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authorGermano Cavalcante <germano.costa@ig.com.br>2020-07-28 15:35:58 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2020-07-28 15:53:23 +0300
commit6a689b5047b23bccd5e36ae9cbd74cc64f4427b3 (patch)
treea04401d4c8bb23732f7f0dacd9c64e7ca263b690 /source/blender/makesdna/DNA_scene_types.h
parent47b82fc02fb41b3d51784e0b571ad584eb468ea0 (diff)
Transform: Correct Face Attributes: Option to merge attributes
Keeping face attributes connected is now optional. Keeping UV's connected is useful for organic modeling, but bad for architectural. Differential Revision: https://developer.blender.org/D8360
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index dd62ddb640f..a3f5a95f231 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -2241,6 +2241,8 @@ enum {
#define UVCALC_USESUBSURF (1 << 3)
/** adjust UV's while transforming to avoid distortion */
#define UVCALC_TRANSFORM_CORRECT (1 << 4)
+/** Keep equal values merged while correcting custom-data. */
+#define UVCALC_TRANSFORM_CORRECT_KEEP_CONNECTED (1 << 5)
/* ToolSettings.uv_flag */
#define UV_SYNC_SELECTION 1