Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorNick Samarin <nicks1987@bigmir.net>2011-05-17 00:30:59 +0400
committerNick Samarin <nicks1987@bigmir.net>2011-05-17 00:30:59 +0400
commita918040902bdeb7c9793168710871e4a3b7777a3 (patch)
tree7380f00bce5448d777d09f4be4d7127e8eecec49 /source/blender/makesdna/DNA_scene_types.h
parentdaeca2f8262884c436c5678225704b594ce5347b (diff)
parent99ee18c684da65ba774175c0b57a086e8222464a (diff)
synched with trunk at revision 36569
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h36
1 files changed, 25 insertions, 11 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 348afac766a..fb9b4f01b97 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -29,6 +29,10 @@
#ifndef DNA_SCENE_TYPES_H
#define DNA_SCENE_TYPES_H
+/** \file DNA_scene_types.h
+ * \ingroup DNA
+ */
+
// XXX, temp feature
#define DURIAN_CAMERA_SWITCH
@@ -520,6 +524,7 @@ typedef struct GameData {
#define GAME_ENABLE_ANIMATION_RECORD (1 << 13)
#define GAME_SHOW_MOUSE (1 << 14)
#define GAME_SHOW_OBSTACLE_SIMULATION (1 << 15)
+#define GAME_GLSL_NO_COLOR_MANAGEMENT (1 << 15)
/* GameData.matmode */
#define GAME_MAT_TEXFACE 0
@@ -749,9 +754,11 @@ typedef struct ToolSettings {
/* Alt+RMB option */
char edge_mode;
+ char edge_mode_live_unwrap;
/* Transform */
- short snap_mode, snap_flag, snap_target;
+ char snap_mode;
+ short snap_flag, snap_target;
short proportional, prop_mode;
char proportional_objects; /* proportional edit, object mode */
char pad[3];
@@ -804,7 +811,9 @@ typedef struct Scene {
unsigned int lay; /* bitflags for layer visibility */
int layact; /* active layer */
+ unsigned int lay_updated; /* runtime flag, has layer ever been updated since load? */
unsigned int customdata_mask; /* XXX. runtime flag for drawing, actually belongs in the window, only used by object_handle_update() */
+ unsigned int customdata_mask_modal; /* XXX. same as above but for temp operator use (gl renders) */
short flag; /* various settings */
@@ -906,7 +915,8 @@ typedef struct Scene {
#define R_OUTPUT_SCREEN 0
#define R_OUTPUT_AREA 1
#define R_OUTPUT_WINDOW 2
-/*#define R_OUTPUT_FORKED 3*/
+#define R_OUTPUT_NONE 3
+/*#define R_OUTPUT_FORKED 4*/
/* filtertype */
#define R_FILTER_BOX 0
@@ -1061,15 +1071,18 @@ typedef struct Scene {
/* depricate this! */
#define TESTBASE(v3d, base) ( ((base)->flag & SELECT) && ((base)->lay & v3d->lay) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0) )
-#define TESTBASELIB(v3d, base) ( ((base)->flag & SELECT) && ((base)->lay & v3d->lay) && ((base)->object->id.lib==0) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0))
-#define TESTBASELIB_BGMODE(v3d, scene, base) ( ((base)->flag & SELECT) && ((base)->lay & (v3d ? v3d->lay : scene->lay)) && ((base)->object->id.lib==0) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0))
-#define BASE_EDITABLE_BGMODE(v3d, scene, base) (((base)->lay & (v3d ? v3d->lay : scene->lay)) && ((base)->object->id.lib==0) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0))
+#define TESTBASELIB(v3d, base) ( ((base)->flag & SELECT) && ((base)->lay & v3d->lay) && ((base)->object->id.lib==NULL) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0))
+#define TESTBASELIB_BGMODE(v3d, scene, base) ( ((base)->flag & SELECT) && ((base)->lay & (v3d ? v3d->lay : scene->lay)) && ((base)->object->id.lib==NULL) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0))
+#define BASE_EDITABLE_BGMODE(v3d, scene, base) (((base)->lay & (v3d ? v3d->lay : scene->lay)) && ((base)->object->id.lib==NULL) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0))
#define BASE_SELECTABLE(v3d, base) ((base->lay & v3d->lay) && (base->object->restrictflag & (OB_RESTRICT_SELECT|OB_RESTRICT_VIEW))==0)
#define BASE_VISIBLE(v3d, base) ((base->lay & v3d->lay) && (base->object->restrictflag & OB_RESTRICT_VIEW)==0)
#define FIRSTBASE scene->base.first
#define LASTBASE scene->base.last
#define BASACT (scene->basact)
-#define OBACT (BASACT? BASACT->object: 0)
+#define OBACT (BASACT? BASACT->object: NULL)
+
+#define V3D_CAMERA_LOCAL(v3d) ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : NULL)
+#define V3D_CAMERA_SCENE(scene, v3d) ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : (scene)->camera)
#define ID_NEW(a) if( (a) && (a)->id.newid ) (a)= (void *)(a)->id.newid
#define ID_NEW_US(a) if( (a)->id.newid) {(a)= (void *)(a)->id.newid; (a)->id.us++;}
@@ -1081,9 +1094,9 @@ typedef struct Scene {
#define PRVRANGEON (scene->r.flag & SCER_PRV_RANGE)
#define PSFRA ((PRVRANGEON)? (scene->r.psfra): (scene->r.sfra))
#define PEFRA ((PRVRANGEON)? (scene->r.pefra): (scene->r.efra))
-#define FRA2TIME(a) ((((double) scene->r.frs_sec_base) * (a)) / scene->r.frs_sec)
-#define TIME2FRA(a) ((((double) scene->r.frs_sec) * (a)) / scene->r.frs_sec_base)
-#define FPS (((double) scene->r.frs_sec) / scene->r.frs_sec_base)
+#define FRA2TIME(a) ((((double) scene->r.frs_sec_base) * (double)(a)) / (double)scene->r.frs_sec)
+#define TIME2FRA(a) ((((double) scene->r.frs_sec) * (double)(a)) / (double)scene->r.frs_sec_base)
+#define FPS (((double) scene->r.frs_sec) / (double)scene->r.frs_sec_base)
#define RAD_PHASE_PATCHES 1
#define RAD_PHASE_FACES 2
@@ -1173,6 +1186,7 @@ typedef enum SculptFlags {
SCULPT_LOCK_Z = (1<<5),
SCULPT_SYMMETRY_FEATHER = (1<<6),
SCULPT_USE_OPENMP = (1<<7),
+ SCULPT_ONLY_DEFORM = (1<<8),
} SculptFlags;
/* sculpt_paint_settings */
@@ -1198,7 +1212,7 @@ typedef enum SculptFlags {
/* toolsettings->uvcalc_flag */
#define UVCALC_FILLHOLES 1
-/*#define UVCALC_NO_ASPECT_CORRECT 2*/ /* would call this UVCALC_ASPECT_CORRECT, except it should be default with old file */
+#define UVCALC_NO_ASPECT_CORRECT 2 /* would call this UVCALC_ASPECT_CORRECT, except it should be default with old file */
#define UVCALC_TRANSFORM_CORRECT 4 /* adjust UV's while transforming to avoid distortion */
/* toolsettings->uv_flag */