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author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-16 22:41:22 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-17 14:38:42 +0300 |
commit | 52669dda8049e05eaf0bc8147ef477a05c3717da (patch) | |
tree | dd846fbbd1882fb5bb19a6337f12732b0ebb26b8 /source/blender/makesdna/DNA_scene_types.h | |
parent | b526221315e5734306ef3bf5e520529d7f9e24a2 (diff) |
Eevee: Remove the Volumetric Render checkbox
This is to simplify the usage of Volumetrics.
Now it automatically detect if there is any Volumetric material in the
view and allocate the needed buffer if any.
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index a5af5be4b57..c64a593c9e2 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -2369,7 +2369,7 @@ typedef enum eGPencil_Guide_Reference { /* SceneEEVEE->flag */ enum { - SCE_EEVEE_VOLUMETRIC_ENABLED = (1 << 0), + // SCE_EEVEE_VOLUMETRIC_ENABLED = (1 << 0), /* Unused */ SCE_EEVEE_VOLUMETRIC_LIGHTS = (1 << 1), SCE_EEVEE_VOLUMETRIC_SHADOWS = (1 << 2), // SCE_EEVEE_VOLUMETRIC_COLORED = (1 << 3), /* Unused */ |