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authorMatt Ebb <matt@mke3.net>2010-01-20 11:30:40 +0300
committerMatt Ebb <matt@mke3.net>2010-01-20 11:30:40 +0300
commit02ca0fda8ea86c5b5b05b8d1ef6cc81e8f280523 (patch)
tree37fc44b7dab5951dbaa6c45899be99178df6b210 /source/blender/makesdna/DNA_scene_types.h
parente8b123a1e46270de28c00d87dba8fd4c1ca2a416 (diff)
Moved the image paint tool and the vertex/weight paint tool (blend mode?)
to the Brush data. This now works the same way as sculpt, with named preset brushes that retain settings.
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 7ea4bb1b022..d10c0451eb7 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -510,7 +510,7 @@ typedef struct Paint {
typedef struct ImagePaintSettings {
Paint paint;
- short flag, tool;
+ short flag, pad;
/* for projection painting only */
short seam_bleed, normal_angle;
@@ -565,7 +565,7 @@ typedef struct Sculpt {
typedef struct VPaint {
Paint paint;
- short mode, flag;
+ short flag, pad;
int tot; /* allocation size of prev buffers */
unsigned int *vpaint_prev; /* previous mesh colors */
struct MDeformVert *wpaint_prev; /* previous vertex weights */