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author | Clément Foucault <foucault.clem@gmail.com> | 2018-11-15 20:13:07 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-11-15 20:16:30 +0300 |
commit | c2164e579c3dde8c0fbb42e0c146bfd5ad1b563b (patch) | |
tree | 631fedacdf5e4830acf2a54c6ab7bc4225e48f04 /source/blender/makesdna/DNA_scene_types.h | |
parent | 11b3954346b1e4ee2d70d8f4efa2e1a57c9fbef8 (diff) |
Eevee: Add irradiance smoothing
This is a parameter that will make the interpolation between irradiance
cells of a same Irradiance Volume smoother, reducing the weight of the
light leaking correction factors.
It is usefull in some cases to avoid harsh lighting transition that can
happen when a sample point it near a surface.
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index c78f622e8bc..3ad96f09555 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -1460,6 +1460,8 @@ typedef struct SceneEEVEE { int gi_diffuse_bounces; int gi_cubemap_resolution; int gi_visibility_resolution; + float gi_irradiance_smoothing; + float pad; float gi_cubemap_draw_size; float gi_irradiance_draw_size; |