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author | Campbell Barton <ideasman42@gmail.com> | 2008-02-20 21:56:07 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2008-02-20 21:56:07 +0300 |
commit | 4c0b33ef80efda5628883d6ca12e855dfe95d9e9 (patch) | |
tree | 345f101ff08225021602e986fd866ec1fb069c1b /source/blender/makesdna/DNA_scene_types.h | |
parent | 1892df0e68e603ce7e026d5f49948fb795dc58cf (diff) |
Python Bugfix
A new file could have its Blender.Get("filename") return "<memory>" after undo'ing on an open file.
Fix for own error with python sys.path, messed up game engine.
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index f3e7ba66ae0..01b04435c58 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -575,7 +575,9 @@ typedef struct Scene { /* fbuf obsolete... */ #define R_FBUF 0x40000 /* threads obsolete... is there for old files, now use for autodetect threads */ -#define R_THREADS 0x80000 +#define R_THREADS 0x80000 + /* Use the same flag for autothreads */ +#define R_AUTO_THREADS 0x80000 #define R_SPEED 0x100000 #define R_SSS 0x200000 |