENT = 2, } eGPencil_Selectmode_types; /* ToolSettings.gpencil_guide_types */ typedef enum eGPencil_GuideTypes { - GP_GUIDE_CIRCULAR = 0, - GP_GUIDE_RADIAL, - GP_GUIDE_PARALLEL, - GP_GUIDE_GRID, + GP_GUIDE_CIRCULAR = 0, + GP_GUIDE_RADIAL, + GP_GUIDE_PARALLEL, + GP_GUIDE_GRID, } eGPencil_GuideTypes; /* ToolSettings.gpencil_guide_references */ typedef enum eGPencil_Guide_Reference { - GP_GUIDE_REF_CURSOR = 0, - GP_GUIDE_REF_CUSTOM, - GP_GUIDE_REF_OBJECT, + GP_GUIDE_REF_CURSOR = 0, + GP_GUIDE_REF_CUSTOM, + GP_GUIDE_REF_OBJECT, } eGPencil_Guide_Reference; /* ToolSettings.particle flag */ -#define PE_KEEP_LENGTHS (1 << 0) -#define PE_LOCK_FIRST (1 << 1) -#define PE_DEFLECT_EMITTER (1 << 2) -#define PE_INTERPOLATE_ADDED (1 << 3) -#define PE_DRAW_PART (1 << 4) -#define PE_UNUSED_6 (1 << 6) /* cleared */ -#define PE_FADE_TIME (1 << 7) -#define PE_AUTO_VELOCITY (1 << 8) +#define PE_KEEP_LENGTHS (1 << 0) +#define PE_LOCK_FIRST (1 << 1) +#define PE_DEFLECT_EMITTER (1 << 2) +#define PE_INTERPOLATE_ADDED (1 << 3) +#define PE_DRAW_PART (1 << 4) +#define PE_UNUSED_6 (1 << 6) /* cleared */ +#define PE_FADE_TIME (1 << 7) +#define PE_AUTO_VELOCITY (1 << 8) /* ParticleEditSettings.brushtype */ -#define PE_BRUSH_NONE -1 -#define PE_BRUSH_COMB 0 -#define PE_BRUSH_CUT 1 -#define PE_BRUSH_LENGTH 2 -#define PE_BRUSH_PUFF 3 -#define PE_BRUSH_ADD 4 -#define PE_BRUSH_SMOOTH 5 -#define PE_BRUSH_WEIGHT 6 +#define PE_BRUSH_NONE -1 +#define PE_BRUSH_COMB 0 +#define PE_BRUSH_CUT 1 +#define PE_BRUSH_LENGTH 2 +#define PE_BRUSH_PUFF 3 +#define PE_BRUSH_ADD 4 +#define PE_BRUSH_SMOOTH 5 +#define PE_BRUSH_WEIGHT 6 /* ParticleBrushData.flag */ #define PE_BRUSH_DATA_PUFF_VOLUME 1 /* ParticleBrushData.edittype */ -#define PE_TYPE_PARTICLES 0 -#define PE_TYPE_SOFTBODY 1 -#define PE_TYPE_CLOTH 2 +#define PE_TYPE_PARTICLES 0 +#define PE_TYPE_SOFTBODY 1 +#define PE_TYPE_CLOTH 2 /* PhysicsSettings.flag */ -#define PHYS_GLOBAL_GRAVITY 1 +#define PHYS_GLOBAL_GRAVITY 1 /* UnitSettings */ #define USER_UNIT_ADAPTIVE 0xFF /* UnitSettings.system */ -#define USER_UNIT_NONE 0 -#define USER_UNIT_METRIC 1 -#define USER_UNIT_IMPERIAL 2 +#define USER_UNIT_NONE 0 +#define USER_UNIT_METRIC 1 +#define USER_UNIT_IMPERIAL 2 /* UnitSettings.flag */ -#define USER_UNIT_OPT_SPLIT 1 -#define USER_UNIT_ROT_RADIANS 2 +#define USER_UNIT_OPT_SPLIT 1 +#define USER_UNIT_ROT_RADIANS 2 /* SceneEEVEE->flag */ enum { - SCE_EEVEE_VOLUMETRIC_ENABLED = (1 << 0), - SCE_EEVEE_VOLUMETRIC_LIGHTS = (1 << 1), - SCE_EEVEE_VOLUMETRIC_SHADOWS = (1 << 2), -// SCE_EEVEE_VOLUMETRIC_COLORED = (1 << 3), /* Unused */ - SCE_EEVEE_GTAO_ENABLED = (1 << 4), - SCE_EEVEE_GTAO_BENT_NORMALS = (1 << 5), - SCE_EEVEE_GTAO_BOUNCE = (1 << 6), - SCE_EEVEE_DOF_ENABLED = (1 << 7), - SCE_EEVEE_BLOOM_ENABLED = (1 << 8), - SCE_EEVEE_MOTION_BLUR_ENABLED = (1 << 9), - SCE_EEVEE_SHADOW_HIGH_BITDEPTH = (1 << 10), - SCE_EEVEE_TAA_REPROJECTION = (1 << 11), - SCE_EEVEE_SSS_ENABLED = (1 << 12), - SCE_EEVEE_SSS_SEPARATE_ALBEDO = (1 << 13), - SCE_EEVEE_SSR_ENABLED = (1 << 14), - SCE_EEVEE_SSR_REFRACTION = (1 << 15), - SCE_EEVEE_SSR_HALF_RESOLUTION = (1 << 16), - SCE_EEVEE_SHOW_IRRADIANCE = (1 << 17), - SCE_EEVEE_SHOW_CUBEMAPS = (1 << 18), - SCE_EEVEE_GI_AUTOBAKE = (1 << 19), - SCE_EEVEE_SHADOW_SOFT = (1 << 20), - SCE_EEVEE_OVERSCAN = (1 << 21), + SCE_EEVEE_VOLUMETRIC_ENABLED = (1 << 0), + SCE_EEVEE_VOLUMETRIC_LIGHTS = (1 << 1), + SCE_EEVEE_VOLUMETRIC_SHADOWS = (1 << 2), + // SCE_EEVEE_VOLUMETRIC_COLORED = (1 << 3), /* Unused */ + SCE_EEVEE_GTAO_ENABLED = (1 << 4), + SCE_EEVEE_GTAO_BENT_NORMALS = (1 << 5), + SCE_EEVEE_GTAO_BOUNCE = (1 << 6), + SCE_EEVEE_DOF_ENABLED = (1 << 7), + SCE_EEVEE_BLOOM_ENABLED = (1 << 8), + SCE_EEVEE_MOTION_BLUR_ENABLED = (1 << 9), + SCE_EEVEE_SHADOW_HIGH_BITDEPTH = (1 << 10), + SCE_EEVEE_TAA_REPROJECTION = (1 << 11), + SCE_EEVEE_SSS_ENABLED = (1 << 12), + SCE_EEVEE_SSS_SEPARATE_ALBEDO = (1 << 13), + SCE_EEVEE_SSR_ENABLED = (1 << 14), + SCE_EEVEE_SSR_REFRACTION = (1 << 15), + SCE_EEVEE_SSR_HALF_RESOLUTION = (1 << 16), + SCE_EEVEE_SHOW_IRRADIANCE = (1 << 17), + SCE_EEVEE_SHOW_CUBEMAPS = (1 << 18), + SCE_EEVEE_GI_AUTOBAKE = (1 << 19), + SCE_EEVEE_SHADOW_SOFT = (1 << 20), + SCE_EEVEE_OVERSCAN = (1 << 21), }; /* SceneEEVEE->shadow_method */ enum { - SHADOW_ESM = 1, - SHADOW_VSM = 2, - SHADOW_METHOD_MAX = 3, + SHADOW_ESM = 1, + SHADOW_VSM = 2, + SHADOW_METHOD_MAX = 3, }; #ifdef __cplusplus } #endif -#endif /* __DNA_SCENE_TYPES_H__ */ +#endif /* __DNA_SCENE_TYPES_H__ */ |