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authorMitchell Stokes <mogurijin@gmail.com>2011-08-13 00:53:29 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-08-13 00:53:29 +0400
commitc5ef9b62c1f7f407c42bb48fe3362fa6cf3cf101 (patch)
tree9afdf70a114361c230517cf57569ebe26e1a274e /source/blender/makesdna/DNA_scene_types.h
parent83f0c6e56991f1312598b013a2972e3dc79d8e09 (diff)
BGE Animations: Adding an option to let users choose whether or not to lock animation updates to the framerate. If this option is enabled, animations are only updated at the same speed as the animation framerate. This can give a significant speed up in performance, but at the cost of smoothness in animations. I'm defaulting this behavior to off for now, which is the behavior seen in trunk.
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 542aea00b00..be2a78ac774 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -479,6 +479,7 @@ typedef struct GameData {
#define WOPHY_BULLET 5
/* GameData.flag */
+#define GAME_RESTRICT_ANIM_UPDATES (1 << 0)
#define GAME_ENABLE_ALL_FRAMES (1 << 1)
#define GAME_SHOW_DEBUG_PROPS (1 << 2)
#define GAME_SHOW_FRAMERATE (1 << 3)
@@ -494,6 +495,7 @@ typedef struct GameData {
#define GAME_ENABLE_ANIMATION_RECORD (1 << 13)
#define GAME_SHOW_MOUSE (1 << 14)
#define GAME_GLSL_NO_COLOR_MANAGEMENT (1 << 15)
+/* Note: GameData.flag is a short (max 16 flags). To add more flags, GameData.flag needs to be an int */
/* GameData.matmode */
#define GAME_MAT_TEXFACE 0