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authorCampbell Barton <ideasman42@gmail.com>2017-10-03 10:50:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-10-03 11:09:28 +0300
commitf4b1f9b9255cda1af5e093f25cdde816bd94d8cd (patch)
tree80c829f3f45a66b0b3c64def25179a74cd37a26e /source/blender/makesdna/DNA_scene_types.h
parent515e69999e63aab7720e48b0c85233f61facce65 (diff)
Vertex Paint: remove accumulate (soc-2017-vertex_paint)
This secondary accumulation option accumulated brush falloff. The same option in image painting accumulates color as vertex paiht 'Spray' does. Giving this option different behavior for vertex paint seems strange. Also this is basically increasing falloff over time. Remove the new code, expose existing 'Spray' as 'Accumulate' to match other paint modes.
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index e9caf7ada1c..89a8a410f3e 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1128,7 +1128,6 @@ enum {
/* TODO */
// VP_FLAG_PROJECT_XRAY = (1 << 1),
VP_FLAG_PROJECT_FLAT = (1 << 3),
- VP_FLAG_SPRAY = (1 << 4),
/* weight paint only */
VP_FLAG_VGROUP_RESTRICT = (1 << 7)
};