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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-08-18 19:27:48 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-08-18 19:27:48 +0400
commit368262461641f23239c1a7bd2e6fa9d5057902e7 (patch)
treed16e6982db7cf207d380d06f354791ca78e71257 /source/blender/makesdna/DNA_scene_types.h
parentede954b93821e3eda5e30ce362ce8472ee17368d (diff)
2.5: Game Engine
* Added Shading and Performance panels in the scene buttons, containing the options previously in the 2.4x game menu. * Added show framerate/debug/physics/warnings back in game menu. * Moved these settings from G.fileflags to scene GameData. * Enabled Display Lists by default. * Some other small game scene button tweaks.
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h22
1 files changed, 21 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index f00813b58f1..4a3d555ca33 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -387,7 +387,7 @@ typedef struct GameData {
* bit 3: (gameengine): Activity culling is enabled.
* bit 5: (gameengine) : enable Bullet DBVT tree for view frustrum culling
*/
- short mode, pad11;
+ short mode, flag, matmode, pad[3];
short occlusionRes; /* resolution of occlusion Z buffer in pixel */
short physicsEngine;
short ticrate, maxlogicstep, physubstep, maxphystep;
@@ -401,6 +401,7 @@ typedef struct GameData {
struct GameDome dome;
short stereoflag, stereomode, xsch, ysch; //xsch and ysch can be deleted !!!
} GameData;
+
#define STEREO_NOSTEREO 1
#define STEREO_ENABLED 2
#define STEREO_DOME 3
@@ -422,6 +423,25 @@ typedef struct GameData {
#define WOPHY_ODE 4
#define WOPHY_BULLET 5
+/* GameData.flag */
+#define GAME_ENABLE_ALL_FRAMES (1 << 1)
+#define GAME_SHOW_DEBUG_PROPS (1 << 2)
+#define GAME_SHOW_FRAMERATE (1 << 3)
+#define GAME_SHOW_PHYSICS (1 << 4)
+#define GAME_DISPLAY_LISTS (1 << 5)
+#define GAME_GLSL_NO_LIGHTS (1 << 6)
+#define GAME_GLSL_NO_SHADERS (1 << 7)
+#define GAME_GLSL_NO_SHADOWS (1 << 8)
+#define GAME_GLSL_NO_RAMPS (1 << 9)
+#define GAME_GLSL_NO_NODES (1 << 10)
+#define GAME_GLSL_NO_EXTRA_TEX (1 << 11)
+#define GAME_IGNORE_DEPRECATION_WARNINGS (1 << 12)
+
+/* GameData.matmode */
+#define GAME_MAT_TEXFACE 0
+#define GAME_MAT_MULTITEX 1
+#define GAME_MAT_GLSL 2
+
typedef struct TimeMarker {
struct TimeMarker *next, *prev;
int frame;