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authorBastien Montagne <b.mont29@gmail.com>2020-02-05 18:18:17 +0300
committerBastien Montagne <b.mont29@gmail.com>2020-02-05 18:18:17 +0300
commitb841167ee35a483b34db343be7ac3291f162711b (patch)
tree3decd5f5e46e8dae3fa204ea186252dd1037d0e4 /source/blender/makesdna/DNA_scene_types.h
parentc35d6b1854474ec02888f8812041651bdeb5145e (diff)
Refactor readfile's liblink code.
Liblink specific ID type function was so far running a loop over all IDs of relevant type, unlike almost any other 'ID-callback-like' functions in Blender, which usually let the looping controll to calling code. The latter approach is more convinient when one want to add generic (i.e. type-agnostic) code, since it typically only has to change code in one place (caller function) instead of tens of places (all the callback functions). This commit also changes/sanitizes a few things that had nothing to do in main liblink code, like mesh conversion from tessfaces to polys (which can be done in after-linking versionning code), or scenes' cycles detection/check regarding background 'set' scenes. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6727
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index a645a03d1ac..667511f6514 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -2155,6 +2155,7 @@ typedef enum eVGroupSelect {
#define SCE_NLA_EDIT_ON (1 << 2)
#define SCE_FRAME_DROP (1 << 3)
#define SCE_KEYS_NO_SELONLY (1 << 4)
+#define SCE_READFILE_LIBLINK_NEED_SETSCENE_CHECK (1 << 5)
/* return flag BKE_scene_base_iter_next functions */
/* #define F_ERROR -1 */ /* UNUSED */