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author | Clément Foucault <foucault.clem@gmail.com> | 2018-11-15 22:04:35 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-11-15 22:04:47 +0300 |
commit | ffa461f13c5f37b658ed273876548bcb3c94b9fa (patch) | |
tree | f6b647c8642e909d81d7ce7895245148a1d0cd9e /source/blender/makesdna/DNA_scene_types.h | |
parent | 1b321048a7ebbb99d62c8d8e74446153ef487a59 (diff) |
Eevee: Add Filter Quality setting
This setting can be tweaked to improve glossy reflection cubemaps.
It increases the sample count for each roughness level.
This settings affect the lookdev mode quality as well.
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index a4ceaf04942..3d352d4540f 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -1462,6 +1462,8 @@ typedef struct SceneEEVEE { int gi_visibility_resolution; float gi_irradiance_smoothing; float gi_glossy_clamp; + float gi_filter_quality; + float pad; float gi_cubemap_draw_size; float gi_irradiance_draw_size; |