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authorSergey Sharybin <sergey.vfx@gmail.com>2015-05-04 14:26:28 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-05-04 14:31:10 +0300
commitb7d0ff0ad6f9ab8cb10c727b6db293204c79636f (patch)
tree99dcdd08a161f363f849d2577ff4da1fa320b997 /source/blender/makesdna/DNA_scene_types.h
parent7e3ee2d15dc3e11b4b2be778eb600653c8561523 (diff)
Separate scene simplification into viewport and render
This way it is possible to have viewport simplification bumped all the way up, making viewport really responsive but still have final render to use highest subdivision possible. Reviewers: lukastoenne, campbellbarton, dingto Reviewed By: campbellbarton, dingto Subscribers: dingto, nutel, eyecandy, venomgfx Differential Revision: https://developer.blender.org/D1273
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index ca2edb5eb90..ff2a7468832 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -657,8 +657,10 @@ typedef struct RenderData {
/* render simplify */
int simplify_flag;
short simplify_subsurf;
- short simplify_shadowsamples;
+ short simplify_subsurf_render;
+ short simplify_shadowsamples, pad9;
float simplify_particles;
+ float simplify_particles_render;
float simplify_aosss;
/* cineon */