diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-09-27 18:38:17 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-09-27 18:47:37 +0300 |
commit | 4f616c93f7cb8c8c8e038bc0c949c931242971c2 (patch) | |
tree | f696051e640c757ef2fdacce463d04b7ebb32838 /source/blender/makesdna/DNA_scene_types.h | |
parent | 2de5e14f53e9a439ae87deb16f816ec71445c1ba (diff) |
Vertex/Weight Paint: Use PBVH for painting
2016 GSOC project by @nathanvollmer, see D2150
- Mirrored painting and radial symmetry, like in sculpt mode.
- Volume based splash prevention,
which avoids painting vertices far away from the 3D brush location.
- Normal based splash prevention,
which avoids painting vertices with normals opposite the normal
at the 3D brush location.
- Blur mode now uses a nearest neighbor average.
- Average mode, which averages the color/weight
of the vertices within the brush
- Smudge mode, which pulls the colors/weights
along the direction of the brush
- RGB^2 color blending, which gives a more accurate
blend between two colors
- multithreading support. (PBVH leaves are painted in parallel.)
- Foreground/background color picker in vertex paint
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index 740d640a6da..3201b75ee1e 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -1117,13 +1117,8 @@ typedef struct UvSculpt { /* Vertex Paint */ typedef struct VPaint { Paint paint; - short flag, pad; - int tot; /* allocation size of prev buffers */ - unsigned int *vpaint_prev; /* previous mesh colors */ - struct MDeformVert *wpaint_prev; /* previous vertex weights */ - - void *paintcursor; /* wm handle */ + int radial_symm[3]; /* For mirrored painting */ } VPaint; /* VPaint.flag */ |