diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2012-01-12 00:53:22 +0400 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2012-01-12 00:53:22 +0400 |
commit | de86d89a9fd07ecf9d2ab210bdebe7527a3cd817 (patch) | |
tree | 73ffd5e7fa3d5ffd66f2e34b59e3a68ab43c1f42 /source/blender/makesdna/DNA_scene_types.h | |
parent | a2a8cc87985ebbae73e8ed94dcfc2b650c4e746d (diff) |
Cucumber - AA for blenderplayer and fullscreen
..............................................
svn merge ^/branches/soc-2011-cucumber -r 38968,38970,38973,39045,40845
Notes:
======
* we replaced fullscreen by playerflag in DNA_scene.types.h. So no doversion here, I think this is a small reversion can't see any potential problem in forcuing users to re-check fullscreen. If the file is really old (<250) it will doversion though;
* (for after commit) it would be nice to gray out the width/height when desktop=True
* for a rainy day: it would be nice to have other ghost modes (e.g. screensaver) to support desktop + MSAA as well. It's not a huge deal given that I don't even know if anything else work (apart from windowed, fullscreen and embed) but it doesn't hurt to have it updated as well.
* there is something strange with outliner. I think space_outliner merge-info is not in sync with the ^/ folder. It's probably a wrong merge early in cucumber.
Commit Logs:
===========
# 40845 by dfelinto
remove desktop and fullscreen properties. They are both part of playerflag now
also I removed the fullscreen from the DNA completely. I don't think we need doversion that..
#39045 by kupoman
The Desktop option is now greyed out when fullscreen is not checked rather than disappearing from the UI completely.
#38973 by kupoman
Adding a checkbox to the UI to allow the full screen Blender Player to use the current desktop resolution instead of the resolution setting.
#38970 by kupoman
Multisampling now works in a fullscreen Blender Player.
#38968 by moguri
Committing a patch from Mitchell Stokes (Moguri) to include a setting in the UI for the Blenderplayer multisampling.
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index d3eb4f12b2a..7a87ca8c680 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -583,8 +583,9 @@ typedef struct GameData { /* standalone player */ struct GameFraming framing; - short fullscreen, xplay, yplay, freqplay; + short playerflag, xplay, yplay, freqplay; short depth, attrib, rt1, rt2; + short aasamples, pad4[3]; /* stereo/dome mode */ struct GameDome dome; @@ -661,6 +662,10 @@ typedef struct GameData { #define GAME_SHOW_OBSTACLE_SIMULATION (1 << 16) /* Note: GameData.flag is now an int (max 32 flags). A short could only take 16 flags */ +/* GameData.playerflag */ +#define GAME_PLAYER_FULLSCREEN (1 << 0) +#define GAME_PLAYER_DESKTOP_RESOLUTION (1 << 1) + /* GameData.matmode */ #define GAME_MAT_TEXFACE 0 #define GAME_MAT_MULTITEX 1 |