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authorCampbell Barton <campbell@blender.org>2022-02-16 05:46:00 +0300
committerCampbell Barton <campbell@blender.org>2022-02-16 05:46:00 +0300
commit18d18b5a986724d43f45bac63a98400741e8e12a (patch)
treeca8f8a5cd12adac5c8a2dcbc975dbb6a67971471 /source/blender/makesdna/DNA_scene_types.h
parenta0ad8c57ef7da7ee21b3c2352057cf78b60000ae (diff)
UV: move sticky selection from image space into tool settings
Having this setting stored in the image space caused low level selection logic to have to pass around the image space (which could be NULL in some cases). Use the tool-settings instead since there doesn't seem to be much/any advantage in having this setting per-space.
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h10
1 files changed, 9 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index a3e4551a865..0d42abdb363 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1391,13 +1391,14 @@ typedef struct ToolSettings {
char object_flag;
/* Selection Mode for Mesh */
- short selectmode;
+ char selectmode;
/* UV Calculation */
char unwrapper;
char uvcalc_flag;
char uv_flag;
char uv_selectmode;
+ char uv_sticky;
float uvcalc_margin;
@@ -2300,6 +2301,13 @@ enum {
#define UV_SELECT_FACE 4
#define UV_SELECT_ISLAND 8
+/** #ToolSettings.uv_sticky */
+enum {
+ SI_STICKY_LOC = 0,
+ SI_STICKY_DISABLE = 1,
+ SI_STICKY_VERTEX = 2,
+};
+
/** #ToolSettings.gpencil_flags */
typedef enum eGPencil_Flags {
/* When creating new frames, the last frame gets used as the basis for the new one */