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authorCampbell Barton <ideasman42@gmail.com>2008-11-18 06:28:50 +0300
committerCampbell Barton <ideasman42@gmail.com>2008-11-18 06:28:50 +0300
commit52ab2f52005c3ead4b92ceae7eecccd35c829c60 (patch)
tree3707a32dc720f59f7773c14a45a3b549dc51e9a0 /source/blender/makesdna/DNA_scene_types.h
parenta54dc97c1363d601c3f4777b09dae72b65a6a44d (diff)
Added option to use another UV layer as a clone source, to paint from one uv layer's image and UVs into the active layer.
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index fc2cb575fde..4031cd6963c 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -348,6 +348,7 @@ typedef struct ImagePaintSettings {
/* for projection painting only - todo - use flags */
float seam_bleed;
+ int clone_layer, pad;
} ImagePaintSettings;
typedef struct ParticleBrushData {
@@ -805,6 +806,7 @@ typedef struct Scene {
#define IMAGEPAINT_PROJECT_XRAY 8
#define IMAGEPAINT_PROJECT_BACKFACE 16
#define IMAGEPAINT_PROJECT_IGNORE_SEAMS 32
+#define IMAGEPAINT_PROJECT_CLONE_LAYER 64
/* toolsettings->uvcalc_flag */
#define UVCALC_FILLHOLES 1