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authorSergey Sharybin <sergey.vfx@gmail.com>2017-12-14 17:12:05 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-12-14 17:25:51 +0300
commit400d59be9b058d4bfa31a84547591275f7c700b9 (patch)
tree0eab1d5d1d2ec4cad8b7ae345c996a826fd0af6b /source/blender/makesdna/DNA_scene_types.h
parent99b7dc60bef5ff8680889ae8bcca1a8b14023402 (diff)
DNA: Add dedicated recalc flag to ID
Currently unused, but this is where LIB_TAG_ID_RECALC* flags will go. Also modified other DNA to make pointer property being followed by pointer. Makes it easier to keep track of alignment and extend nested structures without ruining anything.
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h6
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 90815b95d24..c9d4a8a5ca3 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1676,13 +1676,11 @@ typedef struct Scene {
/* Grease Pencil */
struct bGPdata *gpd;
- /* Physics simulation settings */
- struct PhysicsSettings physics_settings;
-
/* Movie Tracking */
struct MovieClip *clip; /* active movie clip */
- void *pad4;
+ /* Physics simulation settings */
+ struct PhysicsSettings physics_settings;
uint64_t customdata_mask; /* XXX. runtime flag for drawing, actually belongs in the window, only used by BKE_object_handle_update() */
uint64_t customdata_mask_modal; /* XXX. same as above but for temp operator use (gl renders) */