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authorDalai Felinto <dfelinto@gmail.com>2011-07-19 06:47:43 +0400
committerDalai Felinto <dfelinto@gmail.com>2011-07-19 06:47:43 +0400
commitd8e216833a278d85caece8407d6ea5fad1a10c11 (patch)
treeb01e6b15943f75b05a6ed04e95ee233a2480c543 /source/blender/makesdna/DNA_scene_types.h
parentf2e055f4a480e5f8cc143b6252cd6a5f6cea05c4 (diff)
cleanup of scene->gamedata DNA
xsch and ysch were originally planed to replace the scene->r.xsch/r.ysch however in blender/3dview we still need to use the r. values. Therefore we can't really run from using those values even in bplayer. So removed the values in gamedata. The way it's now, render values (xsch and ysch) are responsible for aspect ratio and gamedata xplay and yplay are responsible for the size of the window.
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index f351a48b998..3c14dacf973 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -430,7 +430,8 @@ typedef struct GameData {
/*
* Radius of the activity bubble, in Manhattan length. Objects
* outside the box are activity-culled. */
- float activityBoxRadius; //it's not being used ANYWHERE !!!!!!!!!!!!!!
+ float activityBoxRadius;
+
/*
* bit 3: (gameengine): Activity culling is enabled.
* bit 5: (gameengine) : enable Bullet DBVT tree for view frustrum culling
@@ -447,7 +448,8 @@ typedef struct GameData {
/* stereo/dome mode */
struct GameDome dome;
- short stereoflag, stereomode, xsch, ysch; //xsch and ysch used for backwards compat.
+ short stereoflag, stereomode;
+ short pad2, pad3;
float eyeseparation, pad1;
} GameData;