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authorCampbell Barton <ideasman42@gmail.com>2011-03-13 05:44:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-03-13 05:44:25 +0300
commit6559209dbfddfc1cadb4d3509cee25a3434ef8e7 (patch)
tree9487b1c304fae3c0a2003d249a5c156c773d394c /source/blender/makesdna/DNA_scene_types.h
parent25a2eb4675f8e1fcf8b990bc345aac694dba8228 (diff)
[#26482] Solidify / Animation Opengl render. no texture.
workaround for view3d datamask not being correct on opengl render.
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 00818f3b92c..cc35658b63f 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -784,6 +784,8 @@ typedef struct Scene {
unsigned int lay; /* bitflags for layer visibility */
int layact; /* active layer */
unsigned int customdata_mask; /* XXX. runtime flag for drawing, actually belongs in the window, only used by object_handle_update() */
+ unsigned int customdata_mask_modal; /* XXX. same as above but for temp operator use (gl renders) */
+ unsigned int pad4;
short flag; /* various settings */