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authorDalai Felinto <dfelinto@gmail.com>2019-08-19 20:25:29 +0300
committerDalai Felinto <dfelinto@gmail.com>2019-09-13 18:37:35 +0300
commit92736a7b75920ffe4b8016a2d097ff8e36687c70 (patch)
tree33594ff97ce96124481ce9d898ea31158f91236c /source/blender/makesdna/DNA_scene_types.h
parentce34a6b0d727bbde6ae373afa8ec6c42bc8980ce (diff)
Per-Viewport Collection Visibility
Support per-viewport collection visibility options. Note 1: There is no way to show a collection that was not visible before due to depsgraph. Otherwise we would risk having all the collections in the depsgraph and I believe this is not the idea. An alternative would be to have a new depsgraph for viewports that are not local. Something to keep in mind if we do per-viewport current frame in the future. So for now what we do is to only allow collections visibility to be disabled/hidden in this mode. Note 2: hide_viewport (the eye icon) doesn't really matter for depsgraph. So after the merge we can still ignore it to show the collections locally in a viewport with no problems for the depsgraph. Reviewers: brecht, sergey Subscribers: billreynish Related task: T61327 Differential Revision: https://developer.blender.org/D5611
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 3334b1eafe8..ca572f1ddf1 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1979,6 +1979,8 @@ extern const char *RE_engine_id_CYCLES;
#define BASE_VISIBLE(v3d, base) \
(((v3d == NULL) || ((v3d)->localvd == NULL) || \
((v3d)->local_view_uuid & (base)->local_view_bits)) && \
+ ((v3d == NULL) || (((v3d)->flag & V3D_LOCAL_COLLECTIONS) == 0) || \
+ ((v3d)->local_collections_uuid & (base)->local_collections_bits)) && \
((v3d == NULL) || \
(((1 << (base)->object->type) & (v3d)->object_type_exclude_viewport) == 0)) && \
(((base)->flag & BASE_VISIBLE) != 0))