diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-11-30 15:26:30 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-11-30 17:40:57 +0300 |
commit | e68c0bf76a4ccb16f51b7caf488c2f345552eea9 (patch) | |
tree | fc5ec8d69b1f33445f2b8aff0639384bcb4ae758 /source/blender/makesdna/DNA_scene_types.h | |
parent | dabd6615cc0ecbb82f52415e81c734ad041f7598 (diff) |
Workbench: Add Shadow Focus and change Shadow Orientation
Shadow focus let the user choose how hard are is the shadows transition.
Harder shadow transition can be used for stylistic effects or more uniform
shading.
Make shadow orientation respect the same orientation as the studio light
(view from +Y direction aka. front view). Make the default shadow direction
more similar to the default light position (the default light object, not
the default studio lighting).
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index 6cc689378ea..1b31e45b30e 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -1441,13 +1441,12 @@ typedef struct DisplaySafeAreas { /* Scene Display - used for store scene specific display settings for the 3d view */ typedef struct SceneDisplay { float light_direction[3]; /* light direction for shadows/highlight */ - float shadow_shift; + float shadow_shift, shadow_focus; /* Settings for Cavity Shader */ float matcap_ssao_distance; float matcap_ssao_attenuation; int matcap_ssao_samples; - int pad; /* OpenGL render engine settings. */ View3DShading shading; |