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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-02-21 23:33:04 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-02-21 23:33:04 +0400
commit20220d47e38c4ad22ad89481fd40b804cc2fd1ef (patch)
tree5e01f917fa80465bb6401d63f8057641813983d9 /source/blender/makesdna/DNA_scene_types.h
parent074565330db93ceb2304247f9bf6499b05cb3b80 (diff)
Dependency Graph: some refactoring which should have no user visible impact
besides performance in some cases. * DAG_scene_sort is now removed and replaced by DAG_relations_tag_update in most cases. This will clear the dependency graph, and only rebuild it right before it's needed again when the scene is re-evaluated. This is done because DAG_scene_sort is slow when called many times from python operators. Further the scene argument is not needed because most operations can potentially affect more than the current scene. * DAG_scene_relations_update will now rebuild the dependency graph if it's not there yet, and DAG_scene_relations_rebuild will force a rebuild for the rare cases that need it. * Remove various places where ob->recalc was set manually. This should go through DAG_id_tag_update() in nearly all cases instead since this is now a fast operation. Also removed DAG_ids_flush_update that goes along with such manual tagging of ob->recalc.
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 644ab9286c5..952854735f8 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1140,12 +1140,9 @@ typedef struct Scene {
/* none of the dependency graph vars is mean to be saved */
struct DagForest *theDag;
- short dagisvalid, dagflags;
+ short dagflags;
short recalc; /* recalc = counterpart of ob->recalc */
- short pad6;
- int pad5;
-
/* User-Defined KeyingSets */
int active_keyingset; /* index of the active KeyingSet. first KeyingSet has index 1, 'none' active is 0, 'add new' is -1 */
ListBase keyingsets; /* KeyingSets for this scene */