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authorAntony Riakiotakis <kalast@gmail.com>2015-05-06 23:51:49 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-05-06 23:51:49 +0300
commitde180aba35ea0bc203abb4995b9fbcaa2d97aaa2 (patch)
treec7031d9e635d83f463731b96e20f2991466da8ce /source/blender/makesdna/DNA_scene_types.h
parent7c3a714124f1c5292284cec249052a26500cac5d (diff)
Feature request: Dyntopo detail expressed in percentage of brush radius.
Not sure how useful this will be but people have requested it so, here it is...
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index ff2a7468832..a40b8aff08e 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1021,6 +1021,8 @@ typedef struct Sculpt {
/* scale for constant detail size */
float constant_detail;
+ float detail_percent;
+ float pad;
struct Object *gravity_object;
void *pad2;
@@ -1851,7 +1853,8 @@ typedef enum SculptFlags {
SCULPT_DYNTOPO_COLLAPSE = (1 << 11),
/* If set, dynamic-topology detail size will be constant in object space */
- SCULPT_DYNTOPO_DETAIL_CONSTANT = (1 << 13)
+ SCULPT_DYNTOPO_DETAIL_CONSTANT = (1 << 13),
+ SCULPT_DYNTOPO_DETAIL_BRUSH = (1 << 14),
} SculptFlags;
typedef enum ImagePaintMode {