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author | Clément Foucault <foucault.clem@gmail.com> | 2018-11-15 21:41:15 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-11-15 22:04:47 +0300 |
commit | 1b321048a7ebbb99d62c8d8e74446153ef487a59 (patch) | |
tree | afc153fe72ef11b0de9ef9def0d54de09c5b5799 /source/blender/makesdna/DNA_scene_types.h | |
parent | f8964809b82e679d58669342ee0035db01a6c0c9 (diff) |
Eevee: Add Glossy Reflection clamping
This enables reducing the noise comming from very bright light sources
(like a sun) that can be found in distant HDRIs.
The lost energy may be replaced manually by a sunlight that compensate the
this loss.
This clamping only concerns Reflection Cubmaps and is done on all on all
of them.
Setting to 0.0 disables it (default).
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index 3ad96f09555..a4ceaf04942 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -1461,7 +1461,7 @@ typedef struct SceneEEVEE { int gi_cubemap_resolution; int gi_visibility_resolution; float gi_irradiance_smoothing; - float pad; + float gi_glossy_clamp; float gi_cubemap_draw_size; float gi_irradiance_draw_size; |