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authorCampbell Barton <ideasman42@gmail.com>2017-10-06 12:11:17 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-10-06 12:15:28 +0300
commit471be7e7f58a4776857666df13e473c8ea0f4fd5 (patch)
treed45b4a0924de93591ca9d12e5668466f87df322e /source/blender/makesdna/DNA_scene_types.h
parent6c43490616973af78f91062df402e2ca34cedac5 (diff)
Vertex Paint: move normal falloff into the brush
All related settings are already in the brush, so it's inconvenient to switch panels to change this one option.
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h8
1 files changed, 2 insertions, 6 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index acd712843de..3ad75142c46 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1117,17 +1117,13 @@ typedef struct UvSculpt {
/* Vertex Paint */
typedef struct VPaint {
Paint paint;
- short flag;
- char normal_angle;
- char pad;
+ char flag;
+ char pad[3];
int radial_symm[3]; /* For mirrored painting */
} VPaint;
/* VPaint.flag */
enum {
- /* TODO */
- // VP_FLAG_PROJECT_XRAY = (1 << 1),
- VP_FLAG_PROJECT_FLAT = (1 << 3),
/* weight paint only */
VP_FLAG_VGROUP_RESTRICT = (1 << 7)
};